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Use intptr types (simulator) (#20142)

vanilla_fb_2.0.x
Victor Oliveira 4 years ago
committed by GitHub
parent
commit
7930fd9ce8
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  1. 2
      Marlin/src/lcd/dogm/u8g_dev_tft_upscale_from_128x64.cpp
  2. 28
      Marlin/src/lcd/tft/ui_480x320.cpp

2
Marlin/src/lcd/dogm/u8g_dev_tft_upscale_from_128x64.cpp

@ -458,7 +458,7 @@ uint8_t u8g_com_hal_tft_fn(u8g_t *u8g, uint8_t msg, uint8_t arg_val, void *arg_p
case U8G_COM_MSG_WRITE_SEQ:
tftio.DataTransferBegin(DATASIZE_16BIT);
for (uint8_t i = 0; i < arg_val; i += 2)
tftio.WriteData(*(uint16_t *)(((uint32_t)arg_ptr) + i));
tftio.WriteData(*(uint16_t *)(((uintptr_t)arg_ptr) + i));
tftio.DataTransferEnd();
break;

28
Marlin/src/lcd/tft/ui_480x320.cpp

@ -941,7 +941,7 @@ static void disable_steppers() {
queue.inject_P(PSTR("M84"));
}
static void drawBtn(int x, int y, const char* label, int32_t data, MarlinImage img, uint16_t bgColor, bool enabled = true) {
static void drawBtn(int x, int y, const char* label, intptr_t data, MarlinImage img, uint16_t bgColor, bool enabled = true) {
uint16_t width = Images[imgBtn52Rounded].width;
uint16_t height = Images[imgBtn52Rounded].height;
@ -982,11 +982,11 @@ void MarlinUI::move_axis_screen() {
// ROW 1 -> E- Y- CurY Z+
int x = X_MARGIN, y = Y_MARGIN, spacing = 0;
drawBtn(x, y, "E+", (int32_t)e_plus, imgUp, E_BTN_COLOR, !busy);
drawBtn(x, y, "E+", (intptr_t)e_plus, imgUp, E_BTN_COLOR, !busy);
spacing = (TFT_WIDTH - X_MARGIN * 2 - 3 * BTN_WIDTH) / 2;
x += BTN_WIDTH + spacing;
drawBtn(x, y, "Y+", (int32_t)y_plus, imgUp, Y_BTN_COLOR, !busy);
drawBtn(x, y, "Y+", (intptr_t)y_plus, imgUp, Y_BTN_COLOR, !busy);
// Cur Y
x += BTN_WIDTH;
@ -995,7 +995,7 @@ void MarlinUI::move_axis_screen() {
drawAxisValue(Y_AXIS);
x += spacing;
drawBtn(x, y, "Z+", (int32_t)z_plus, imgUp, Z_BTN_COLOR, !busy || ENABLED(BABYSTEP_ZPROBE_OFFSET)); //only enabled when not busy or have baby step
drawBtn(x, y, "Z+", (intptr_t)z_plus, imgUp, Z_BTN_COLOR, !busy || ENABLED(BABYSTEP_ZPROBE_OFFSET)); //only enabled when not busy or have baby step
// ROW 2 -> "Ex" X- HOME X+ "Z"
y += BTN_HEIGHT + (TFT_HEIGHT - Y_MARGIN * 2 - 4 * BTN_HEIGHT) / 3;
@ -1005,24 +1005,24 @@ void MarlinUI::move_axis_screen() {
motionAxisState.eNamePos.x = x;
motionAxisState.eNamePos.y = y;
drawCurESelection();
TERN_(HAS_TFT_XPT2046, if (!busy) touch.add_control(BUTTON, x, y, BTN_WIDTH, BTN_HEIGHT, (int32_t)e_select));
TERN_(HAS_TFT_XPT2046, if (!busy) touch.add_control(BUTTON, x, y, BTN_WIDTH, BTN_HEIGHT, (intptr_t)e_select));
x += BTN_WIDTH + spacing;
drawBtn(x, y, "X-", (int32_t)x_minus, imgLeft, X_BTN_COLOR, !busy);
drawBtn(x, y, "X-", (intptr_t)x_minus, imgLeft, X_BTN_COLOR, !busy);
x += BTN_WIDTH + spacing; //imgHome is 64x64
TERN_(HAS_TFT_XPT2046, add_control(TFT_WIDTH / 2 - Images[imgHome].width / 2, y - (Images[imgHome].width - BTN_HEIGHT) / 2, BUTTON, (int32_t)do_home, imgHome, !busy));
TERN_(HAS_TFT_XPT2046, add_control(TFT_WIDTH / 2 - Images[imgHome].width / 2, y - (Images[imgHome].width - BTN_HEIGHT) / 2, BUTTON, (intptr_t)do_home, imgHome, !busy));
x += BTN_WIDTH + spacing;
uint16_t xplus_x = x;
drawBtn(x, y, "X+", (int32_t)x_plus, imgRight, X_BTN_COLOR, !busy);
drawBtn(x, y, "X+", (intptr_t)x_plus, imgRight, X_BTN_COLOR, !busy);
x += BTN_WIDTH + spacing;
motionAxisState.zTypePos.x = x;
motionAxisState.zTypePos.y = y;
drawCurZSelection();
#if HAS_BED_PROBE
if (!busy) touch.add_control(BUTTON, x, y, BTN_WIDTH, 34 * 2, (int32_t)z_select);
if (!busy) touch.add_control(BUTTON, x, y, BTN_WIDTH, 34 * 2, (intptr_t)z_select);
#endif
// ROW 3 -> E- CurX Y- Z-
@ -1030,7 +1030,7 @@ void MarlinUI::move_axis_screen() {
x = X_MARGIN;
spacing = (TFT_WIDTH - X_MARGIN * 2 - 3 * BTN_WIDTH) / 2;
drawBtn(x, y, "E-", (int32_t)e_minus, imgDown, E_BTN_COLOR, !busy);
drawBtn(x, y, "E-", (intptr_t)e_minus, imgDown, E_BTN_COLOR, !busy);
// Cur E
motionAxisState.eValuePos.x = x;
@ -1043,10 +1043,10 @@ void MarlinUI::move_axis_screen() {
drawAxisValue(X_AXIS);
x += BTN_WIDTH + spacing;
drawBtn(x, y, "Y-", (int32_t)y_minus, imgDown, Y_BTN_COLOR, !busy);
drawBtn(x, y, "Y-", (intptr_t)y_minus, imgDown, Y_BTN_COLOR, !busy);
x += BTN_WIDTH + spacing;
drawBtn(x, y, "Z-", (int32_t)z_minus, imgDown, Z_BTN_COLOR, !busy || ENABLED(BABYSTEP_ZPROBE_OFFSET)); //only enabled when not busy or have baby step
drawBtn(x, y, "Z-", (intptr_t)z_minus, imgDown, Z_BTN_COLOR, !busy || ENABLED(BABYSTEP_ZPROBE_OFFSET)); //only enabled when not busy or have baby step
// Cur Z
motionAxisState.zValuePos.x = x;
@ -1060,11 +1060,11 @@ void MarlinUI::move_axis_screen() {
motionAxisState.stepValuePos.y = y;
if (!busy) {
drawCurStepValue();
TERN_(HAS_TFT_XPT2046, touch.add_control(BUTTON, motionAxisState.stepValuePos.x, motionAxisState.stepValuePos.y, CUR_STEP_VALUE_WIDTH, BTN_HEIGHT, (int32_t)step_size));
TERN_(HAS_TFT_XPT2046, touch.add_control(BUTTON, motionAxisState.stepValuePos.x, motionAxisState.stepValuePos.y, CUR_STEP_VALUE_WIDTH, BTN_HEIGHT, (intptr_t)step_size));
}
// alinged with x+
drawBtn(xplus_x, TFT_HEIGHT - Y_MARGIN - BTN_HEIGHT, "off", (int32_t)disable_steppers, imgCancel, COLOR_WHITE, !busy);
drawBtn(xplus_x, TFT_HEIGHT - Y_MARGIN - BTN_HEIGHT, "off", (intptr_t)disable_steppers, imgCancel, COLOR_WHITE, !busy);
TERN_(HAS_TFT_XPT2046, add_control(TFT_WIDTH - X_MARGIN - BTN_WIDTH, y, BACK, imgBack));
}

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