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Two strategies to address a stuck buzzer

pull/1/head
Scott Lahteine 9 years ago
parent
commit
71674059c3
  1. 2
      Marlin/buzzer.h
  2. 4
      Marlin/ultralcd.cpp

2
Marlin/buzzer.h

@ -124,7 +124,7 @@ class Buzzer {
this->state.timestamp = millis() + this->state.tone.duration;
if (this->state.tone.frequency > 0) this->on();
}
else if (millis() >= this->state.timestamp) this->reset();
else if (ELAPSED(millis(), this->state.timestamp)) this->reset();
}
};

4
Marlin/ultralcd.cpp

@ -2334,12 +2334,14 @@ void kill_screen(const char* lcd_msg) {
lcdDrawUpdate = LCDVIEW_CLEAR_CALL_REDRAW;
next_button_update_ms = millis() + 500;
// Buzz and wait. The delay is needed for buttons to settle!
#if ENABLED(LCD_USE_I2C_BUZZER)
lcd.buzz(LCD_FEEDBACK_FREQUENCY_DURATION_MS, LCD_FEEDBACK_FREQUENCY_HZ);
delay(10);
#elif PIN_EXISTS(BEEPER)
buzzer.tone(LCD_FEEDBACK_FREQUENCY_DURATION_MS, LCD_FEEDBACK_FREQUENCY_HZ);
for (int8_t i = 5; i--;) { buzzer.tick(); delay(2); }
#endif
delay(10); // needed for buttons to settle
}
/**

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