Browse Source

MarlinUI for Ender 3 v2 DWIN LCD (#22594)

Co-Authored-By: Taylor Talkington <taylor.talkington@gmail.com>
vanilla_fb_2.0.x
Scott Lahteine 3 years ago
committed by Scott Lahteine
parent
commit
73ef26a106
  1. 6
      Marlin/Configuration.h
  2. 24
      Marlin/Configuration_adv.h
  3. 4
      Marlin/src/feature/pause.cpp
  4. 7
      Marlin/src/inc/Conditionals_LCD.h
  5. 6
      Marlin/src/inc/Conditionals_post.h
  6. 7
      Marlin/src/inc/SanityCheck.h
  7. 470
      Marlin/src/lcd/e3v2/marlinui/dwin_lcd.cpp
  8. 302
      Marlin/src/lcd/e3v2/marlinui/dwin_lcd.h
  9. 180
      Marlin/src/lcd/e3v2/marlinui/dwin_string.cpp
  10. 1007
      Marlin/src/lcd/e3v2/marlinui/dwin_string.h
  11. 193
      Marlin/src/lcd/e3v2/marlinui/lcdprint_dwin.cpp
  12. 30
      Marlin/src/lcd/e3v2/marlinui/lcdprint_dwin.h
  13. 146
      Marlin/src/lcd/e3v2/marlinui/marlinui_dwin.h
  14. 595
      Marlin/src/lcd/e3v2/marlinui/ui_common.cpp
  15. 391
      Marlin/src/lcd/e3v2/marlinui/ui_status_480x272.cpp
  16. 2
      Marlin/src/lcd/lcdprint.cpp
  17. 21
      Marlin/src/lcd/lcdprint.h
  18. 8
      Marlin/src/lcd/marlinui.cpp
  19. 26
      Marlin/src/lcd/marlinui.h
  20. 2
      Marlin/src/lcd/menu/menu.cpp
  21. 2
      Marlin/src/lcd/menu/menu.h
  22. 4
      Marlin/src/pins/stm32f1/pins_CREALITY_V4.h
  23. 64
      buildroot/share/fonts/buildhzk.py
  24. 4104
      buildroot/share/fonts/marlin-10x20.bdf
  25. 4558
      buildroot/share/fonts/marlin-12x24.bdf
  26. 5078
      buildroot/share/fonts/marlin-14x28.bdf
  27. 5492
      buildroot/share/fonts/marlin-16x32.bdf
  28. 6458
      buildroot/share/fonts/marlin-20x40.bdf
  29. 6462
      buildroot/share/fonts/marlin-24x48.bdf
  30. 7311
      buildroot/share/fonts/marlin-28x56.bdf
  31. 9870
      buildroot/share/fonts/marlin-32x64.bdf
  32. 3701
      buildroot/share/fonts/marlin-8x16.bdf
  33. 6
      buildroot/tests/STM32F103RET6_creality
  34. 1
      ini/features.ini
  35. 3
      platformio.ini

6
Marlin/Configuration.h

@ -2746,6 +2746,12 @@
//
//#define DWIN_CREALITY_LCD
//
// MarlinUI for Creality's DWIN display (and others)
//
//#define DWIN_MARLINUI_PORTRAIT
//#define DWIN_MARLINUI_LANDSCAPE
//
// Touch Screen Settings
//

24
Marlin/Configuration_adv.h

@ -1306,7 +1306,7 @@
// LCD Print Progress options
#if EITHER(SDSUPPORT, LCD_SET_PROGRESS_MANUALLY)
#if ANY(HAS_MARLINUI_U8GLIB, EXTENSIBLE_UI, HAS_MARLINUI_HD44780, IS_TFTGLCD_PANEL)
#if ANY(HAS_MARLINUI_U8GLIB, EXTENSIBLE_UI, HAS_MARLINUI_HD44780, IS_TFTGLCD_PANEL, IS_DWIN_MARLINUI)
//#define SHOW_REMAINING_TIME // Display estimated time to completion
#if ENABLED(SHOW_REMAINING_TIME)
//#define USE_M73_REMAINING_TIME // Use remaining time from M73 command instead of estimation
@ -1579,16 +1579,10 @@
* printing performance versus fast display updates.
*/
#if HAS_MARLINUI_U8GLIB
// Show SD percentage next to the progress bar
//#define SHOW_SD_PERCENT
// Save many cycles by drawing a hollow frame or no frame on the Info Screen
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// Enable to save many cycles by drawing a hollow frame on Menu Screens
#define MENU_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
@ -1597,9 +1591,6 @@
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
// Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
@ -1651,6 +1642,17 @@
#endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
// Show SD percentage next to the progress bar
//#define SHOW_SD_PERCENT
// Enable to save many cycles by drawing a hollow frame on Menu Screens
#define MENU_HOLLOW_FRAME
// Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE
#endif
//
// Additional options for DGUS / DWIN displays
//
@ -1716,7 +1718,7 @@
//
// Specify additional languages for the UI. Default specified by LCD_LANGUAGE.
//
#if ANY(DOGLCD, TFT_COLOR_UI, TOUCH_UI_FTDI_EVE)
#if ANY(DOGLCD, TFT_COLOR_UI, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
//#define LCD_LANGUAGE_2 fr
//#define LCD_LANGUAGE_3 de
//#define LCD_LANGUAGE_4 es

4
Marlin/src/feature/pause.cpp

@ -238,8 +238,8 @@ bool load_filament(const_float_t slow_load_length/*=0*/, const_float_t fast_load
if (show_lcd) ui.pause_show_message(PAUSE_MESSAGE_PURGE);
TERN_(EXTENSIBLE_UI, ExtUI::onUserConfirmRequired_P(PSTR("Filament Purging...")));
TERN_(HOST_PROMPT_SUPPORT, host_prompt_do(PROMPT_USER_CONTINUE, PSTR("Filament Purging..."), CONTINUE_STR));
TERN_(EXTENSIBLE_UI, ExtUI::onUserConfirmRequired_P(GET_TEXT(MSG_FILAMENT_CHANGE_PURGE)));
TERN_(HOST_PROMPT_SUPPORT, host_prompt_do(PROMPT_USER_CONTINUE, GET_TEXT(MSG_FILAMENT_CHANGE_PURGE), CONTINUE_STR));
wait_for_user = true; // A click or M108 breaks the purge_length loop
for (float purge_count = purge_length; purge_count > 0 && wait_for_user; --purge_count)
unscaled_e_move(1, ADVANCED_PAUSE_PURGE_FEEDRATE);

7
Marlin/src/inc/Conditionals_LCD.h

@ -488,7 +488,10 @@
#define HAS_MARLINUI_U8GLIB 1
#elif IS_TFTGLCD_PANEL
// Neither DOGM nor HD44780. Fully customized interface.
#elif DISABLED(HAS_GRAPHICAL_TFT)
#elif IS_DWIN_MARLINUI
// Since HAS_MARLINUI_U8GLIB refers to U8G displays
// the DWIN display can define its own flags
#elif !HAS_GRAPHICAL_TFT
#define HAS_MARLINUI_HD44780 1
#endif
#endif
@ -1087,7 +1090,7 @@
#define HAS_ETHERNET 1
#endif
#if ENABLED(DWIN_CREALITY_LCD)
#if EITHER(DWIN_CREALITY_LCD, IS_DWIN_MARLINUI)
#define SERIAL_CATCHALL 0
#ifndef LCD_SERIAL_PORT
#if MB(BTT_SKR_MINI_E3_V1_0, BTT_SKR_MINI_E3_V1_2, BTT_SKR_MINI_E3_V2_0, BTT_SKR_E3_TURBO)

6
Marlin/src/inc/Conditionals_post.h

@ -461,7 +461,7 @@
#endif
#if ANY(HAS_GRAPHICAL_TFT, LCD_USE_DMA_FSMC, HAS_FSMC_GRAPHICAL_TFT, HAS_SPI_GRAPHICAL_TFT) || !PIN_EXISTS(SD_DETECT)
#if ANY(HAS_GRAPHICAL_TFT, LCD_USE_DMA_FSMC, HAS_FSMC_GRAPHICAL_TFT, HAS_SPI_GRAPHICAL_TFT, IS_DWIN_MARLINUI) || !PIN_EXISTS(SD_DETECT)
#define NO_LCD_REINIT 1 // Suppress LCD re-initialization
#endif
@ -3258,6 +3258,8 @@
#ifndef LCD_WIDTH
#if HAS_MARLINUI_U8GLIB
#define LCD_WIDTH 21
#elif IS_DWIN_MARLINUI
// Defined by header
#else
#define LCD_WIDTH TERN(IS_ULTIPANEL, 20, 16)
#endif
@ -3265,6 +3267,8 @@
#ifndef LCD_HEIGHT
#if HAS_MARLINUI_U8GLIB
#define LCD_HEIGHT 5
#elif IS_DWIN_MARLINUI
// Defined by header
#else
#define LCD_HEIGHT TERN(IS_ULTIPANEL, 4, 2)
#endif

7
Marlin/src/inc/SanityCheck.h

@ -798,8 +798,8 @@ static_assert(Y_MAX_LENGTH >= Y_BED_SIZE, "Movement bounds (Y_MIN_POS, Y_MAX_POS
#error "PROGRESS_MSG_EXPIRE must be greater than or equal to 0."
#endif
#elif ENABLED(LCD_SET_PROGRESS_MANUALLY)
#if NONE(HAS_MARLINUI_U8GLIB, HAS_GRAPHICAL_TFT, HAS_MARLINUI_HD44780, EXTENSIBLE_UI)
#error "LCD_SET_PROGRESS_MANUALLY requires LCD_PROGRESS_BAR, Character LCD, Graphical LCD, TFT, or EXTENSIBLE_UI."
#if NONE(HAS_MARLINUI_U8GLIB, HAS_GRAPHICAL_TFT, HAS_MARLINUI_HD44780, EXTENSIBLE_UI, IS_DWIN_MARLINUI)
#error "LCD_SET_PROGRESS_MANUALLY requires LCD_PROGRESS_BAR, Character LCD, Graphical LCD, TFT, EXTENSIBLE_UI, OR DWIN MarlinUI."
#endif
#endif
@ -1721,7 +1721,7 @@ static_assert(Y_MAX_LENGTH >= Y_BED_SIZE, "Movement bounds (Y_MIN_POS, Y_MAX_POS
#endif
#endif
#if ENABLED(MESH_EDIT_GFX_OVERLAY) && !BOTH(AUTO_BED_LEVELING_UBL, HAS_MARLINUI_U8GLIB)
#if ENABLED(MESH_EDIT_GFX_OVERLAY) && !(ENABLED(AUTO_BED_LEVELING_UBL) && EITHER(HAS_MARLINUI_U8GLIB, IS_DWIN_MARLINUI))
#error "MESH_EDIT_GFX_OVERLAY requires AUTO_BED_LEVELING_UBL and a Graphical LCD."
#endif
@ -2640,6 +2640,7 @@ static_assert(Y_MAX_LENGTH >= Y_BED_SIZE, "Movement bounds (Y_MIN_POS, Y_MAX_POS
+ COUNT_ENABLED(ANYCUBIC_LCD_I3MEGA, ANYCUBIC_LCD_CHIRON, ANYCUBIC_TFT35) \
+ COUNT_ENABLED(DGUS_LCD_UI_ORIGIN, DGUS_LCD_UI_FYSETC, DGUS_LCD_UI_HIPRECY, DGUS_LCD_UI_MKS) \
+ COUNT_ENABLED(ENDER2_STOCKDISPLAY, CR10_STOCKDISPLAY, DWIN_CREALITY_LCD) \
+ COUNT_ENABLED(DWIN_MARLINUI_PORTRAIT, DWIN_MARLINUI_LANDSCAPE) \
+ COUNT_ENABLED(FYSETC_MINI_12864_X_X, FYSETC_MINI_12864_1_2, FYSETC_MINI_12864_2_0, FYSETC_MINI_12864_2_1, FYSETC_GENERIC_12864_1_1) \
+ COUNT_ENABLED(LCD_SAINSMART_I2C_1602, LCD_SAINSMART_I2C_2004) \
+ COUNT_ENABLED(MKS_12864OLED, MKS_12864OLED_SSD1306) \

470
Marlin/src/lcd/e3v2/marlinui/dwin_lcd.cpp

@ -0,0 +1,470 @@
/**
* Marlin 3D Printer Firmware
* Copyright (c) 2021 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* Based on Sprinter and grbl.
* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
*/
/********************************************************************************
* @file lcd/e3v2/marlinui/dwin_lcd.cpp
* @brief DWIN screen control functions
********************************************************************************/
#include "../../../inc/MarlinConfigPre.h"
#if IS_DWIN_MARLINUI
#include "../../../inc/MarlinConfig.h"
#include "dwin_lcd.h"
#include <string.h> // for memset
//#define DEBUG_OUT 1
#include "../../../core/debug_out.h"
// Make sure DWIN_SendBuf is large enough to hold the largest string plus draw command and tail.
// Assume the narrowest (6 pixel) font and 2-byte gb2312-encoded characters.
uint8_t DWIN_SendBuf[11 + DWIN_WIDTH / 6 * 2] = { 0xAA };
uint8_t DWIN_BufTail[4] = { 0xCC, 0x33, 0xC3, 0x3C };
uint8_t databuf[26] = { 0 };
uint8_t receivedType;
int recnum = 0;
inline void DWIN_Byte(size_t &i, const uint16_t bval) {
DWIN_SendBuf[++i] = bval;
}
inline void DWIN_Word(size_t &i, const uint16_t wval) {
DWIN_SendBuf[++i] = wval >> 8;
DWIN_SendBuf[++i] = wval & 0xFF;
}
inline void DWIN_Long(size_t &i, const uint32_t lval) {
DWIN_SendBuf[++i] = (lval >> 24) & 0xFF;
DWIN_SendBuf[++i] = (lval >> 16) & 0xFF;
DWIN_SendBuf[++i] = (lval >> 8) & 0xFF;
DWIN_SendBuf[++i] = lval & 0xFF;
}
inline void DWIN_String(size_t &i, char * const string) {
const size_t len = _MIN(sizeof(DWIN_SendBuf) - i, strlen(string));
memcpy(&DWIN_SendBuf[i+1], string, len);
i += len;
}
inline void DWIN_String(size_t &i, const __FlashStringHelper * string) {
if (!string) return;
const size_t len = strlen_P((PGM_P)string); // cast it to PGM_P, which is basically const char *, and measure it using the _P version of strlen.
if (len == 0) return;
memcpy(&DWIN_SendBuf[i+1], string, len);
i += len;
}
// Send the data in the buffer and the packet end
inline void DWIN_Send(size_t &i) {
++i;
LOOP_L_N(n, i) { LCD_SERIAL.write(DWIN_SendBuf[n]); delayMicroseconds(1); }
LOOP_L_N(n, 4) { LCD_SERIAL.write(DWIN_BufTail[n]); delayMicroseconds(1); }
}
/*-------------------------------------- System variable function --------------------------------------*/
// Handshake (1: Success, 0: Fail)
bool DWIN_Handshake(void) {
#ifndef LCD_BAUDRATE
#define LCD_BAUDRATE 115200
#endif
LCD_SERIAL.begin(LCD_BAUDRATE);
const millis_t serial_connect_timeout = millis() + 1000UL;
while (!LCD_SERIAL.connected() && PENDING(millis(), serial_connect_timeout)) { /*nada*/ }
size_t i = 0;
DWIN_Byte(i, 0x00);
DWIN_Send(i);
while (LCD_SERIAL.available() > 0 && recnum < (signed)sizeof(databuf)) {
databuf[recnum] = LCD_SERIAL.read();
// ignore the invalid data
if (databuf[0] != FHONE) { // prevent the program from running.
if (recnum > 0) {
recnum = 0;
ZERO(databuf);
}
continue;
}
delay(10);
recnum++;
}
return ( recnum >= 3
&& databuf[0] == FHONE
&& databuf[1] == '\0'
&& databuf[2] == 'O'
&& databuf[3] == 'K' );
}
void DWIN_Startup(void) {
DEBUG_ECHOPGM("\r\nDWIN handshake ");
delay(750); // Delay here or init later in the boot process
const bool success = DWIN_Handshake();
if (success) DEBUG_ECHOLNPGM("ok."); else DEBUG_ECHOLNPGM("error.");
DWIN_Frame_SetDir(TERN(DWIN_MARLINUI_LANDSCAPE, 0, 1));
DWIN_Frame_Clear(Color_Bg_Black); // MarlinUI handles the bootscreen so just clear here
DWIN_UpdateLCD();
}
// Set the backlight luminance
// luminance: (0x00-0xFF)
void DWIN_Backlight_SetLuminance(const uint8_t luminance) {
size_t i = 0;
DWIN_Byte(i, 0x30);
DWIN_Byte(i, _MAX(luminance, 0x1F));
DWIN_Send(i);
}
// Set screen display direction
// dir: 0=0°, 1=90°, 2=180°, 3=270°
void DWIN_Frame_SetDir(uint8_t dir) {
size_t i = 0;
DWIN_Byte(i, 0x34);
DWIN_Byte(i, 0x5A);
DWIN_Byte(i, 0xA5);
DWIN_Byte(i, dir);
DWIN_Send(i);
}
// Update display
void DWIN_UpdateLCD(void) {
size_t i = 0;
DWIN_Byte(i, 0x3D);
DWIN_Send(i);
}
/*---------------------------------------- Drawing functions ----------------------------------------*/
// Clear screen
// color: Clear screen color
void DWIN_Frame_Clear(const uint16_t color) {
size_t i = 0;
DWIN_Byte(i, 0x01);
DWIN_Word(i, color);
DWIN_Send(i);
}
// Draw a point
// width: point width 0x01-0x0F
// height: point height 0x01-0x0F
// x,y: upper left point
void DWIN_Draw_Point(uint16_t color, uint8_t width, uint8_t height, uint16_t x, uint16_t y) {
size_t i = 0;
DWIN_Byte(i, 0x02);
DWIN_Word(i, color);
DWIN_Byte(i, width);
DWIN_Byte(i, height);
DWIN_Word(i, x);
DWIN_Word(i, y);
DWIN_Send(i);
}
// Draw a line
// color: Line segment color
// xStart/yStart: Start point
// xEnd/yEnd: End point
void DWIN_Draw_Line(uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd) {
size_t i = 0;
DWIN_Byte(i, 0x03);
DWIN_Word(i, color);
DWIN_Word(i, xStart);
DWIN_Word(i, yStart);
DWIN_Word(i, xEnd);
DWIN_Word(i, yEnd);
DWIN_Send(i);
}
// Draw a rectangle
// mode: 0=frame, 1=fill, 2=XOR fill
// color: Rectangle color
// xStart/yStart: upper left point
// xEnd/yEnd: lower right point
void DWIN_Draw_Rectangle(uint8_t mode, uint16_t color,
uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd) {
size_t i = 0;
DWIN_Byte(i, 0x05);
DWIN_Byte(i, mode);
DWIN_Word(i, color);
DWIN_Word(i, xStart);
DWIN_Word(i, yStart);
DWIN_Word(i, xEnd);
DWIN_Word(i, yEnd);
DWIN_Send(i);
}
// Move a screen area
// mode: 0, circle shift; 1, translation
// dir: 0=left, 1=right, 2=up, 3=down
// dis: Distance
// color: Fill color
// xStart/yStart: upper left point
// xEnd/yEnd: bottom right point
void DWIN_Frame_AreaMove(uint8_t mode, uint8_t dir, uint16_t dis,
uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd) {
size_t i = 0;
DWIN_Byte(i, 0x09);
DWIN_Byte(i, (mode << 7) | dir);
DWIN_Word(i, dis);
DWIN_Word(i, color);
DWIN_Word(i, xStart);
DWIN_Word(i, yStart);
DWIN_Word(i, xEnd);
DWIN_Word(i, yEnd);
DWIN_Send(i);
}
/*---------------------------------------- Text related functions ----------------------------------------*/
// Draw a string
// bShow: true=display background color; false=don't display background color
// size: Font size
// color: Character color
// bColor: Background color
// x/y: Upper-left coordinate of the string
// *string: The string
void DWIN_Draw_String(bool bShow, uint8_t size, uint16_t color, uint16_t bColor, uint16_t x, uint16_t y, char *string) {
uint8_t widthAdjust = 0;
size_t i = 0;
DWIN_Byte(i, 0x11);
// Bit 7: widthAdjust
// Bit 6: bShow
// Bit 5-4: Unused (0)
// Bit 3-0: size
DWIN_Byte(i, (widthAdjust * 0x80) | (bShow * 0x40) | size);
DWIN_Word(i, color);
DWIN_Word(i, bColor);
DWIN_Word(i, x);
DWIN_Word(i, y);
DWIN_String(i, string);
DWIN_Send(i);
}
// Draw a positive integer
// bShow: true=display background color; false=don't display background color
// zeroFill: true=zero fill; false=no zero fill
// zeroMode: 1=leading 0 displayed as 0; 0=leading 0 displayed as a space
// size: Font size
// color: Character color
// bColor: Background color
// iNum: Number of digits
// x/y: Upper-left coordinate
// value: Integer value
void DWIN_Draw_IntValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color,
uint16_t bColor, uint8_t iNum, uint16_t x, uint16_t y, uint16_t value) {
size_t i = 0;
DWIN_Byte(i, 0x14);
// Bit 7: bshow
// Bit 6: 1 = signed; 0 = unsigned number;
// Bit 5: zeroFill
// Bit 4: zeroMode
// Bit 3-0: size
DWIN_Byte(i, (bShow * 0x80) | (zeroFill * 0x20) | (zeroMode * 0x10) | size);
DWIN_Word(i, color);
DWIN_Word(i, bColor);
DWIN_Byte(i, iNum);
DWIN_Byte(i, 0); // fNum
DWIN_Word(i, x);
DWIN_Word(i, y);
#if 0
for (char count = 0; count < 8; count++) {
DWIN_Byte(i, value);
value >>= 8;
if (!(value & 0xFF)) break;
}
#else
// Write a big-endian 64 bit integer
const size_t p = i + 1;
for (char count = 8; count--;) { // 7..0
++i;
DWIN_SendBuf[p + count] = value;
value >>= 8;
}
#endif
DWIN_Send(i);
}
// Draw a floating point number
// bShow: true=display background color; false=don't display background color
// zeroFill: true=zero fill; false=no zero fill
// zeroMode: 1=leading 0 displayed as 0; 0=leading 0 displayed as a space
// size: Font size
// color: Character color
// bColor: Background color
// iNum: Number of whole digits
// fNum: Number of decimal digits
// x/y: Upper-left point
// value: Float value
void DWIN_Draw_FloatValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color,
uint16_t bColor, uint8_t iNum, uint8_t fNum, uint16_t x, uint16_t y, long value) {
//uint8_t *fvalue = (uint8_t*)&value;
size_t i = 0;
DWIN_Byte(i, 0x14);
DWIN_Byte(i, (bShow * 0x80) | (zeroFill * 0x20) | (zeroMode * 0x10) | size);
DWIN_Word(i, color);
DWIN_Word(i, bColor);
DWIN_Byte(i, iNum);
DWIN_Byte(i, fNum);
DWIN_Word(i, x);
DWIN_Word(i, y);
DWIN_Long(i, value);
/*
DWIN_Byte(i, fvalue[3]);
DWIN_Byte(i, fvalue[2]);
DWIN_Byte(i, fvalue[1]);
DWIN_Byte(i, fvalue[0]);
*/
DWIN_Send(i);
}
/*---------------------------------------- Picture related functions ----------------------------------------*/
// Draw JPG and cached in #0 virtual display area
// id: Picture ID
void DWIN_JPG_ShowAndCache(const uint8_t id) {
size_t i = 0;
DWIN_Word(i, 0x2200);
DWIN_Byte(i, id);
DWIN_Send(i); // AA 23 00 00 00 00 08 00 01 02 03 CC 33 C3 3C
}
// Draw an Icon
// libID: Icon library ID
// picID: Icon ID
// x/y: Upper-left point
void DWIN_ICON_Show(uint8_t libID, uint8_t picID, uint16_t x, uint16_t y) {
NOMORE(x, DWIN_WIDTH - 1);
NOMORE(y, DWIN_HEIGHT - 1); // -- ozy -- srl
size_t i = 0;
DWIN_Byte(i, 0x23);
DWIN_Word(i, x);
DWIN_Word(i, y);
DWIN_Byte(i, 0x80 | libID);
//DWIN_Byte(i, libID);
DWIN_Byte(i, picID);
DWIN_Send(i);
}
// Unzip the JPG picture to a virtual display area
// n: Cache index
// id: Picture ID
void DWIN_JPG_CacheToN(uint8_t n, uint8_t id) {
size_t i = 0;
DWIN_Byte(i, 0x25);
DWIN_Byte(i, n);
DWIN_Byte(i, id);
DWIN_Send(i);
}
// Copy area from virtual display area to current screen
// cacheID: virtual area number
// xStart/yStart: Upper-left of virtual area
// xEnd/yEnd: Lower-right of virtual area
// x/y: Screen paste point
void DWIN_Frame_AreaCopy(uint8_t cacheID, uint16_t xStart, uint16_t yStart,
uint16_t xEnd, uint16_t yEnd, uint16_t x, uint16_t y) {
size_t i = 0;
DWIN_Byte(i, 0x27);
DWIN_Byte(i, 0x80 | cacheID);
DWIN_Word(i, xStart);
DWIN_Word(i, yStart);
DWIN_Word(i, xEnd);
DWIN_Word(i, yEnd);
DWIN_Word(i, x);
DWIN_Word(i, y);
DWIN_Send(i);
}
// Animate a series of icons
// animID: Animation ID; 0x00-0x0F
// animate: true on; false off;
// libID: Icon library ID
// picIDs: Icon starting ID
// picIDe: Icon ending ID
// x/y: Upper-left point
// interval: Display time interval, unit 10mS
void DWIN_ICON_Animation(uint8_t animID, bool animate, uint8_t libID, uint8_t picIDs, uint8_t picIDe, uint16_t x, uint16_t y, uint16_t interval) {
NOMORE(x, DWIN_WIDTH - 1);
NOMORE(y, DWIN_HEIGHT - 1); // -- ozy -- srl
size_t i = 0;
DWIN_Byte(i, 0x28);
DWIN_Word(i, x);
DWIN_Word(i, y);
// Bit 7: animation on or off
// Bit 6: start from begin or end
// Bit 5-4: unused (0)
// Bit 3-0: animID
DWIN_Byte(i, (animate * 0x80) | 0x40 | animID);
DWIN_Byte(i, libID);
DWIN_Byte(i, picIDs);
DWIN_Byte(i, picIDe);
DWIN_Byte(i, interval);
DWIN_Send(i);
}
// Animation Control
// state: 16 bits, each bit is the state of an animation id
void DWIN_ICON_AnimationControl(uint16_t state) {
size_t i = 0;
DWIN_Byte(i, 0x29);
DWIN_Word(i, state);
DWIN_Send(i);
}
/*---------------------------------------- Memory functions ----------------------------------------*/
// The LCD has an additional 32KB SRAM and 16KB Flash
// Data can be written to the sram and save to one of the jpeg page files
// Write Data Memory
// command 0x31
// Type: Write memory selection; 0x5A=SRAM; 0xA5=Flash
// Address: Write data memory address; 0x000-0x7FFF for SRAM; 0x000-0x3FFF for Flash
// Data: data
//
// Flash writing returns 0xA5 0x4F 0x4B
// Read Data Memory
// command 0x32
// Type: Read memory selection; 0x5A=SRAM; 0xA5=Flash
// Address: Read data memory address; 0x000-0x7FFF for SRAM; 0x000-0x3FFF for Flash
// Length: leangth of data to read; 0x01-0xF0
//
// Response:
// Type, Address, Length, Data
// Write Picture Memory
// Write the contents of the 32KB SRAM data memory into the designated image memory space
// Issued: 0x5A, 0xA5, PIC_ID
// Response: 0xA5 0x4F 0x4B
//
// command 0x33
// 0x5A, 0xA5
// PicId: Picture Memory location, 0x00-0x0F
//
// Flash writing returns 0xA5 0x4F 0x4B
#endif // IS_DWIN_MARLINUI

302
Marlin/src/lcd/e3v2/marlinui/dwin_lcd.h

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/**
* Marlin 3D Printer Firmware
* Copyright (c) 2021 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* Based on Sprinter and grbl.
* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
*/
#pragma once
/********************************************************************************
* @file lcd/e3v2/marlinui/dwin_lcd.h
* @brief DWIN screen control functions
********************************************************************************/
#include <stdint.h>
#define RECEIVED_NO_DATA 0x00
#define RECEIVED_SHAKE_HAND_ACK 0x01
#define FHONE 0xAA
#define DWIN_SCROLL_UP 2
#define DWIN_SCROLL_DOWN 3
#if DISABLED(DWIN_MARLINUI_LANDSCAPE)
#define DWIN_WIDTH 272
#define DWIN_HEIGHT 480
#else
#define DWIN_WIDTH 480
#define DWIN_HEIGHT 272
#endif
// Picture ID
#define DWIN_Boot_Horiz 0
#define DWIN_Boot_Vert 1
#define DWIN_MarlinUI_Assets 2
/**
* 3-.0The font size, 0x00-0x09, corresponds to the font size below:
* 0x00=6*12 0x01=8*16 0x02=10*20 0x03=12*24 0x04=14*28
* 0x05=16*32 0x06=20*40 0x07=24*48 0x08=28*56 0x09=32*64
*/
#define font6x12 0x00
#define font8x16 0x01
#define font10x20 0x02
#define font12x24 0x03
#define font14x28 0x04
#define font16x32 0x05
#define font20x40 0x06
#define font24x48 0x07
#define font28x56 0x08
#define font32x64 0x09
#define DWIN_FONT_MENU font10x20
#define DWIN_FONT_STAT font14x28
#define DWIN_FONT_HEAD font10x20
#define DWIN_FONT_ALERT font14x28
// Color
#define Color_White 0xFFFF
#define Color_Yellow 0xFF0F
#define Color_Error_Red 0xB000 // Error!
#define Color_Bg_Red 0xF00F // Red background color
#define Color_Bg_Window 0x31E8 // Popup background color
#define Color_Bg_Heading 0x3344 // Static Heading
#define Color_Bg_Blue 0x1125 // Dark blue background color
#define Color_Bg_Black 0x0841 // Black background color
#define Color_IconBlue 0x45FA // Lighter blue that matches icons/accents
#define Popup_Text_Color 0xD6BA // Popup font background color
#define Line_Color 0x3A6A // Split line color
#define Rectangle_Color 0xEE2F // Blue square cursor color
#define Percent_Color 0xFE29 // Percentage color
#define BarFill_Color 0x10E4 // Fill color of progress bar
#define Select_Color 0x33BB // Selected color
// Character matrix width x height
//#define LCD_WIDTH ((DWIN_WIDTH) / 8)
//#define LCD_HEIGHT ((DWIN_HEIGHT) / 12)
// ICON ID
#define BOOT_ICON 3 // Icon set file 3.ICO
#define ICON 4 // Icon set file 4.ICO
// MarlinUI Boot Icons
#define ICON_MarlinBoot 0
#define ICON_OpenSource 1
#define ICON_GitHubURL 2
#define ICON_MarlinURL 3
#define ICON_Copyright 4
// MarlinUI Icons
#define ICON_LOGO_Marlin 0
#define ICON_HotendOff 1
#define ICON_HotendOn 2
#define ICON_BedOff 3
#define ICON_BedOn 4
#define ICON_Fan0 5
#define ICON_Fan1 6
#define ICON_Fan2 7
#define ICON_Fan3 8
#define ICON_Halted 9
#define ICON_Question 10
#define ICON_Alert 11
#define ICON_RotateCW 12
#define ICON_RotateCCW 13
#define ICON_UpArrow 14
#define ICON_DownArrow 15
#define ICON_BedLine 16
#define ICON_AdvSet ICON_Language
#define ICON_HomeOff ICON_AdvSet
#define ICON_HomeOffX ICON_StepX
#define ICON_HomeOffY ICON_StepY
#define ICON_HomeOffZ ICON_StepZ
#define ICON_ProbeOff ICON_AdvSet
#define ICON_ProbeOffX ICON_StepX
#define ICON_ProbeOffY ICON_StepY
#define ICON_PIDNozzle ICON_SetEndTemp
#define ICON_PIDbed ICON_SetBedTemp
/*-------------------------------------- System variable function --------------------------------------*/
// Handshake (1: Success, 0: Fail)
bool DWIN_Handshake(void);
// Common DWIN startup
void DWIN_Startup(void);
// Set the backlight luminance
// luminance: (0x00-0xFF)
void DWIN_Backlight_SetLuminance(const uint8_t luminance);
// Set screen display direction
// dir: 0=0°, 1=90°, 2=180°, 3=270°
void DWIN_Frame_SetDir(uint8_t dir);
// Update display
void DWIN_UpdateLCD(void);
/*---------------------------------------- Drawing functions ----------------------------------------*/
// Clear screen
// color: Clear screen color
void DWIN_Frame_Clear(const uint16_t color);
// Draw a point
// color: point color
// width: point width 0x01-0x0F
// height: point height 0x01-0x0F
// x,y: upper left point
void DWIN_Draw_Point(uint16_t color, uint8_t width, uint8_t height, uint16_t x, uint16_t y);
// Draw a line
// color: Line segment color
// xStart/yStart: Start point
// xEnd/yEnd: End point
void DWIN_Draw_Line(uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd);
// Draw a Horizontal line
// color: Line segment color
// xStart/yStart: Start point
// xLength: Line Length
inline void DWIN_Draw_HLine(uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xLength) {
DWIN_Draw_Line(color, xStart, yStart, xStart + xLength - 1, yStart);
}
// Draw a Vertical line
// color: Line segment color
// xStart/yStart: Start point
// yLength: Line Length
inline void DWIN_Draw_VLine(uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t yLength) {
DWIN_Draw_Line(color, xStart, yStart, xStart, yStart + yLength - 1);
}
// Draw a rectangle
// mode: 0=frame, 1=fill, 2=XOR fill
// color: Rectangle color
// xStart/yStart: upper left point
// xEnd/yEnd: lower right point
void DWIN_Draw_Rectangle(uint8_t mode, uint16_t color,
uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd);
// Draw a box
// mode: 0=frame, 1=fill, 2=XOR fill
// color: Rectangle color
// xStart/yStart: upper left point
// xSize/ySize: box size
inline void DWIN_Draw_Box(uint8_t mode, uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xSize, uint16_t ySize) {
DWIN_Draw_Rectangle(mode, color, xStart, yStart, xStart + xSize - 1, yStart + ySize - 1);
}
// Move a screen area
// mode: 0, circle shift; 1, translation
// dir: 0=left, 1=right, 2=up, 3=down
// dis: Distance
// color: Fill color
// xStart/yStart: upper left point
// xEnd/yEnd: bottom right point
void DWIN_Frame_AreaMove(uint8_t mode, uint8_t dir, uint16_t dis,
uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd);
/*---------------------------------------- Text related functions ----------------------------------------*/
// Draw a string
// bShow: true=display background color; false=don't display background color
// size: Font size
// color: Character color
// bColor: Background color
// x/y: Upper-left coordinate of the string
// *string: The string
void DWIN_Draw_String(bool bShow, uint8_t size, uint16_t color, uint16_t bColor, uint16_t x, uint16_t y, char *string);
class __FlashStringHelper;
inline void DWIN_Draw_String(bool bShow, uint8_t size, uint16_t color, uint16_t bColor, uint16_t x, uint16_t y, const __FlashStringHelper *title) {
DWIN_Draw_String(bShow, size, color, bColor, x, y, (char *)title);
}
// Draw a positive integer
// bShow: true=display background color; false=don't display background color
// zeroFill: true=zero fill; false=no zero fill
// zeroMode: 1=leading 0 displayed as 0; 0=leading 0 displayed as a space
// size: Font size
// color: Character color
// bColor: Background color
// iNum: Number of digits
// x/y: Upper-left coordinate
// value: Integer value
void DWIN_Draw_IntValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color,
uint16_t bColor, uint8_t iNum, uint16_t x, uint16_t y, uint16_t value);
// Draw a floating point number
// bShow: true=display background color; false=don't display background color
// zeroFill: true=zero fill; false=no zero fill
// zeroMode: 1=leading 0 displayed as 0; 0=leading 0 displayed as a space
// size: Font size
// color: Character color
// bColor: Background color
// iNum: Number of whole digits
// fNum: Number of decimal digits
// x/y: Upper-left point
// value: Float value
void DWIN_Draw_FloatValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color,
uint16_t bColor, uint8_t iNum, uint8_t fNum, uint16_t x, uint16_t y, long value);
/*---------------------------------------- Picture related functions ----------------------------------------*/
// Draw JPG and cached in #0 virtual display area
// id: Picture ID
void DWIN_JPG_ShowAndCache(const uint8_t id);
// Draw an Icon
// libID: Icon library ID
// picID: Icon ID
// x/y: Upper-left point
void DWIN_ICON_Show(uint8_t libID, uint8_t picID, uint16_t x, uint16_t y);
// Unzip the JPG picture to a virtual display area
// n: Cache index
// id: Picture ID
void DWIN_JPG_CacheToN(uint8_t n, uint8_t id);
// Unzip the JPG picture to virtual display area #1
// id: Picture ID
inline void DWIN_JPG_CacheTo1(uint8_t id) { DWIN_JPG_CacheToN(1, id); }
// Copy area from virtual display area to current screen
// cacheID: virtual area number
// xStart/yStart: Upper-left of virtual area
// xEnd/yEnd: Lower-right of virtual area
// x/y: Screen paste point
void DWIN_Frame_AreaCopy(uint8_t cacheID, uint16_t xStart, uint16_t yStart,
uint16_t xEnd, uint16_t yEnd, uint16_t x, uint16_t y);
// Animate a series of icons
// animID: Animation ID up to 16
// animate: animation on or off
// libID: Icon library ID
// picIDs: Icon starting ID
// picIDe: Icon ending ID
// x/y: Upper-left point
// interval: Display time interval, unit 10mS
void DWIN_ICON_Animation(uint8_t animID, bool animate, uint8_t libID, uint8_t picIDs,
uint8_t picIDe, uint16_t x, uint16_t y, uint16_t interval);
// Animation Control
// state: 16 bits, each bit is the state of an animation id
void DWIN_ICON_AnimationControl(uint16_t state);

180
Marlin/src/lcd/e3v2/marlinui/dwin_string.cpp

@ -0,0 +1,180 @@
/**
* Marlin 3D Printer Firmware
* Copyright (c) 2021 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* Based on Sprinter and grbl.
* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
*/
#include "../../../inc/MarlinConfig.h"
#if IS_DWIN_MARLINUI
#include "dwin_string.h"
//#include "../../fontutils.h"
uint8_t DWIN_String::data[];
uint16_t DWIN_String::span;
uint8_t DWIN_String::len;
void DWIN_String::set() {
//*data = 0x00;
memset(data, 0x00, sizeof(data));
span = 0;
len = 0;
}
uint8_t read_byte(uint8_t *byte) { return *byte; }
/**
* Add a string, applying substitutions for the following characters:
*
* = displays '0'....'10' for indexes 0 - 10
* ~ displays '1'....'11' for indexes 0 - 10
* * displays 'E1'...'E11' for indexes 0 - 10 (By default. Uses LCD_FIRST_TOOL)
*/
void DWIN_String::add(uint8_t *string, int8_t index, uint8_t *itemString) {
wchar_t wchar;
while (*string) {
string = get_utf8_value_cb(string, read_byte, &wchar);
if (wchar > 255) wchar |= 0x0080;
uint8_t ch = uint8_t(wchar & 0x00FF);
if (ch == '=' || ch == '~' || ch == '*') {
if (index >= 0) {
int8_t inum = index + ((ch == '=') ? 0 : LCD_FIRST_TOOL);
if (ch == '*') add_character('E');
if (inum >= 10) { add_character('0' + (inum / 10)); inum %= 10; }
add_character('0' + inum);
}
else {
add(index == -2 ? GET_TEXT(MSG_CHAMBER) : GET_TEXT(MSG_BED));
}
continue;
}
else if (ch == '$' && itemString) {
add(itemString);
continue;
}
add_character(ch);
}
eol();
}
void DWIN_String::add(uint8_t *string, uint8_t max_len) {
wchar_t wchar;
while (*string && max_len) {
string = get_utf8_value_cb(string, read_byte, &wchar);
/*
if (wchar > 255) wchar |= 0x0080;
uint8_t ch = uint8_t(wchar & 0x00FF);
add_character(ch);
*/
add(wchar);
max_len--;
}
eol();
}
void DWIN_String::add(wchar_t character) {
int ret;
size_t idx = 0;
dwin_charmap_t pinval;
dwin_charmap_t *copy_address = nullptr;
pinval.uchar = character;
pinval.idx = -1;
// For 8-bit ASCII just print the single character
char str[] = { '?', 0 };
if (character < 255) {
str[0] = (char)character;
}
else {
copy_address = nullptr;
ret = pf_bsearch_r((void *)g_dwin_charmap_device, COUNT(g_dwin_charmap_device), pf_bsearch_cb_comp_dwinmap_pgm, (void *)&pinval, &idx);
if (ret >= 0) {
copy_address = (dwin_charmap_t*)(g_dwin_charmap_device + idx);
}
else {
ret = pf_bsearch_r((void *)g_dwin_charmap_common, COUNT(g_dwin_charmap_common), pf_bsearch_cb_comp_dwinmap_pgm, (void *)&pinval, &idx);
if (ret >= 0)
copy_address = (dwin_charmap_t*)(g_dwin_charmap_common + idx);
}
if (ret >= 0) {
dwin_charmap_t localval;
memcpy_P(&localval, copy_address, sizeof(localval));
str[0] = localval.idx;
str[1] = localval.idx2;
}
}
if (str[0]) add_character(str[0]);
if (str[1]) add_character(str[1]);
}
void DWIN_String::add_character(uint8_t character) {
if (len < MAX_STRING_LENGTH) {
data[len] = character;
len++;
//span += glyph(character)->DWidth;
}
}
void DWIN_String::rtrim(uint8_t character) {
while (len) {
if (data[len - 1] == 0x20 || data[len - 1] == character) {
len--;
//span -= glyph(data[length])->DWidth;
eol();
}
else
break;
}
}
void DWIN_String::ltrim(uint8_t character) {
uint16_t i, j;
for (i = 0; (i < len) && (data[i] == 0x20 || data[i] == character); i++) {
//span -= glyph(data[i])->DWidth;
}
if (i == 0) return;
for (j = 0; i < len; data[j++] = data[i++]);
len = j;
eol();
}
void DWIN_String::trim(uint8_t character) {
rtrim(character);
ltrim(character);
}
/* return v1 - v2 */
int dwin_charmap_compare(dwin_charmap_t *v1, dwin_charmap_t *v2) {
return (v1->uchar < v2->uchar) ? -1 : (v1->uchar > v2->uchar) ? 1 : 0;
}
int pf_bsearch_cb_comp_dwinmap_pgm(void *userdata, size_t idx, void * data_pin) {
dwin_charmap_t localval;
dwin_charmap_t *p_dwin_charmap = (dwin_charmap_t *)userdata;
memcpy_P(&localval, p_dwin_charmap + idx, sizeof(localval));
return dwin_charmap_compare(&localval, (dwin_charmap_t *)data_pin);
}
DWIN_String dwin_string;
#endif // IS_DWIN_MARLINUI

1007
Marlin/src/lcd/e3v2/marlinui/dwin_string.h

File diff suppressed because it is too large

193
Marlin/src/lcd/e3v2/marlinui/lcdprint_dwin.cpp

@ -0,0 +1,193 @@
/**
* Marlin 3D Printer Firmware
* Copyright (c) 2021 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* Based on Sprinter and grbl.
* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/**
* lcd/e3v2/marlinui/lcdprint_dwin.cpp
*
* Due to DWIN hardware limitations simplified characters are used
*/
#include "../../../inc/MarlinConfigPre.h"
#if IS_DWIN_MARLINUI
#include "lcdprint_dwin.h"
#include "dwin_lcd.h"
#include "dwin_string.h"
#include "../../marlinui.h"
#include "../../../MarlinCore.h"
#include <string.h>
cursor_t cursor;
extern dwin_font_t dwin_font;
void lcd_moveto_xy(const lcd_uint_t x, const lcd_uint_t y) { cursor.x = x; cursor.y = y; }
void lcd_moveto(const lcd_uint_t col, const lcd_uint_t row) {
cursor.x = col * dwin_font.width;
cursor.y = (row * (dwin_font.height + EXTRA_ROW_HEIGHT)) + (EXTRA_ROW_HEIGHT / 2);
}
inline void lcd_advance_cursor() { cursor.x += dwin_font.width; }
void lcd_put_int(const int i) {
// TODO: Draw an int at the cursor position, advance the cursor
}
int lcd_put_dwin_string() {
DWIN_Draw_String(dwin_font.solid, dwin_font.index, dwin_font.fg, dwin_font.bg, cursor.x, cursor.y, (char*)dwin_string.string());
cursor.x += dwin_string.length() * dwin_font.width;
return dwin_string.length();
}
// return < 0 on error
// return the advanced cols
int lcd_put_wchar_max(wchar_t c, pixel_len_t max_length) {
dwin_string.set();
dwin_string.add(c);
dwin_string.truncate(max_length);
// Draw the char(s) at the cursor and advance the cursor
DWIN_Draw_String(dwin_font.solid, dwin_font.index, dwin_font.fg, dwin_font.bg, cursor.x, cursor.y, (char*)dwin_string.string());
cursor.x += dwin_string.length() * dwin_font.width;
return dwin_string.length();
}
/**
* @brief Draw a UTF-8 string
*
* @param utf8_str : the UTF-8 string
* @param cb_read_byte : the callback function to read one byte from the utf8_str (from RAM or ROM)
* @param max_length : the pixel length of the string allowed (or number of slots in HD44780)
*
* @return the number of pixels advanced
*
* Draw a UTF-8 string
*/
static int lcd_put_u8str_max_cb(const char * utf8_str, uint8_t (*cb_read_byte)(uint8_t * str), pixel_len_t max_length) {
uint8_t *p = (uint8_t *)utf8_str;
dwin_string.set();
while (dwin_string.length() < max_length) {
wchar_t ch = 0;
p = get_utf8_value_cb(p, cb_read_byte, &ch);
if (!ch) break;
dwin_string.add(ch);
}
DWIN_Draw_String(dwin_font.solid, dwin_font.index, dwin_font.fg, dwin_font.bg, cursor.x, cursor.y, (char*)dwin_string.string());
cursor.x += dwin_string.length() * dwin_font.width;
return dwin_string.length();
}
int lcd_put_u8str_max(const char * utf8_str, pixel_len_t max_length) {
return lcd_put_u8str_max_cb(utf8_str, read_byte_ram, max_length);
}
int lcd_put_u8str_max_P(PGM_P utf8_str_P, pixel_len_t max_length) {
return lcd_put_u8str_max_cb(utf8_str_P, read_byte_rom, max_length);
}
lcd_uint_t lcd_put_u8str_ind_P(PGM_P const pstr, const int8_t ind, PGM_P const inStr/*=nullptr*/, const lcd_uint_t maxlen/*=LCD_WIDTH*/) {
dwin_string.set();
dwin_string.add((uint8_t*)pstr, ind, (uint8_t*)inStr);
dwin_string.truncate(maxlen);
DWIN_Draw_String(dwin_font.solid, dwin_font.index, dwin_font.fg, dwin_font.bg, cursor.x, cursor.y, (char*)dwin_string.string());
cursor.x += dwin_string.length() * dwin_font.width;
return dwin_string.length();
}
#if ENABLED(DEBUG_LCDPRINT)
int test_dwin_charmap(dwin_charmap_t *data, size_t size, char *name, char flg_show_contents) {
int ret;
size_t idx = 0;
dwin_charmap_t preval = { 0, 0, 0 };
dwin_charmap_t pinval = { 0, 0, 0 };
char flg_error = 0;
int i;
TRACE("Test %s\n", name);
for (i = 0; i < size; i ++) {
memcpy_P(&pinval, &(data[i]), sizeof(pinval));
if (flg_show_contents) {
#if 1
TRACE("[% 4d] % 6" PRIu32 "(0x%04" PRIX32 ") --> 0x%02X,0x%02X%s\n", i, pinval.uchar, pinval.uchar, (unsigned int)(pinval.idx), (unsigned int)(pinval.idx2), (preval.uchar < pinval.uchar?"":" <--- ERROR"));
#else
TRACE("[% 4d]", i);
TRACE("% 6" PRIu32 "(0x%04" PRIX32 "),", pinval.uchar, pinval.uchar);
TRACE("0x%02X,", (unsigned int)(pinval.idx));
TRACE("0x%02X,", (unsigned int)(pinval.idx2));
TRACE("%s", (preval.uchar < pinval.uchar?"":" <--- ERROR"));
#endif
}
if (preval.uchar >= pinval.uchar) {
flg_error = 1;
//TRACE("Error: out of order in array %s: idx=%d, val=%d(0x%x)\n", name, i, pinval.uchar, pinval.uchar);
//return -1;
}
memcpy(&preval, &pinval, sizeof(pinval));
ret = pf_bsearch_r((void *)data, size, pf_bsearch_cb_comp_dwinmap_pgm, (void *)&pinval, &idx);
if (ret < 0) {
flg_error = 1;
TRACE("Error: not found item in array %s: idx=%d, val=%d(0x%x)\n", name, i, pinval.uchar, pinval.uchar);
//return -1;
}
if (idx != i) {
flg_error = 1;
TRACE("Error: wrong index found item in array %s: idx=%d, val=%d(0x%x)\n", name, i, pinval.uchar, pinval.uchar);
//return -1;
}
}
if (flg_error) {
TRACE("\nError: in array %s\n\n", name);
return -1;
}
TRACE("\nPASS array %s\n\n", name);
return 0;
}
int test_dwin_charmap_all() {
int flg_error = 0;
if (test_dwin_charmap(g_dwin_charmap_device, COUNT(g_dwin_charmap_device), "g_dwin_charmap_device", 0) < 0) {
flg_error = 1;
test_dwin_charmap(g_dwin_charmap_device, COUNT(g_dwin_charmap_device), "g_dwin_charmap_device", 1);
}
if (test_dwin_charmap(g_dwin_charmap_common, COUNT(g_dwin_charmap_common), "g_dwin_charmap_common", 0) < 0) {
flg_error = 1;
test_dwin_charmap(g_dwin_charmap_common, COUNT(g_dwin_charmap_common), "g_dwin_charmap_common", 1);
}
if (flg_error) {
TRACE("\nFAILED in dwin tests!\n");
return -1;
}
TRACE("\nPASS in dwin tests.\n");
return 0;
}
#endif // DEBUG_LCDPRINT
#endif // IS_DWIN_MARLINUI

30
Marlin/src/lcd/e3v2/marlinui/lcdprint_dwin.h

@ -0,0 +1,30 @@
/**
* Marlin 3D Printer Firmware
* Copyright (c) 2021 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* Based on Sprinter and grbl.
* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
*/
#pragma once
#include "../../lcdprint.h"
typedef struct { int16_t x, y; } cursor_t;
extern cursor_t cursor;
int lcd_put_dwin_string();
void lcd_moveto_xy(const lcd_uint_t, const lcd_uint_t);

146
Marlin/src/lcd/e3v2/marlinui/marlinui_dwin.h

@ -0,0 +1,146 @@
/**
* Marlin 3D Printer Firmware
* Copyright (c) 2021 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* Based on Sprinter and grbl.
* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#pragma once
/**
* lcd/e3v2/marlinui/lcdprint_dwin.h
*/
#include "../../../inc/MarlinConfigPre.h"
#include "dwin_lcd.h"
typedef uint16_t dwin_coord_t; // Screen can be pretty big
typedef uint16_t lcd_uint_t;
typedef int16_t lcd_int_t;
typedef struct {
uint8_t index, width, height;
uint16_t fg, bg;
bool solid;
} dwin_font_t;
extern dwin_font_t dwin_font;
// Only Western languages support big / small fonts
//#if DISABLED(DISPLAY_CHARSET_ISO10646_1)
// #undef USE_BIG_EDIT_FONT
// #undef USE_SMALL_INFOFONT
//#endif
#if ENABLED(USE_BIG_EDIT_FONT)
#define DWIN_FONT_EDIT font10x20
#else
#define DWIN_FONT_EDIT font8x16
#endif
#define DWIN_FONT_INFO font8x16
#if DWIN_FONT_MENU == font6x12
#define MENU_FONT_WIDTH 6
#define MENU_FONT_ASCENT 10
#define MENU_FONT_DESCENT 2
#elif DWIN_FONT_MENU == font8x16
#define MENU_FONT_WIDTH 8
#define MENU_FONT_ASCENT 13
#define MENU_FONT_DESCENT 3
#elif DWIN_FONT_MENU == font10x20
#define MENU_FONT_WIDTH 10
#define MENU_FONT_ASCENT 16
#define MENU_FONT_DESCENT 4
#endif
#define MENU_FONT_HEIGHT (MENU_FONT_ASCENT + MENU_FONT_DESCENT)
#define EXTRA_ROW_HEIGHT 8
#define MENU_LINE_HEIGHT (MENU_FONT_HEIGHT + EXTRA_ROW_HEIGHT)
#if DWIN_FONT_EDIT == font6x12
#define EDIT_FONT_WIDTH 6
#define EDIT_FONT_ASCENT 10
#define EDIT_FONT_DESCENT 2
#elif DWIN_FONT_EDIT == font8x16
#define EDIT_FONT_WIDTH 8
#define EDIT_FONT_ASCENT 13
#define EDIT_FONT_DESCENT 3
#elif DWIN_FONT_EDIT == font10x20
#define EDIT_FONT_WIDTH 10
#define EDIT_FONT_ASCENT 16
#define EDIT_FONT_DESCENT 4
#endif
#define EDIT_FONT_HEIGHT (EDIT_FONT_ASCENT + EDIT_FONT_DESCENT)
#if DWIN_FONT_INFO == font6x12
#define INFO_FONT_WIDTH 6
#define INFO_FONT_ASCENT 10
#define INFO_FONT_DESCENT 2
#elif DWIN_FONT_INFO == font8x16
#define INFO_FONT_WIDTH 8
#define INFO_FONT_ASCENT 13
#define INFO_FONT_DESCENT 3
#elif DWIN_FONT_INFO == font10x20
#define INFO_FONT_WIDTH 10
#define INFO_FONT_ASCENT 16
#define INFO_FONT_DESCENT 4
#endif
#define INFO_FONT_HEIGHT (INFO_FONT_ASCENT + INFO_FONT_DESCENT)
#if DWIN_FONT_STAT == font6x12
#define STAT_FONT_WIDTH 6
#define STAT_FONT_ASCENT 10
#define STAT_FONT_DESCENT 2
#elif DWIN_FONT_STAT == font8x16
#define STAT_FONT_WIDTH 8
#define STAT_FONT_ASCENT 13
#define STAT_FONT_DESCENT 3
#elif DWIN_FONT_STAT == font10x20
#define STAT_FONT_WIDTH 10
#define STAT_FONT_ASCENT 16
#define STAT_FONT_DESCENT 4
#elif DWIN_FONT_STAT == font12x24
#define STAT_FONT_WIDTH 12
#define STAT_FONT_ASCENT 19
#define STAT_FONT_DESCENT 5
#elif DWIN_FONT_STAT == font14x28
#define STAT_FONT_WIDTH 14
#define STAT_FONT_ASCENT 22
#define STAT_FONT_DESCENT 6
#elif DWIN_FONT_STAT == font16x32
#define STAT_FONT_WIDTH 16
#define STAT_FONT_ASCENT 26
#define STAT_FONT_DESCENT 6
#elif DWIN_FONT_STAT == font20x40
#define STAT_FONT_WIDTH 20
#define STAT_FONT_ASCENT 32
#define STAT_FONT_DESCENT 8
#elif DWIN_FONT_STAT == font24x48
#define STAT_FONT_WIDTH 24
#define STAT_FONT_ASCENT 38
#define STAT_FONT_DESCENT 10
#elif DWIN_FONT_STAT == font28x56
#define STAT_FONT_WIDTH 28
#define STAT_FONT_ASCENT 44
#define STAT_FONT_DESCENT 12
#elif DWIN_FONT_STAT == font32x64
#define STAT_FONT_WIDTH 32
#define STAT_FONT_ASCENT 50
#define STAT_FONT_DESCENT 14
#endif
#define STAT_FONT_HEIGHT (STAT_FONT_ASCENT + STAT_FONT_DESCENT)

595
Marlin/src/lcd/e3v2/marlinui/ui_common.cpp

@ -0,0 +1,595 @@
/**
* Marlin 3D Printer Firmware
* Copyright (c) 2021 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* Based on Sprinter and grbl.
* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "../../../inc/MarlinConfigPre.h"
#if IS_DWIN_MARLINUI
#include "marlinui_dwin.h"
#include "dwin_lcd.h"
#include "dwin_string.h"
//#include "../../lcdprint.h"
#include "lcdprint_dwin.h"
#include "../../fontutils.h"
#include "../../../libs/numtostr.h"
#include "../../marlinui.h"
#include "../../../sd/cardreader.h"
#include "../../../module/motion.h"
#include "../../../module/temperature.h"
#include "../../../module/printcounter.h"
#if ENABLED(SDSUPPORT)
#include "../../../libs/duration_t.h"
#endif
#if ENABLED(AUTO_BED_LEVELING_UBL)
#include "../../../feature/bedlevel/bedlevel.h"
#endif
// DWIN printing specifies the font on each string operation
// but we'll make the font modal for Marlin
dwin_font_t dwin_font = { font8x16, 8, 16, Color_White, Color_Bg_Black, true };
void MarlinUI::set_font(const uint8_t font_nr) {
if (font_nr != dwin_font.index) {
dwin_font.index = font_nr;
uint8_t w, h;
switch (font_nr) {
default:
case font6x12: w = 6; h = 12; break;
case font8x16: w = 8; h = 16; break;
case font10x20: w = 10; h = 20; break;
case font12x24: w = 12; h = 24; break;
case font14x28: w = 14; h = 28; break;
case font16x32: w = 16; h = 32; break;
case font20x40: w = 20; h = 40; break;
case font24x48: w = 24; h = 48; break;
case font28x56: w = 28; h = 56; break;
case font32x64: w = 32; h = 64; break;
}
dwin_font.width = w;
dwin_font.height = h;
// TODO: Array with dimensions, auto fit menu items,
// update char width / height of the screen based on
// new (fixed-width) font size.
}
}
// This display is always detected
bool MarlinUI::detected() { return true; }
// Initialize or re-initialize the LCD
void MarlinUI::init_lcd() {
DWIN_Startup();
// Load the assets JPG (currently just the status screen 'icon')
DWIN_JPG_CacheToN(1, DWIN_MarlinUI_Assets);
}
// This LCD should clear where it will draw anew
void MarlinUI::clear_lcd() {
DWIN_ICON_AnimationControl(0x0000); // disable all icon animations
DWIN_Frame_Clear(Color_Bg_Black);
DWIN_UpdateLCD();
did_first_redraw = false;
}
#if ENABLED(SHOW_BOOTSCREEN)
void MarlinUI::show_bootscreen() {
clear_lcd();
dwin_string.set(F(SHORT_BUILD_VERSION));
#if ENABLED(DWIN_MARLINUI_PORTRAIT)
#define LOGO_CENTER ((LCD_PIXEL_WIDTH) / 2)
#define INFO_CENTER LOGO_CENTER
#define VERSION_Y 330
DWIN_ICON_Show(BOOT_ICON, ICON_MarlinBoot, LOGO_CENTER - 266 / 2, 15);
DWIN_ICON_Show(BOOT_ICON, ICON_OpenSource, LOGO_CENTER - 174 / 2, 280);
DWIN_ICON_Show(BOOT_ICON, ICON_GitHubURL, LOGO_CENTER - 180 / 2, 420);
DWIN_ICON_Show(BOOT_ICON, ICON_MarlinURL, LOGO_CENTER - 100 / 2, 440);
DWIN_ICON_Show(BOOT_ICON, ICON_Copyright, LOGO_CENTER - 126 / 2, 460);
#else
#define LOGO_CENTER (280 / 2)
#define INFO_CENTER ((LCD_PIXEL_WIDTH) - 200 / 2)
#define VERSION_Y 84
DWIN_ICON_Show(BOOT_ICON, ICON_MarlinBoot, LOGO_CENTER - 266 / 2, 15);
DWIN_ICON_Show(BOOT_ICON, ICON_OpenSource, INFO_CENTER - 174 / 2, 60);
DWIN_ICON_Show(BOOT_ICON, ICON_GitHubURL, INFO_CENTER - 180 / 2, 130);
DWIN_ICON_Show(BOOT_ICON, ICON_MarlinURL, INFO_CENTER - 100 / 2, 152);
DWIN_ICON_Show(BOOT_ICON, ICON_Copyright, INFO_CENTER - 126 / 2, 200);
#endif
DWIN_Draw_String(false, font10x20, Color_Yellow, Color_Bg_Black, INFO_CENTER - (dwin_string.length() * 10) / 2, VERSION_Y, S(dwin_string.string()));
DWIN_UpdateLCD();
}
void MarlinUI::bootscreen_completion(const millis_t sofar) {
if ((BOOTSCREEN_TIMEOUT) > sofar) safe_delay((BOOTSCREEN_TIMEOUT) - sofar);
clear_lcd();
}
#endif
// The kill screen is displayed for unrecoverable conditions
void MarlinUI::draw_kill_screen() {
set_font(DWIN_FONT_ALERT);
DWIN_Frame_Clear(Color_Bg_Black);
dwin_font.fg = Color_Error_Red;
dwin_font.solid = false;
DWIN_Draw_Rectangle(1, Color_Bg_Window, 20, 20, LCD_PIXEL_WIDTH - 20, LCD_PIXEL_HEIGHT - 20);
// make the frame a few pixels thick
DWIN_Draw_Rectangle(0, Color_Yellow, 20, 20, LCD_PIXEL_WIDTH - 20, LCD_PIXEL_HEIGHT - 20);
DWIN_Draw_Rectangle(0, Color_Yellow, 21, 21, LCD_PIXEL_WIDTH - 21, LCD_PIXEL_HEIGHT - 21);
DWIN_Draw_Rectangle(0, Color_Yellow, 22, 22, LCD_PIXEL_WIDTH - 22, LCD_PIXEL_HEIGHT - 22);
uint8_t cx = (LCD_PIXEL_WIDTH / dwin_font.width / 2),
cy = (LCD_PIXEL_HEIGHT / dwin_font.height / 2);
#if ENABLED(DWIN_MARLINUI_LANDSCAPE)
cx += (96 / 2 / dwin_font.width);
DWIN_ICON_Show(ICON, ICON_Halted, 40, (LCD_PIXEL_HEIGHT - 96) / 2);
#else
DWIN_ICON_Show(ICON, ICON_Halted, (LCD_PIXEL_WIDTH - 96) / 2, 40);
#endif
uint8_t slen = utf8_strlen(status_message);
lcd_moveto(cx - (slen / 2), cy - 1);
lcd_put_u8str(status_message);
slen = utf8_strlen(S(GET_TEXT_F(MSG_HALTED)));
lcd_moveto(cx - (slen / 2), cy);
lcd_put_u8str_P((const char*)GET_TEXT_F(MSG_HALTED));
slen = utf8_strlen(S(GET_TEXT_F(MSG_HALTED)));
lcd_moveto(cx - (slen / 2), cy + 1);
lcd_put_u8str_P((const char*)GET_TEXT_F(MSG_HALTED));
}
//
// Status Message
//
void MarlinUI::draw_status_message(const bool blink) {
set_font(DWIN_FONT_STAT);
dwin_font.solid = true;
dwin_font.fg = Color_White;
dwin_font.bg = Color_Bg_Black;
lcd_moveto_xy(0, LCD_PIXEL_HEIGHT - (STAT_FONT_HEIGHT) - 1);
constexpr uint8_t max_status_chars = (LCD_PIXEL_WIDTH) / (STAT_FONT_WIDTH);
auto status_changed = []{
static uint16_t old_hash = 0x0000;
uint16_t hash = 0x0000;
for (uint8_t i = 0; i < MAX_MESSAGE_LENGTH; i++) {
const char c = ui.status_message[i];
if (!c) break;
hash = ((hash << 1) | (hash >> 15)) ^ c;
}
const bool hash_changed = hash != old_hash;
old_hash = hash;
return hash_changed || !ui.did_first_redraw;
};
#if ENABLED(STATUS_MESSAGE_SCROLLING)
static bool last_blink = false;
// Get the UTF8 character count of the string
uint8_t slen = utf8_strlen(status_message);
// If the string fits into the LCD, just print it and do not scroll it
if (slen <= max_status_chars) {
if (status_changed()) {
// The string isn't scrolling and may not fill the screen
lcd_put_u8str(status_message);
// Fill the rest with spaces
while (slen < max_status_chars) { lcd_put_wchar(' '); ++slen; }
}
}
else {
// String is larger than the available line space
// Get a pointer to the next valid UTF8 character
// and the string remaining length
uint8_t rlen;
const char *stat = status_and_len(rlen);
lcd_put_u8str_max(stat, max_status_chars);
// If the string doesn't completely fill the line...
if (rlen < max_status_chars) {
lcd_put_wchar('.'); // Always at 1+ spaces left, draw a dot
uint8_t chars = max_status_chars - rlen; // Amount of space left in characters
if (--chars) { // Draw a second dot if there's space
lcd_put_wchar('.');
if (--chars)
lcd_put_u8str_max(status_message, chars); // Print a second copy of the message
}
}
if (last_blink != blink) {
last_blink = blink;
advance_status_scroll();
}
}
#else
UNUSED(blink);
if (status_changed()) {
// Get the UTF8 character count of the string
uint8_t slen = utf8_strlen(status_message);
// Just print the string to the LCD
lcd_put_u8str_max(status_message, max_status_chars);
// Fill the rest with spaces if there are missing spaces
while (slen < max_status_chars) { lcd_put_wchar(' '); ++slen; }
}
#endif
}
#if HAS_LCD_MENU
#include "../../menu/menu.h"
#if ENABLED(ADVANCED_PAUSE_FEATURE)
void MarlinUI::draw_hotend_status(const uint8_t row, const uint8_t extruder) {
dwin_font.solid = false;
dwin_font.fg = Color_White;
dwin_string.set("E");
dwin_string.add('1' + extruder);
dwin_string.add(' ');
dwin_string.add(i16tostr3rj(thermalManager.degHotend(extruder)));
dwin_string.add('/');
if (get_blink() || !thermalManager.heater_idle[thermalManager.idle_index_for_id(extruder)].timed_out)
dwin_string.add(i16tostr3rj(thermalManager.degTargetHotend(extruder)));
else
dwin_string.add(PSTR(" "));
lcd_moveto(LCD_WIDTH - dwin_string.length(), row);
lcd_put_dwin_string();
}
#endif
// Set the colors for a menu item based on whether it is selected
static bool mark_as_selected(const uint8_t row, const bool sel, const bool is_static=false) {
const dwin_coord_t y = row * (MENU_LINE_HEIGHT) + 1;
if (y >= LCD_PIXEL_HEIGHT) return false;
if (is_static && sel)
DWIN_Draw_Box(1, Color_Bg_Heading, 0, y, LCD_PIXEL_WIDTH, MENU_LINE_HEIGHT - 1);
else {
#if ENABLED(MENU_HOLLOW_FRAME)
DWIN_Draw_Box(1, Color_Bg_Black, 0, y, LCD_PIXEL_WIDTH, MENU_LINE_HEIGHT - 1);
if (sel) DWIN_Draw_Box(0, Select_Color, 0, y, LCD_PIXEL_WIDTH, MENU_LINE_HEIGHT - 1);
#else
DWIN_Draw_Box(1, sel ? Select_Color : Color_Bg_Black, 0, y, LCD_PIXEL_WIDTH, MENU_LINE_HEIGHT - 1);
#endif
}
return true;
}
// Draw a static line of text in the same idiom as a menu item
void MenuItem_static::draw(const uint8_t row, PGM_P const pstr, const uint8_t style/*=SS_DEFAULT*/, const char * const vstr/*=nullptr*/) {
// Call mark_as_selected to draw a bigger selection box
// and draw the text without a background
if (mark_as_selected(row, (bool)(style & SS_INVERT), true)) {
ui.set_font(DWIN_FONT_MENU);
dwin_font.solid = false;
dwin_font.fg = Color_White;
dwin_string.set();
const int8_t plen = pstr ? utf8_strlen_P(pstr) : 0,
vlen = vstr ? utf8_strlen(vstr) : 0;
if (style & SS_CENTER) {
int8_t pad = (LCD_WIDTH - 1 - plen - vlen) / 2;
while (--pad) dwin_string.add(' ');
}
if (plen) dwin_string.add((uint8_t*)pstr, itemIndex, (uint8_t*)itemString);
if (vlen) dwin_string.add((uint8_t*)vstr);
if (style & SS_CENTER) {
int8_t pad = (LCD_WIDTH - 1 - plen - vlen) / 2;
while (--pad) dwin_string.add(' ');
}
lcd_moveto(1, row);
lcd_put_dwin_string();
}
}
// Draw a generic menu item
void MenuItemBase::_draw(const bool sel, const uint8_t row, PGM_P const pstr, const char, const char post_char) {
if (mark_as_selected(row, sel)) {
ui.set_font(DWIN_FONT_MENU);
dwin_font.solid = false;
dwin_font.fg = Color_White;
dwin_string.set(pstr, itemIndex, itemString);
pixel_len_t n = LCD_WIDTH - 1 - dwin_string.length();
while (--n > 1) dwin_string.add(' ');
dwin_string.add(post_char);
lcd_moveto(1, row);
lcd_put_dwin_string();
}
}
//
// Draw a menu item with an editable value
//
void MenuEditItemBase::draw(const bool sel, const uint8_t row, PGM_P const pstr, const char* const data, const bool pgm) {
if (mark_as_selected(row, sel)) {
ui.set_font(DWIN_FONT_MENU);
dwin_font.solid = false;
dwin_font.fg = Color_White;
const uint8_t vallen = (pgm ? utf8_strlen_P(data) : utf8_strlen(S(data)));
dwin_string.set(pstr, itemIndex, itemString);
if (vallen) dwin_string.add(':');
lcd_moveto(1, row);
lcd_put_dwin_string();
if (vallen) {
dwin_font.fg = Color_Yellow;
dwin_string.set(data);
lcd_moveto(LCD_WIDTH - vallen - 1, row);
lcd_put_dwin_string();
}
}
}
//
// Draw an edit screen with label and current value
//
void MenuEditItemBase::draw_edit_screen(PGM_P const pstr, const char* const value/*=nullptr*/) {
ui.encoder_direction_normal();
const dwin_coord_t labellen = utf8_strlen_P(pstr), vallen = utf8_strlen(value);
dwin_string.set();
dwin_string.add((uint8_t*)pstr, itemIndex);
if (vallen) dwin_string.add(':'); // If a value is included, add a colon
// Assume the label is alpha-numeric (with a descender)
const uint16_t row = (LCD_HEIGHT / 2) - 1;
dwin_font.fg = Color_White;
dwin_font.solid = true;
lcd_moveto((LCD_WIDTH - labellen + !!vallen) / 2, row);
lcd_put_dwin_string();
// If a value is included, print the value in larger text below the label
if (vallen) {
dwin_string.set();
dwin_string.add(value);
const dwin_coord_t by = (row * MENU_LINE_HEIGHT) + MENU_FONT_HEIGHT + EXTRA_ROW_HEIGHT / 2;
DWIN_Draw_String(true, font16x32, Color_Yellow, Color_Bg_Black, (LCD_PIXEL_WIDTH - vallen * 16) / 2, by, S(dwin_string.string()));
extern screenFunc_t _manual_move_func_ptr;
if (ui.currentScreen != _manual_move_func_ptr && !ui.external_control) {
const dwin_coord_t slider_length = LCD_PIXEL_WIDTH - TERN(DWIN_MARLINUI_LANDSCAPE, 120, 20),
slider_height = 16,
slider_x = (LCD_PIXEL_WIDTH - slider_length) / 2,
slider_y = by + 32 + 4,
amount = ui.encoderPosition * slider_length / maxEditValue;
DWIN_Draw_Rectangle(1, Color_Bg_Window, slider_x - 1, slider_y - 1, slider_x - 1 + slider_length + 2 - 1, slider_y - 1 + slider_height + 2 - 1);
if (amount > 0)
DWIN_Draw_Box(1, BarFill_Color, slider_x, slider_y, amount, slider_height);
if (amount < slider_length)
DWIN_Draw_Box(1, Color_Bg_Black, slider_x + amount, slider_y, slider_length - amount, slider_height);
}
}
}
inline void draw_boxed_string(const bool yesopt, PGM_P const pstr, const bool inv) {
const uint8_t len = utf8_strlen_P(pstr),
mar = TERN(DWIN_MARLINUI_PORTRAIT, 1, 4),
col = yesopt ? LCD_WIDTH - mar - len : mar,
row = (LCD_HEIGHT >= 8 ? LCD_HEIGHT / 2 + 3 : LCD_HEIGHT - 1);
lcd_moveto(col, row);
DWIN_Draw_Box(1, inv ? Select_Color : Color_Bg_Black, cursor.x - dwin_font.width, cursor.y + 1, dwin_font.width * (len + 2), dwin_font.height + 2);
lcd_put_u8str_P(col, row, pstr);
}
void MenuItem_confirm::draw_select_screen(
PGM_P const yes, PGM_P const no, const bool yesno,
PGM_P const pref, const char * const string/*=nullptr*/, PGM_P const suff/*=nullptr*/
) {
ui.set_font(DWIN_FONT_MENU);
dwin_font.solid = false;
dwin_font.fg = Color_White;
ui.draw_select_screen_prompt(pref, string, suff);
draw_boxed_string(false, no, !yesno);
draw_boxed_string(true, yes, yesno);
}
#if ENABLED(SDSUPPORT)
void MenuItem_sdbase::draw(const bool sel, const uint8_t row, PGM_P const, CardReader &theCard, const bool isDir) {
if (mark_as_selected(row, sel)) {
dwin_string.set();
uint8_t maxlen = LCD_WIDTH - 1;
if (isDir) {
dwin_string.add(LCD_STR_FOLDER " ");
maxlen -= 2;
}
dwin_string.add((uint8_t*)ui.scrolled_filename(theCard, maxlen, row, sel), maxlen);
uint8_t n = maxlen - dwin_string.length();
while (n > 0) { dwin_string.add(' '); --n; }
lcd_moveto(1, row);
lcd_put_dwin_string();
}
}
#endif // SDSUPPORT
#if ENABLED(AUTO_BED_LEVELING_UBL)
/**
* UBL LCD "radar" map data
*/
#define MAP_UPPER_LEFT_CORNER_X 5 // These probably should be moved to the .h file But for now,
#define MAP_UPPER_LEFT_CORNER_Y 5 // it is easier to play with things having them here
#define MAP_MAX_PIXELS_X 262 // 272 - 10
#define MAP_MAX_PIXELS_Y 262
void MarlinUI::ubl_plot(const uint8_t x_plot, const uint8_t y_plot) {
// Scale the box pixels appropriately
dwin_coord_t x_map_pixels = ((MAP_MAX_PIXELS_X - 4) / (GRID_MAX_POINTS_X)) * (GRID_MAX_POINTS_X),
y_map_pixels = ((MAP_MAX_PIXELS_Y - 4) / (GRID_MAX_POINTS_Y)) * (GRID_MAX_POINTS_Y),
pixels_per_x_mesh_pnt = x_map_pixels / (GRID_MAX_POINTS_X),
pixels_per_y_mesh_pnt = y_map_pixels / (GRID_MAX_POINTS_Y),
x_offset = MAP_UPPER_LEFT_CORNER_X + 1 + (MAP_MAX_PIXELS_X - x_map_pixels - 2) / 2,
y_offset = MAP_UPPER_LEFT_CORNER_Y + 1 + (MAP_MAX_PIXELS_Y - y_map_pixels - 2) / 2;
// Clear the Mesh Map
// First draw the bigger box in White so we have a border around the mesh map box
DWIN_Draw_Rectangle(1, Color_White, x_offset - 2, y_offset - 2, x_offset + 2 + x_map_pixels, y_offset + 2 + y_map_pixels);
// Now actually clear the mesh map box
DWIN_Draw_Rectangle(1, Color_Bg_Black, x_offset, y_offset, x_offset + x_map_pixels, y_offset + y_map_pixels);
// Fill in the Specified Mesh Point
const uint8_t y_plot_inv = (GRID_MAX_POINTS_Y - 1) - y_plot; // The origin is typically in the lower right corner. We need to
// invert the Y to get it to plot in the right location.
const dwin_coord_t by = y_offset + y_plot_inv * pixels_per_y_mesh_pnt;
DWIN_Draw_Rectangle(1, Select_Color,
x_offset + (x_plot * pixels_per_x_mesh_pnt), by,
x_offset + (x_plot * pixels_per_x_mesh_pnt) + pixels_per_x_mesh_pnt, by + pixels_per_y_mesh_pnt
);
// Display Mesh Point Locations
const dwin_coord_t sx = x_offset + pixels_per_x_mesh_pnt / 2;
dwin_coord_t y = y_offset + pixels_per_y_mesh_pnt / 2;
for (uint8_t j = 0; j < GRID_MAX_POINTS_Y; j++, y += pixels_per_y_mesh_pnt)
for (uint8_t i = 0, x = sx; i < GRID_MAX_POINTS_X; i++, x += pixels_per_x_mesh_pnt)
DWIN_Draw_Point(Color_White, 1, 1, x, y);
// Put Relevant Text on Display
// Show X and Y positions at top of screen
dwin_font.fg = Color_White;
dwin_font.solid = true;
const xy_pos_t pos = { ubl.mesh_index_to_xpos(x_plot), ubl.mesh_index_to_ypos(y_plot) },
lpos = pos.asLogical();
lcd_moveto(
TERN(DWIN_MARLINUI_LANDSCAPE, ((x_offset + x_map_pixels) / MENU_FONT_WIDTH) + 2, 1),
TERN(DWIN_MARLINUI_LANDSCAPE, 1, ((y_offset + y_map_pixels) / MENU_LINE_HEIGHT) + 1)
);
lcd_put_u8str_P(X_LBL);
lcd_put_u8str(ftostr52(lpos.x));
lcd_moveto(
TERN(DWIN_MARLINUI_LANDSCAPE, ((x_offset + x_map_pixels) / MENU_FONT_WIDTH) + 2, 1),
TERN(DWIN_MARLINUI_LANDSCAPE, 3, ((y_offset + y_map_pixels) / MENU_LINE_HEIGHT) + 2)
);
lcd_put_u8str_P(Y_LBL);
lcd_put_u8str(ftostr52(lpos.y));
// Print plot position
dwin_string.set("(");
dwin_string.add(i8tostr3rj(x_plot));
dwin_string.add(",");
dwin_string.add(i8tostr3rj(y_plot));
dwin_string.add(")");
lcd_moveto(
TERN(DWIN_MARLINUI_LANDSCAPE, ((x_offset + x_map_pixels) / MENU_FONT_WIDTH) + 2, LCD_WIDTH - dwin_string.length()),
TERN(DWIN_MARLINUI_LANDSCAPE, LCD_HEIGHT - 2, ((y_offset + y_map_pixels) / MENU_LINE_HEIGHT) + 1)
);
lcd_put_dwin_string();
// Show the location value
dwin_string.set(Z_LBL);
if (!isnan(ubl.z_values[x_plot][y_plot]))
dwin_string.add(ftostr43sign(ubl.z_values[x_plot][y_plot]));
else
dwin_string.add(PSTR(" -----"));
lcd_moveto(
TERN(DWIN_MARLINUI_LANDSCAPE, ((x_offset + x_map_pixels) / MENU_FONT_WIDTH) + 2, LCD_WIDTH - dwin_string.length()),
TERN(DWIN_MARLINUI_LANDSCAPE, LCD_HEIGHT - 1, ((y_offset + y_map_pixels) / MENU_LINE_HEIGHT) + 2)
);
lcd_put_dwin_string();
}
#endif // AUTO_BED_LEVELING_UBL
#if ANY(BABYSTEP_ZPROBE_GFX_OVERLAY, MESH_EDIT_GFX_OVERLAY, BABYSTEP_GFX_OVERLAY)
void _lcd_zoffset_overlay_gfx(const float zvalue) {
// Determine whether the user is raising or lowering the nozzle.
static int8_t dir;
static float old_zvalue;
if (zvalue != old_zvalue) {
dir = zvalue ? zvalue < old_zvalue ? -1 : 1 : 0;
old_zvalue = zvalue;
}
const int rot_up = TERN(OVERLAY_GFX_REVERSE, ICON_RotateCCW, ICON_RotateCW),
rot_down = TERN(OVERLAY_GFX_REVERSE, ICON_RotateCW, ICON_RotateCCW);
const int nozzle = (LCD_PIXEL_WIDTH / 2) - 20;
// Draw a representation of the nozzle
DWIN_Draw_Box(1, Color_Bg_Black, nozzle + 3, 8, 48, 52); // 'clear' the area where the nozzle is drawn in case it was moved up/down
DWIN_ICON_Show(ICON, ICON_HotendOff, nozzle + 3, 10 - dir);
DWIN_ICON_Show(ICON, ICON_BedLine, nozzle, 10 + 36);
// Draw cw/ccw indicator and up/down arrows
const int arrow_y = LCD_PIXEL_HEIGHT / 2 - 24;
DWIN_ICON_Show(ICON, ICON_DownArrow, 0, arrow_y - dir);
DWIN_ICON_Show(ICON, rot_down, 48, arrow_y);
DWIN_ICON_Show(ICON, ICON_UpArrow, LCD_PIXEL_WIDTH - 10 - (48*2), arrow_y - dir);
DWIN_ICON_Show(ICON, rot_up, LCD_PIXEL_WIDTH - 10 - 48, arrow_y);
}
#endif // BABYSTEP_ZPROBE_GFX_OVERLAY || MESH_EDIT_GFX_OVERLAY
#endif // HAS_LCD_MENU
#endif // IS_DWIN_MARLINUI

391
Marlin/src/lcd/e3v2/marlinui/ui_status_480x272.cpp

@ -0,0 +1,391 @@
/**
* Marlin 3D Printer Firmware
* Copyright (c) 2021 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* Based on Sprinter and grbl.
* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "../../../inc/MarlinConfigPre.h"
#if IS_DWIN_MARLINUI
#include "marlinui_dwin.h"
#include "dwin_lcd.h"
#include "dwin_string.h"
#include "lcdprint_dwin.h"
#include "../../fontutils.h"
#include "../../../libs/numtostr.h"
#include "../../marlinui.h"
#include "../../../sd/cardreader.h"
#include "../../../module/motion.h"
#include "../../../module/temperature.h"
#include "../../../module/printcounter.h"
#if ENABLED(SDSUPPORT)
#include "../../../libs/duration_t.h"
#endif
#if ENABLED(LCD_SHOW_E_TOTAL)
#include "../../../MarlinCore.h" // for printingIsActive
#endif
#define STATUS_HEATERS_X 15
#define STATUS_HEATERS_Y 56
#define STATUS_HEATERS_XSPACE 64
#define STATUS_FAN_WIDTH 48
#define STATUS_FAN_HEIGHT 48
#define STATUS_FAN_Y STATUS_HEATERS_Y + 22
#define STATUS_CHR_WIDTH 14
#define STATUS_CHR_HEIGHT 28
//
// Before homing, blink '123' <-> '???'.
// Homed but unknown... '123' <-> ' '.
// Homed and known, display constantly.
//
FORCE_INLINE void _draw_axis_value(const AxisEnum axis, const char *value, const bool blink, const uint16_t x, const uint16_t y) {
uint8_t vallen = utf8_strlen(value);
if (!ui.did_first_redraw) {
dwin_string.set();
dwin_string.add('X' + axis);
DWIN_Draw_String(true, font16x32, Color_IconBlue, Color_Bg_Black, x + (vallen * 14 - 14) / 2, y + 2, S(dwin_string.string()));
}
dwin_string.set();
if (blink)
dwin_string.add(value);
else {
if (!TEST(axis_homed, axis))
while (const char c = *value++) dwin_string.add(c <= '.' ? c : '?');
else {
#if NONE(HOME_AFTER_DEACTIVATE, DISABLE_REDUCED_ACCURACY_WARNING)
if (!TEST(axis_trusted, axis))
dwin_string.add(TERN1(DWIN_MARLINUI_PORTRAIT, axis == Z_AXIS) ? PSTR(" ") : PSTR(" "));
else
#endif
dwin_string.add(value);
}
}
// For E_TOTAL there may be some characters to cover up
if (BOTH(DWIN_MARLINUI_PORTRAIT, LCD_SHOW_E_TOTAL) && axis == X_AXIS)
dwin_string.add(" ");
DWIN_Draw_String(true, font14x28, Color_White, Color_Bg_Black, x, y + 32, S(dwin_string.string()));
}
#if ENABLED(LCD_SHOW_E_TOTAL)
FORCE_INLINE void _draw_e_value(const_float_t value, const uint16_t x, const uint16_t y) {
const uint8_t scale = value >= 100000.0f ? 10 : 1; // show cm after 99,999mm
if (!ui.did_first_redraw) {
// Extra spaces so we don't have to clear the 'Y' label separately
dwin_string.set("E ");
DWIN_Draw_String(true, font16x32, Color_IconBlue, Color_Bg_Black, x + (4 * 14 / 2) - 7, y + 2, S(dwin_string.string()));
}
dwin_string.set(ui16tostr5rj(value / scale));
DWIN_Draw_String(true, font14x28, Color_White, Color_Bg_Black, x, y + 32, S(dwin_string.string()));
// Extra spaces so we don't have to clear out the Y value separately
DWIN_Draw_String(true, font14x28, Color_IconBlue, Color_Bg_Black, x + (5 * 14), y + 32, S(scale == 1 ? "mm " : "cm "));
}
#endif
//
// Fan Icon and Percentage
//
FORCE_INLINE void _draw_fan_status(const uint16_t x, const uint16_t y) {
const uint16_t fanx = (4 * STATUS_CHR_WIDTH - STATUS_FAN_WIDTH) / 2;
const uint8_t fan_pct = thermalManager.scaledFanSpeedPercent(0);
const bool fan_on = !!fan_pct;
if (fan_on) {
DWIN_ICON_Animation(0, fan_on, ICON, ICON_Fan0, ICON_Fan3, x + fanx, y, 25);
dwin_string.set(i8tostr3rj(fan_pct));
dwin_string.add('%');
DWIN_Draw_String(true, font14x28, Color_White, Color_Bg_Black, x, y + STATUS_FAN_HEIGHT, S(dwin_string.string()));
}
else {
DWIN_ICON_Show(ICON, ICON_Fan0, x + fanx, y);
dwin_string.set(PSTR(" "));
DWIN_Draw_String(true, font14x28, Color_White, Color_Bg_Black, x, y + STATUS_FAN_HEIGHT, S(dwin_string.string()));
}
}
#if HOTENDS > 2
#define HOTEND_STATS 3
#elif HOTENDS > 1
#define HOTEND_STATS 2
#elif HAS_HOTEND
#define HOTEND_STATS 1
#endif
/**
* Draw a single heater icon with current and target temperature, at the given XY
*/
FORCE_INLINE void _draw_heater_status(const heater_id_t heater, const uint16_t x, const uint16_t y) {
#if HAS_HOTEND
static celsius_t old_temp[HOTEND_STATS] = ARRAY_N_1(HOTEND_STATS, 500),
old_target[HOTEND_STATS] = ARRAY_N_1(HOTEND_STATS, 500);
static bool old_on[HOTEND_STATS] = ARRAY_N_1(HOTEND_STATS, false);
#endif
#if HAS_HEATED_BED
static celsius_t old_bed_temp = 500, old_bed_target = 500;
static bool old_bed_on = false;
#endif
#if HAS_HOTEND && HAS_HEATED_BED
const bool isBed = heater < 0;
const float tc = (isBed ? thermalManager.degBed() : thermalManager.degHotend(heater)),
tt = (isBed ? thermalManager.degTargetBed() : thermalManager.degTargetHotend(heater));
const uint8_t ta = isBed ? thermalManager.isHeatingBed() : thermalManager.isHeatingHotend(heater);
const bool c_draw = tc != (isBed ? old_bed_temp : old_temp[heater]),
t_draw = tt != (isBed ? old_bed_target : old_target[heater]),
i_draw = ta != (isBed ? old_bed_on : old_on[heater]);
if (isBed) { old_bed_temp = tc; old_bed_target = tt; old_bed_on = ta; }
else { old_temp[heater] = tc; old_target[heater] = tt; old_on[heater] = ta; }
#elif HAS_HOTEND
constexpr bool isBed = false;
const float tc = thermalManager.degHotend(heater), tt = thermalManager.degTargetHotend(heater);
const uint8_t ta = thermalManager.isHeatingHotend(heater);
const bool c_draw = tc != old_bed_temp, t_draw = tt != old_bed_target, i_draw = ta != old_bed_on;
old_temp[heater] = tc; old_target[heater] = tt; old_on[heater] = ta;
#elif HAS_HEATED_BED
constexpr bool isBed = true;
const float tc = thermalManager.degBed(), tt = thermalManager.degTargetBed();
const uint8_t ta = thermalManager.isHeatingBed();
const bool c_draw = tc != old_temp[heater], t_draw = tt != old_target[heater], i_draw = ta != old_on[heater];
old_bed_temp = tc; old_bed_target = tt; old_bed_on = ta;
#endif
if (!ui.did_first_redraw || t_draw) {
dwin_string.set(i16tostr3rj(tt + 0.5));
dwin_string.add(LCD_STR_DEGREE);
DWIN_Draw_String(true, font14x28, Color_White, Color_Bg_Black, x, y, S(dwin_string.string()));
}
if (!ui.did_first_redraw || i_draw)
DWIN_ICON_Show(ICON, (isBed ? ICON_BedOff : ICON_HotendOff) + ta, x, y + STATUS_CHR_HEIGHT + 2);
if (!ui.did_first_redraw || c_draw) {
dwin_string.set(i16tostr3rj(tc + 0.5));
dwin_string.add(LCD_STR_DEGREE);
DWIN_Draw_String(true, font14x28, Color_White, Color_Bg_Black, x, y + 70, S(dwin_string.string()));
}
}
/**
* Draw the current "feed rate" percentage preceded by the >> character
*/
FORCE_INLINE void _draw_feedrate_status(const char *value, uint16_t x, uint16_t y) {
if (!ui.did_first_redraw) {
dwin_string.set(LCD_STR_FEEDRATE);
DWIN_Draw_String(true, font14x28, Color_IconBlue, Color_Bg_Black, x, y, S(dwin_string.string()));
}
dwin_string.set(value);
dwin_string.add(PSTR("%"));
DWIN_Draw_String(true, font14x28, Color_White, Color_Bg_Black, x + 14, y, S(dwin_string.string()));
}
/**
* Draw the MarlinUI Status Screen for Ender 3 V2
*/
void MarlinUI::draw_status_screen() {
const bool blink = get_blink();
// Draw elements that never change
if (!ui.did_first_redraw) {
// Logo/Status Icon
#define STATUS_LOGO_WIDTH 128
#define STATUS_LOGO_HEIGHT 40
DWIN_ICON_Show(ICON, ICON_LOGO_Marlin, (LCD_PIXEL_WIDTH - (STATUS_LOGO_WIDTH)) / 2, ((STATUS_HEATERS_Y - 4) - (STATUS_LOGO_HEIGHT)) / 2);
// Draw a frame around the x/y/z values
#if ENABLED(DWIN_MARLINUI_PORTRAIT)
DWIN_Draw_Rectangle(0, Select_Color, 0, 193, LCD_PIXEL_WIDTH, 260);
#else
//DWIN_Draw_Rectangle(0, Select_Color, LCD_PIXEL_WIDTH - 106, 50, LCD_PIXEL_WIDTH - 1, 230);
#endif
}
uint16_t hx = STATUS_HEATERS_X;
#if HAS_HOTEND
_draw_heater_status(H_E0, hx, STATUS_HEATERS_Y);
hx += STATUS_HEATERS_XSPACE;
#endif
#if HAS_MULTI_HOTEND
_draw_heater_status(H_E1, hx, STATUS_HEATERS_Y);
hx += STATUS_HEATERS_XSPACE;
#endif
#if HAS_HEATED_BED
_draw_heater_status(H_BED, hx, STATUS_HEATERS_Y);
#endif
#if HAS_FAN
// Fan display, pinned to the right side
#if ENABLED(DWIN_MARLINUI_PORTRAIT)
_draw_fan_status(LCD_PIXEL_WIDTH - STATUS_CHR_WIDTH * 4, STATUS_FAN_Y);
#else
_draw_fan_status(212, STATUS_FAN_Y);
#endif
#endif
// Axis values
const xyz_pos_t lpos = current_position.asLogical();
const bool show_e_total = TERN0(LCD_SHOW_E_TOTAL, printingIsActive()); UNUSED(show_e_total);
#if ENABLED(DWIN_MARLINUI_PORTRAIT)
constexpr int16_t cpy = 195;
if (show_e_total) {
TERN_(LCD_SHOW_E_TOTAL, _draw_e_value(e_move_accumulator, 6, cpy));
}
else {
_draw_axis_value(X_AXIS, ftostr4sign(lpos.x), blink, 6, cpy);
TERN_(HAS_Y_AXIS, _draw_axis_value(Y_AXIS, ftostr4sign(lpos.y), blink, 95, cpy));
}
TERN_(HAS_Z_AXIS, _draw_axis_value(Z_AXIS, ftostr52sp(lpos.z), blink, 165, cpy));
#else
constexpr int16_t cpx = LCD_PIXEL_WIDTH - 104;
_draw_axis_value(X_AXIS, ftostr52sp(lpos.x), blink, cpx, STATUS_HEATERS_Y);
TERN_(HAS_Y_AXIS, _draw_axis_value(Y_AXIS, ftostr52sp(lpos.y), blink, cpx, STATUS_HEATERS_Y + 59));
TERN_(HAS_Z_AXIS, _draw_axis_value(Z_AXIS, ftostr52sp(lpos.z), blink, cpx, STATUS_HEATERS_Y + 118));
#endif
// Feedrate
static uint16_t old_fp = 0;
if (!ui.did_first_redraw || old_fp != feedrate_percentage) {
old_fp = feedrate_percentage;
_draw_feedrate_status(i16tostr3rj(feedrate_percentage),
#if ENABLED(DWIN_MARLINUI_PORTRAIT)
5, 290
#else
294, STATUS_HEATERS_Y
#endif
);
}
//
// Elapsed time
//
char buffer[14];
duration_t time;
#if ENABLED(DWIN_MARLINUI_PORTRAIT)
// Portrait mode only shows one value at a time, and will rotate if ROTATE_PROGRESS_DISPLAY
dwin_string.set();
char prefix = ' ';
#if ENABLED(SHOW_REMAINING_TIME)
if (TERN1(ROTATE_PROGRESS_DISPLAY, blink) && print_job_timer.isRunning()) {
time = get_remaining_time();
prefix = 'R';
}
else
#endif
time = print_job_timer.duration();
time.toDigital(buffer);
dwin_string.add(prefix);
dwin_string.add(buffer);
DWIN_Draw_String(true, font14x28, Color_White, Color_Bg_Black, (LCD_PIXEL_WIDTH - ((dwin_string.length() + 1) * 14)), 290, S(dwin_string.string()));
#else
// landscape mode shows both elapsed and remaining (if SHOW_REMAINING_TIME)
time = print_job_timer.duration();
time.toDigital(buffer);
dwin_string.set(" ");
dwin_string.add(buffer);
DWIN_Draw_String(true, font14x28, Color_White, Color_Bg_Black, 280, 100, S(dwin_string.string()));
#if ENABLED(LCD_SHOW_E_TOTAL)
if (show_e_total && TERN1(SHOW_REMAINING_TIME, !blink)) { // if SHOW_REMAINING_TIME is also
const uint8_t escale = e_move_accumulator >= 100000.0f ? 10 : 1; // show cm after 99,000mm
DWIN_Draw_String(true, font14x28, Color_IconBlue, Color_Bg_Black, 249, 135, S("E"));
dwin_string.set(ui16tostr5rj(e_move_accumulator * escale));
DWIN_Draw_String(true, font14x28, Color_White, Color_Bg_Black, 263, 135, S(dwin_string.string()));
DWIN_Draw_String(true, font14x28, Color_IconBlue, Color_Bg_Black, 333, 135, S(escale==1 ? "mm" : "cm"));
}
#endif
#if ENABLED(SHOW_REMAINING_TIME)
if (!show_e_total || blink) {
DWIN_Draw_String(true, font14x28, Color_IconBlue, Color_Bg_Black, 249, 135, S(" R "));
time = get_remaining_time();
time.toDigital(buffer);
dwin_string.set(buffer);
DWIN_Draw_String(true, font14x28, Color_White, Color_Bg_Black, 291, 135, S(dwin_string.string()));
}
#endif
#endif
//
// Progress Bar
//
constexpr int16_t pb_margin = 5, pb_left = pb_margin, pb_height = 60,
pb_right = LCD_PIXEL_WIDTH - TERN(DWIN_MARLINUI_PORTRAIT, 0, 107) - pb_margin,
pb_bottom = TERN(DWIN_MARLINUI_PORTRAIT, 410, 230),
pb_top = pb_bottom - pb_height,
pb_width = pb_right - pb_left;
const progress_t progress = TERN(HAS_PRINT_PROGRESS_PERMYRIAD, get_progress_permyriad, get_progress_percent)();
if (!ui.did_first_redraw)
DWIN_Draw_Rectangle(0, Select_Color, pb_left, pb_top, pb_right, pb_bottom); // Outline
static uint16_t old_solid = 50;
const uint16_t pb_solid = (pb_width - 2) * (progress / (PROGRESS_SCALE)) * 0.01f;
const bool p_draw = !ui.did_first_redraw || old_solid != pb_solid;
if (p_draw) {
//if (pb_solid)
DWIN_Draw_Rectangle(1, Select_Color, pb_left + 1, pb_top + 1, pb_left + pb_solid, pb_bottom - 1); // Fill the solid part
//if (pb_solid < old_solid)
DWIN_Draw_Rectangle(1, Color_Bg_Black, pb_left + 1 + pb_solid, pb_top + 1, pb_right - 1, pb_bottom - 1); // Erase the rest
#if ENABLED(SHOW_SD_PERCENT)
dwin_string.set(TERN(PRINT_PROGRESS_SHOW_DECIMALS, permyriadtostr4(progress), ui8tostr3rj(progress / (PROGRESS_SCALE))));
dwin_string.add(PSTR("%"));
DWIN_Draw_String(
false, font16x32, Percent_Color, Color_Bg_Black,
pb_left + (pb_width - dwin_string.length() * 16) / 2,
pb_top + (pb_height - 32) / 2,
S(dwin_string.string())
);
#endif
old_solid = pb_solid;
}
//
// Status Message
//
draw_status_message(blink);
ui.did_first_redraw = true;
}
#endif // IS_DWIN_MARLINUI

2
Marlin/src/lcd/lcdprint.cpp

@ -26,7 +26,7 @@
#include "../inc/MarlinConfigPre.h"
#if HAS_WIRED_LCD && !HAS_GRAPHICAL_TFT
#if HAS_WIRED_LCD && !HAS_GRAPHICAL_TFT && !IS_DWIN_MARLINUI
#include "marlinui.h"
#include "lcdprint.h"

21
Marlin/src/lcd/lcdprint.h

@ -34,7 +34,21 @@
#include "../inc/MarlinConfig.h"
#if HAS_MARLINUI_U8GLIB
#if IS_DWIN_MARLINUI
#include "e3v2/marlinui/marlinui_dwin.h"
#define LCD_PIXEL_WIDTH DWIN_WIDTH
#define LCD_PIXEL_HEIGHT DWIN_HEIGHT
#define LCD_WIDTH ((LCD_PIXEL_WIDTH) / (MENU_FONT_WIDTH))
#define LCD_HEIGHT ((LCD_PIXEL_HEIGHT) / (MENU_LINE_HEIGHT))
// The DWIN lcd_moveto function uses row / column, not pixels
#define LCD_COL_X(col) (col)
#define LCD_ROW_Y(row) (row)
#define LCD_COL_X_RJ(len) (LCD_WIDTH - LCD_COL_X(len))
#elif HAS_MARLINUI_U8GLIB
#include "dogm/u8g_fontutf8.h"
typedef u8g_uint_t lcd_uint_t;
@ -105,7 +119,10 @@
#define MENU_LINE_HEIGHT MENU_FONT_HEIGHT
#endif
#define LCD_COL_X_RJ(len) (LCD_PIXEL_WIDTH - LCD_COL_X(len))
#ifndef LCD_COL_X_RJ
#define LCD_COL_X_RJ(len) (LCD_PIXEL_WIDTH - LCD_COL_X(len))
#endif
#define SETCURSOR(col, row) lcd_moveto(LCD_COL_X(col), LCD_ROW_Y(row))
#define SETCURSOR_RJ(len, row) lcd_moveto(LCD_COL_X_RJ(len), LCD_ROW_Y(row))
#define SETCURSOR_X(col) SETCURSOR(col, _lcdLineNr)

8
Marlin/src/lcd/marlinui.cpp

@ -202,6 +202,10 @@ constexpr uint8_t epps = ENCODER_PULSES_PER_STEP;
bool MarlinUI::drawing_screen, MarlinUI::first_page; // = false
#endif
#if IS_DWIN_MARLINUI
bool MarlinUI::did_first_redraw;
#endif
// Encoder Handling
#if HAS_ENCODER_ACTION
uint32_t MarlinUI::encoderPosition;
@ -335,6 +339,7 @@ constexpr uint8_t epps = ENCODER_PULSES_PER_STEP;
col = (LCD_WIDTH - plen - slen) / 2;
row = LCD_HEIGHT > 3 ? 1 : 0;
}
if (LCD_HEIGHT >= 8) row = LCD_HEIGHT / 2 - 2;
wrap_string_P(col, row, pref, true);
if (string) {
if (col) { col = 0; row++; } // Move to the start of the next line
@ -1073,6 +1078,9 @@ constexpr uint8_t epps = ENCODER_PULSES_PER_STEP;
run_current_screen();
// Apply all DWIN drawing after processing
TERN_(IS_DWIN_MARLINUI, DWIN_UpdateLCD());
#endif
TERN_(HAS_LCD_MENU, lcd_clicked = false);

26
Marlin/src/lcd/marlinui.h

@ -387,22 +387,22 @@ public:
#endif
#if HAS_MARLINUI_U8GLIB
static void set_font(const MarlinFont font_nr);
#elif IS_DWIN_MARLINUI
static void set_font(const uint8_t font_nr);
#endif
#else
#if HAS_MARLINUI_HD44780
static void set_custom_characters(const HD44780CharSet screen_charset=CHARSET_INFO);
#endif
#if ENABLED(LCD_PROGRESS_BAR)
static millis_t progress_bar_ms; // Start time for the current progress bar cycle
static void draw_progress_bar(const uint8_t percent);
#if PROGRESS_MSG_EXPIRE > 0
static millis_t expire_status_ms; // = 0
FORCE_INLINE static void reset_progress_bar_timeout() { expire_status_ms = 0; }
#endif
#if ENABLED(LCD_PROGRESS_BAR) && !HAS_MARLINUI_U8GLIB
static millis_t progress_bar_ms; // Start time for the current progress bar cycle
static void draw_progress_bar(const uint8_t percent);
#if PROGRESS_MSG_EXPIRE > 0
static millis_t expire_status_ms; // = 0
FORCE_INLINE static void reset_progress_bar_timeout() { expire_status_ms = 0; }
#endif
#endif
static uint8_t lcd_status_update_delay;
@ -447,6 +447,10 @@ public:
static constexpr bool drawing_screen = false, first_page = true;
#endif
#if IS_DWIN_MARLINUI
static bool did_first_redraw;
#endif
static bool get_blink();
static void kill_screen(PGM_P const lcd_error, PGM_P const lcd_component);
static void draw_kill_screen();

2
Marlin/src/lcd/menu/menu.cpp

@ -179,6 +179,8 @@ bool printer_busy() {
void MarlinUI::goto_screen(screenFunc_t screen, const uint16_t encoder/*=0*/, const uint8_t top/*=0*/, const uint8_t items/*=0*/) {
if (currentScreen != screen) {
TERN_(IS_DWIN_MARLINUI, did_first_redraw = false);
TERN_(HAS_TOUCH_BUTTONS, repeat_delay = BUTTON_DELAY_MENU);
TERN_(LCD_SET_PROGRESS_MANUALLY, progress_reset());

2
Marlin/src/lcd/menu/menu.h

@ -39,7 +39,7 @@ typedef void (*selectFunc_t)();
#define SS_INVERT 0x02
#define SS_DEFAULT SS_CENTER
#if HAS_MARLINUI_U8GLIB && EITHER(BABYSTEP_ZPROBE_GFX_OVERLAY, MESH_EDIT_GFX_OVERLAY)
#if EITHER(HAS_MARLINUI_U8GLIB, IS_DWIN_MARLINUI) && EITHER(BABYSTEP_ZPROBE_GFX_OVERLAY, MESH_EDIT_GFX_OVERLAY)
void _lcd_zoffset_overlay_gfx(const_float_t zvalue);
#endif

4
Marlin/src/pins/stm32f1/pins_CREALITY_V4.h

@ -184,7 +184,7 @@
#define BTN_EN1 PB10
#define BTN_EN2 PA6
#elif ENABLED(DWIN_CREALITY_LCD)
#elif EITHER(DWIN_CREALITY_LCD, IS_DWIN_MARLINUI)
// RET6 DWIN ENCODER LCD
#define BTN_ENC PB14
@ -194,7 +194,7 @@
//#define LCD_LED_PIN PB2
#ifndef BEEPER_PIN
#define BEEPER_PIN PB13
#undef SPEAKER
//#undef SPEAKER
#endif
#elif ENABLED(DWIN_VET6_CREALITY_LCD)

64
buildroot/share/fonts/buildhzk.py

@ -0,0 +1,64 @@
# Generate a 'HZK' font file for the T5UIC1 DWIN LCD
# from multiple bdf font files.
# Note: the 16x16 glyphs are not produced
# Author: Taylor Talkington
# License: GPL
import bdflib.reader
import math
def glyph_bits(size_x, size_y, font, glyph_ord):
asc = font[b'FONT_ASCENT']
desc = font[b'FONT_DESCENT']
bits = [0 for y in range(size_y)]
glyph_bytes = math.ceil(size_x / 8)
try:
glyph = font[glyph_ord]
for y, row in enumerate(glyph.data):
v = row
rpad = size_x - glyph.bbW
if rpad < 0: rpad = 0
if glyph.bbW > size_x: v = v >> (glyph.bbW - size_x) # some glyphs are actually too wide to fit!
v = v << (glyph_bytes * 8) - size_x + rpad
v = v >> glyph.bbX
bits[y + desc + glyph.bbY] |= v
except KeyError:
pass
bits.reverse()
return bits
def marlin_font_hzk():
fonts = [
[6,12,'marlin-6x12-3.bdf'],
[8,16,'marlin-8x16.bdf'],
[10,20,'marlin-10x20.bdf'],
[12,24,'marlin-12x24.bdf'],
[14,28,'marlin-14x28.bdf'],
[16,32,'marlin-16x32.bdf'],
[20,40,'marlin-20x40.bdf'],
[24,48,'marlin-24x48.bdf'],
[28,56,'marlin-28x56.bdf'],
[32,64,'marlin-32x64.bdf']
]
with open('marlin_fixed.hzk','wb') as output:
for f in fonts:
with open(f[2], 'rb') as file:
print(f'{f[0]}x{f[1]}')
font = bdflib.reader.read_bdf(file)
for glyph in range(128):
bits = glyph_bits(f[0], f[1], font, glyph)
glyph_bytes = math.ceil(f[0]/8)
for b in bits:
try:
z = b.to_bytes(glyph_bytes, 'big')
output.write(z)
except OverflowError:
print('Overflow')
print(f'{glyph}')
print(font[glyph])
for b in bits: print(f'{b:0{f[0]}b}')
return

4104
buildroot/share/fonts/marlin-10x20.bdf

File diff suppressed because it is too large

4558
buildroot/share/fonts/marlin-12x24.bdf

File diff suppressed because it is too large

5078
buildroot/share/fonts/marlin-14x28.bdf

File diff suppressed because it is too large

5492
buildroot/share/fonts/marlin-16x32.bdf

File diff suppressed because it is too large

6458
buildroot/share/fonts/marlin-20x40.bdf

File diff suppressed because it is too large

6462
buildroot/share/fonts/marlin-24x48.bdf

File diff suppressed because it is too large

7311
buildroot/share/fonts/marlin-28x56.bdf

File diff suppressed because it is too large

9870
buildroot/share/fonts/marlin-32x64.bdf

File diff suppressed because it is too large

3701
buildroot/share/fonts/marlin-8x16.bdf

File diff suppressed because it is too large

6
buildroot/tests/STM32F103RET6_creality

@ -13,11 +13,9 @@ use_example_configs "Creality/Ender-3 V2/CrealityUI"
opt_enable MARLIN_DEV_MODE BUFFER_MONITORING
exec_test $1 $2 "Ender 3 v2 with CrealityUI" "$3"
use_example_configs "Creality/Ender-3 V2/CrealityUI"
opt_disable CLASSIC_JERK
use_example_configs "Creality/Ender-3 V2/MarlinUI"
opt_add SDCARD_EEPROM_EMULATION
opt_set TEMP_SENSOR_BED 0
exec_test $1 $2 "Ender 3 v2, SD EEPROM, no CLASSIC_JERK, no Bed" "$3"
exec_test $1 $2 "Ender 3 v2 with MarlinUI" "$3"
restore_configs
opt_set MOTHERBOARD BOARD_CREALITY_V452 SERIAL_PORT 1

1
ini/features.ini

@ -45,6 +45,7 @@ I2C_EEPROM = src_filter=+<src/HAL/shared/eeprom_if_i
SOFT_I2C_EEPROM = SlowSoftI2CMaster, SlowSoftWire=https://github.com/felias-fogg/SlowSoftWire/archive/master.zip
SPI_EEPROM = src_filter=+<src/HAL/shared/eeprom_if_spi.cpp>
DWIN_CREALITY_LCD = src_filter=+<src/lcd/e3v2/creality>
DWIN_MARLINUI_.+ = src_filter=+<src/lcd/e3v2/marlinui>
HAS_GRAPHICAL_TFT = src_filter=+<src/lcd/tft>
IS_TFTGLCD_PANEL = src_filter=+<src/lcd/TFTGLCD>
HAS_TOUCH_BUTTONS = src_filter=+<src/lcd/touch/touch_buttons.cpp>

3
platformio.ini

@ -48,7 +48,8 @@ extra_scripts =
post:buildroot/share/PlatformIO/scripts/common-dependencies-post.py
lib_deps =
default_src_filter = +<src/*> -<src/config> -<src/HAL> +<src/HAL/shared>
-<src/lcd/HD44780> -<src/lcd/TFTGLCD> -<src/lcd/e3v2/creality> -<src/lcd/dogm> -<src/lcd/tft> -<src/lcd/tft_io>
-<src/lcd/HD44780> -<src/lcd/TFTGLCD> -<src/lcd/dogm> -<src/lcd/tft> -<src/lcd/tft_io>
-<src/lcd/e3v2/creality> -<src/lcd/e3v2/marlinui>
-<src/HAL/STM32/tft> -<src/HAL/STM32F1/tft>
-<src/lcd/menu>
-<src/lcd/menu/game/game.cpp> -<src/lcd/menu/game/brickout.cpp> -<src/lcd/menu/game/invaders.cpp>

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