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Home before level corners, if needed (#11976)

…and add a consistent homing screen for all LCD pre-homing.
pull/1/head
InsanityAutomation 6 years ago
committed by Scott Lahteine
parent
commit
6d862b2916
  1. 38
      Marlin/src/lcd/ultralcd.cpp

38
Marlin/src/lcd/ultralcd.cpp

@ -1950,6 +1950,12 @@ void lcd_quick_feedback(const bool clear_buttons) {
static void lcd_load_settings() { lcd_completion_feedback(settings.load()); }
#endif
inline void _lcd_draw_homing() {
constexpr uint8_t line = (LCD_HEIGHT - 1) / 2;
if (lcdDrawUpdate) lcd_implementation_drawmenu_static(line, PSTR(MSG_LEVEL_BED_HOMING));
lcdDrawUpdate = LCDVIEW_CALL_NO_REDRAW;
}
#if ENABLED(LEVEL_BED_CORNERS)
/**
@ -2001,11 +2007,22 @@ void lcd_quick_feedback(const bool clear_buttons) {
END_MENU();
}
void _lcd_level_bed_corners_homing() {
_lcd_draw_homing();
if (all_axes_homed()) {
bed_corner = 0;
lcd_goto_screen(_lcd_corner_submenu);
_lcd_goto_next_corner();
}
}
void _lcd_level_bed_corners() {
defer_return_to_status = true;
lcd_goto_screen(_lcd_corner_submenu);
bed_corner = 0;
_lcd_goto_next_corner();
if (!all_axes_known()) {
axis_homed = 0;
enqueue_and_echo_commands_P(PSTR("G28"));
}
lcd_goto_screen(_lcd_level_bed_corners_homing);
}
#endif // LEVEL_BED_CORNERS
@ -2152,8 +2169,7 @@ void lcd_quick_feedback(const bool clear_buttons) {
* Step 3: Display "Homing XYZ" - Wait for homing to finish
*/
void _lcd_level_bed_homing() {
if (lcdDrawUpdate) lcd_implementation_drawedit(PSTR(MSG_LEVEL_BED_HOMING), NULL);
lcdDrawUpdate = LCDVIEW_CALL_NO_REDRAW;
_lcd_draw_homing();
if (all_axes_homed()) lcd_goto_screen(_lcd_level_bed_homing_done);
}
@ -2494,8 +2510,7 @@ void lcd_quick_feedback(const bool clear_buttons) {
void _lcd_ubl_map_homing() {
defer_return_to_status = true;
if (lcdDrawUpdate) lcd_implementation_drawmenu_static(LCD_HEIGHT < 3 ? 0 : (LCD_HEIGHT > 4 ? 2 : 1), PSTR(MSG_LEVEL_BED_HOMING));
lcdDrawUpdate = LCDVIEW_CALL_NO_REDRAW;
_lcd_draw_homing();
if (all_axes_homed()) {
ubl.lcd_map_control = true; // Return to the map screen
lcd_goto_screen(_lcd_ubl_output_map_lcd);
@ -2758,7 +2773,7 @@ void lcd_quick_feedback(const bool clear_buttons) {
#if ENABLED(LEVEL_BED_CORNERS)
// Move to the next corner for leveling
if (all_axes_homed()) MENU_ITEM(submenu, MSG_LEVEL_CORNERS, _lcd_level_bed_corners);
MENU_ITEM(submenu, MSG_LEVEL_CORNERS, _lcd_level_bed_corners);
#endif
#if ENABLED(EEPROM_SETTINGS)
@ -2839,7 +2854,6 @@ void lcd_quick_feedback(const bool clear_buttons) {
#endif
#if ENABLED(LEVEL_BED_CORNERS) && DISABLED(LCD_BED_LEVELING)
if (all_axes_homed())
MENU_ITEM(function, MSG_LEVEL_CORNERS, _lcd_level_bed_corners);
#endif
@ -2886,10 +2900,8 @@ void lcd_quick_feedback(const bool clear_buttons) {
#if ENABLED(DELTA_CALIBRATION_MENU)
void _lcd_calibrate_homing() {
if (lcdDrawUpdate) lcd_implementation_drawmenu_static(LCD_HEIGHT >= 4 ? 1 : 0, PSTR(MSG_LEVEL_BED_HOMING));
lcdDrawUpdate = LCDVIEW_CALL_REDRAW_NEXT;
if (all_axes_homed())
lcd_goto_previous_menu();
_lcd_draw_homing();
if (all_axes_homed()) lcd_goto_previous_menu();
}
void _lcd_delta_calibrate_home() {

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