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Float ABL mesh boundaries, no probe position rounding (#16018)

pull/1/head
Jason Smith 5 years ago
committed by Scott Lahteine
parent
commit
752a1e76ab
  1. 4
      Marlin/src/feature/bedlevel/abl/abl.cpp
  2. 2
      Marlin/src/feature/bedlevel/abl/abl.h
  3. 12
      Marlin/src/gcode/bedlevel/abl/G29.cpp
  4. 8
      Marlin/src/module/configuration_store.cpp
  5. 1
      Marlin/src/module/motion.h

4
Marlin/src/feature/bedlevel/abl/abl.cpp

@ -35,7 +35,7 @@
#include "../../../lcd/extensible_ui/ui_api.h"
#endif
xy_int_t bilinear_grid_spacing, bilinear_start;
xy_pos_t bilinear_grid_spacing, bilinear_start;
xy_float_t bilinear_grid_factor;
bed_mesh_t z_values;
@ -153,7 +153,7 @@ void print_bilinear_leveling_grid() {
#define ABL_TEMP_POINTS_X (GRID_MAX_POINTS_X + 2)
#define ABL_TEMP_POINTS_Y (GRID_MAX_POINTS_Y + 2)
float z_values_virt[ABL_GRID_POINTS_VIRT_X][ABL_GRID_POINTS_VIRT_Y];
xy_int_t bilinear_grid_spacing_virt;
xy_pos_t bilinear_grid_spacing_virt;
xy_float_t bilinear_grid_factor_virt;
void print_bilinear_leveling_grid_virt() {

2
Marlin/src/feature/bedlevel/abl/abl.h

@ -23,7 +23,7 @@
#include "../../../inc/MarlinConfigPre.h"
extern xy_int_t bilinear_grid_spacing, bilinear_start;
extern xy_pos_t bilinear_grid_spacing, bilinear_start;
extern xy_float_t bilinear_grid_factor;
extern bed_mesh_t z_values;
float bilinear_z_offset(const xy_pos_t &raw);

12
Marlin/src/gcode/bedlevel/abl/G29.cpp

@ -465,7 +465,7 @@ G29_TYPE GcodeSuite::G29() {
reset_bed_level();
// Initialize a grid with the given dimensions
bilinear_grid_spacing = gridSpacing.asInt();
bilinear_grid_spacing = gridSpacing;
bilinear_start = probe_position_lf;
// Can't re-enable (on error) until the new grid is written
@ -583,10 +583,7 @@ G29_TYPE GcodeSuite::G29() {
if (zig) PR_INNER_VAR = (PR_INNER_END - 1) - PR_INNER_VAR;
const xy_pos_t base = probe_position_lf.asFloat() + gridSpacing * meshCount.asFloat();
probePos.set(FLOOR(base.x + (base.x < 0 ? 0 : 0.5)),
FLOOR(base.y + (base.y < 0 ? 0 : 0.5)));
probePos = probe_position_lf + gridSpacing * meshCount.asFloat();
#if ENABLED(AUTO_BED_LEVELING_LINEAR)
indexIntoAB[meshCount.x][meshCount.y] = abl_probe_index;
@ -694,10 +691,7 @@ G29_TYPE GcodeSuite::G29() {
// Inner loop is X with PROBE_Y_FIRST disabled
for (PR_INNER_VAR = inStart; PR_INNER_VAR != inStop; pt_index++, PR_INNER_VAR += inInc) {
const xy_pos_t base = probe_position_lf.asFloat() + gridSpacing * meshCount.asFloat();
probePos.set(FLOOR(base.x + (base.x < 0 ? 0 : 0.5)),
FLOOR(base.y + (base.y < 0 ? 0 : 0.5)));
probePos = probe_position_lf + gridSpacing * meshCount.asFloat();
#if ENABLED(AUTO_BED_LEVELING_LINEAR)
indexIntoAB[meshCount.x][meshCount.y] = ++abl_probe_index; // 0...

8
Marlin/src/module/configuration_store.cpp

@ -37,7 +37,7 @@
*/
// Change EEPROM version if the structure changes
#define EEPROM_VERSION "V73"
#define EEPROM_VERSION "V74"
#define EEPROM_OFFSET 100
// Check the integrity of data offsets.
@ -192,7 +192,7 @@ typedef struct SettingsDataStruct {
// AUTO_BED_LEVELING_BILINEAR
//
uint8_t grid_max_x, grid_max_y; // GRID_MAX_POINTS_X, GRID_MAX_POINTS_Y
xy_int_t bilinear_grid_spacing, bilinear_start; // G29 L F
xy_pos_t bilinear_grid_spacing, bilinear_start; // G29 L F
#if ENABLED(AUTO_BED_LEVELING_BILINEAR)
bed_mesh_t z_values; // G29
#else
@ -658,7 +658,7 @@ void MarlinSettings::postprocess() {
#else
// For disabled Bilinear Grid write an empty 3x3 grid
const uint8_t grid_max_x = 3, grid_max_y = 3;
const xy_int_t bilinear_start{0}, bilinear_grid_spacing{0};
const xy_pos_t bilinear_start{0}, bilinear_grid_spacing{0};
dummy = 0;
EEPROM_WRITE(grid_max_x);
EEPROM_WRITE(grid_max_y);
@ -1469,7 +1469,7 @@ void MarlinSettings::postprocess() {
#endif // AUTO_BED_LEVELING_BILINEAR
{
// Skip past disabled (or stale) Bilinear Grid data
xy_int_t bgs, bs;
xy_pos_t bgs, bs;
EEPROM_READ(bgs);
EEPROM_READ(bs);
for (uint16_t q = grid_max_x * grid_max_y; q--;) EEPROM_READ(dummy);

1
Marlin/src/module/motion.h

@ -359,7 +359,6 @@ void homeaxis(const AxisEnum axis);
#if !HAS_BED_PROBE
FORCE_INLINE bool position_is_reachable_by_probe(const float &rx, const float &ry) { return position_is_reachable(rx, ry); }
#endif
FORCE_INLINE bool position_is_reachable_by_probe(const xy_int_t &pos) { return position_is_reachable_by_probe(pos.x, pos.y); }
FORCE_INLINE bool position_is_reachable_by_probe(const xy_pos_t &pos) { return position_is_reachable_by_probe(pos.x, pos.y); }
/**

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