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@ -32,7 +32,7 @@ class Speaker: public Buzzer { |
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struct state_t { |
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struct state_t { |
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tone_t tone; |
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tone_t tone; |
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uint16_t period; |
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uint16_t period; |
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uint16_t cycles; |
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uint16_t counter; |
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} state; |
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} state; |
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protected: |
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protected: |
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@ -43,7 +43,7 @@ class Speaker: public Buzzer { |
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void reset() { |
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void reset() { |
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super::reset(); |
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super::reset(); |
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this->state.period = 0; |
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this->state.period = 0; |
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this->state.cycles = 0; |
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this->state.counter = 0; |
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} |
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} |
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public: |
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public: |
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@ -60,7 +60,7 @@ class Speaker: public Buzzer { |
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* playing the tones in the queue. |
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* playing the tones in the queue. |
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*/ |
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*/ |
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virtual void tick() { |
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virtual void tick() { |
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if (!this->state.cycles) { |
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if (!this->state.counter) { |
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if (this->buffer.isEmpty()) return; |
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if (this->buffer.isEmpty()) return; |
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this->reset(); |
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this->reset(); |
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@ -69,20 +69,18 @@ class Speaker: public Buzzer { |
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// Period is uint16, min frequency will be ~16Hz
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// Period is uint16, min frequency will be ~16Hz
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this->state.period = 1000000UL / this->state.tone.frequency; |
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this->state.period = 1000000UL / this->state.tone.frequency; |
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this->state.cycles = |
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this->state.counter = |
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(this->state.tone.duration * 1000L) / this->state.period; |
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(this->state.tone.counter * 1000L) / this->state.period; |
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this->state.period >>= 1; |
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this->state.period >>= 1; |
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this->state.cycles <<= 1; |
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this->state.counter <<= 1; |
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} else { |
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const uint32_t now = micros(); |
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static uint32_t next = now + this->state.period; |
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} |
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if (now >= next) { |
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else { |
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--this->state.counter; |
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uint32_t const us = micros(); |
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next = now + this->state.period; |
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static uint32_t next = us + this->state.period; |
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if (us >= next) { |
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--this->state.cycles; |
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next = us + this->state.period; |
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if (this->state.tone.frequency > 0) this->invert(); |
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if (this->state.tone.frequency > 0) this->invert(); |
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} |
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} |
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} |
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} |
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