|
|
@ -32,7 +32,7 @@ class Speaker: public Buzzer { |
|
|
|
struct state_t { |
|
|
|
tone_t tone; |
|
|
|
uint16_t period; |
|
|
|
uint16_t cycles; |
|
|
|
uint16_t counter; |
|
|
|
} state; |
|
|
|
|
|
|
|
protected: |
|
|
@ -43,7 +43,7 @@ class Speaker: public Buzzer { |
|
|
|
void reset() { |
|
|
|
super::reset(); |
|
|
|
this->state.period = 0; |
|
|
|
this->state.cycles = 0; |
|
|
|
this->state.counter = 0; |
|
|
|
} |
|
|
|
|
|
|
|
public: |
|
|
@ -60,7 +60,7 @@ class Speaker: public Buzzer { |
|
|
|
* playing the tones in the queue. |
|
|
|
*/ |
|
|
|
virtual void tick() { |
|
|
|
if (!this->state.cycles) { |
|
|
|
if (!this->state.counter) { |
|
|
|
if (this->buffer.isEmpty()) return; |
|
|
|
|
|
|
|
this->reset(); |
|
|
@ -69,20 +69,18 @@ class Speaker: public Buzzer { |
|
|
|
// Period is uint16, min frequency will be ~16Hz
|
|
|
|
this->state.period = 1000000UL / this->state.tone.frequency; |
|
|
|
|
|
|
|
this->state.cycles = |
|
|
|
(this->state.tone.duration * 1000L) / this->state.period; |
|
|
|
this->state.counter = |
|
|
|
(this->state.tone.counter * 1000L) / this->state.period; |
|
|
|
|
|
|
|
this->state.period >>= 1; |
|
|
|
this->state.cycles <<= 1; |
|
|
|
this->state.period >>= 1; |
|
|
|
this->state.counter <<= 1; |
|
|
|
} else { |
|
|
|
const uint32_t now = micros(); |
|
|
|
static uint32_t next = now + this->state.period; |
|
|
|
|
|
|
|
} |
|
|
|
else { |
|
|
|
uint32_t const us = micros(); |
|
|
|
static uint32_t next = us + this->state.period; |
|
|
|
|
|
|
|
if (us >= next) { |
|
|
|
--this->state.cycles; |
|
|
|
next = us + this->state.period; |
|
|
|
if (now >= next) { |
|
|
|
--this->state.counter; |
|
|
|
next = now + this->state.period; |
|
|
|
if (this->state.tone.frequency > 0) this->invert(); |
|
|
|
} |
|
|
|
} |
|
|
|