Browse Source

Animated Marlin boot screen (#14961)

pull/1/head
Ludy 5 years ago
committed by Scott Lahteine
parent
commit
6715fd159c
  1. 1
      Marlin/Configuration_adv.h
  2. 399
      Marlin/src/lcd/dogm/dogm_Bootscreen.h
  3. 12
      Marlin/src/lcd/dogm/dogm_Statusscreen.h
  4. 37
      Marlin/src/lcd/dogm/ultralcd_DOGM.cpp
  5. 2
      buildroot/share/tests/megaatmega2560-tests
  6. 1
      config/default/Configuration_adv.h
  7. 1
      config/examples/3DFabXYZ/Migbot/Configuration_adv.h
  8. 1
      config/examples/AlephObjects/TAZ4/Configuration_adv.h
  9. 1
      config/examples/Alfawise/U20/Configuration_adv.h
  10. 1
      config/examples/AliExpress/UM2pExt/Configuration_adv.h
  11. 1
      config/examples/Anet/A2/Configuration_adv.h
  12. 1
      config/examples/Anet/A2plus/Configuration_adv.h
  13. 1
      config/examples/Anet/A6/Configuration_adv.h
  14. 1
      config/examples/Anet/A8/Configuration_adv.h
  15. 1
      config/examples/Anet/A8plus/Configuration_adv.h
  16. 3
      config/examples/Anet/E16/Configuration_adv.h
  17. 4
      config/examples/AnimationExample/_Bootscreen.h
  18. 1
      config/examples/AnyCubic/i3/Configuration_adv.h
  19. 1
      config/examples/ArmEd/Configuration_adv.h
  20. 1
      config/examples/BIBO/TouchX/cyclops/Configuration_adv.h
  21. 1
      config/examples/BIBO/TouchX/default/Configuration_adv.h
  22. 1
      config/examples/BQ/Hephestos/Configuration_adv.h
  23. 1
      config/examples/BQ/Hephestos_2/Configuration_adv.h
  24. 1
      config/examples/BQ/WITBOX/Configuration_adv.h
  25. 1
      config/examples/Cartesio/Configuration_adv.h
  26. 1
      config/examples/Creality/CR-10/Configuration_adv.h
  27. 1
      config/examples/Creality/CR-10S/Configuration_adv.h
  28. 1
      config/examples/Creality/CR-10_5S/Configuration_adv.h
  29. 1
      config/examples/Creality/CR-10mini/Configuration_adv.h
  30. 1
      config/examples/Creality/CR-20 Pro/Configuration_adv.h
  31. 1
      config/examples/Creality/CR-20/Configuration_adv.h
  32. 1
      config/examples/Creality/CR-8/Configuration_adv.h
  33. 1
      config/examples/Creality/Ender-2/Configuration_adv.h
  34. 1
      config/examples/Creality/Ender-3/Configuration_adv.h
  35. 1
      config/examples/Creality/Ender-4/Configuration_adv.h
  36. 1
      config/examples/Creality/Ender-5/Configuration_adv.h
  37. 1
      config/examples/Dagoma/Disco Ultimate/Configuration_adv.h
  38. 1
      config/examples/EVNOVO (Artillery)/Sidewinder X1/Configuration_adv.h
  39. 1
      config/examples/Einstart-S/Configuration_adv.h
  40. 1
      config/examples/FYSETC/AIO_II/Configuration_adv.h
  41. 1
      config/examples/FYSETC/Cheetah 1.2/BLTouch/Configuration_adv.h
  42. 1
      config/examples/FYSETC/Cheetah 1.2/base/Configuration_adv.h
  43. 1
      config/examples/FYSETC/Cheetah/BLTouch/Configuration_adv.h
  44. 1
      config/examples/FYSETC/Cheetah/base/Configuration_adv.h
  45. 1
      config/examples/FYSETC/F6_13/Configuration_adv.h
  46. 1
      config/examples/Felix/Configuration_adv.h
  47. 1
      config/examples/FlashForge/CreatorPro/Configuration_adv.h
  48. 1
      config/examples/FolgerTech/i3-2020/Configuration_adv.h
  49. 1
      config/examples/Formbot/Raptor/Configuration_adv.h
  50. 1
      config/examples/Formbot/T_Rex_2+/Configuration_adv.h
  51. 1
      config/examples/Formbot/T_Rex_3/Configuration_adv.h
  52. 1
      config/examples/Geeetech/A10/Configuration_adv.h
  53. 1
      config/examples/Geeetech/A10M/Configuration_adv.h
  54. 1
      config/examples/Geeetech/A20M/Configuration_adv.h
  55. 1
      config/examples/Geeetech/MeCreator2/Configuration_adv.h
  56. 1
      config/examples/Geeetech/Prusa i3 Pro C/Configuration_adv.h
  57. 1
      config/examples/Geeetech/Prusa i3 Pro W/Configuration_adv.h
  58. 1
      config/examples/Infitary/i3-M508/Configuration_adv.h
  59. 2
      config/examples/JGAurora/A1/Configuration.h
  60. 1
      config/examples/JGAurora/A1/Configuration_adv.h
  61. 1
      config/examples/JGAurora/A5/Configuration_adv.h
  62. 2
      config/examples/JGAurora/A5S/Configuration.h
  63. 1
      config/examples/JGAurora/A5S/Configuration_adv.h
  64. 1
      config/examples/MakerParts/Configuration_adv.h
  65. 1
      config/examples/Malyan/M150/Configuration_adv.h
  66. 1
      config/examples/Malyan/M200/Configuration_adv.h
  67. 1
      config/examples/Micromake/C1/enhanced/Configuration_adv.h
  68. 1
      config/examples/Mks/Robin/Configuration_adv.h
  69. 1
      config/examples/Mks/Sbase/Configuration_adv.h
  70. 1
      config/examples/RapideLite/RL200/Configuration_adv.h
  71. 1
      config/examples/RigidBot/Configuration_adv.h
  72. 1
      config/examples/SCARA/Configuration_adv.h
  73. 1
      config/examples/STM32/Black_STM32F407VET6/Configuration_adv.h
  74. 1
      config/examples/Sanguinololu/Configuration_adv.h
  75. 1
      config/examples/Tevo/Michelangelo/Configuration_adv.h
  76. 1
      config/examples/Tevo/Tarantula Pro/Configuration_adv.h
  77. 1
      config/examples/Tevo/Tornado/V1 (MKS Base)/Configuration_adv.h
  78. 1
      config/examples/Tevo/Tornado/V2 (MKS GEN-L)/Configuration_adv.h
  79. 1
      config/examples/TheBorg/Configuration_adv.h
  80. 1
      config/examples/TinyBoy2/Configuration_adv.h
  81. 1
      config/examples/Tronxy/X3A/Configuration_adv.h
  82. 1
      config/examples/Tronxy/X5S-2E/Configuration_adv.h
  83. 1
      config/examples/UltiMachine/Archim1/Configuration_adv.h
  84. 1
      config/examples/UltiMachine/Archim2/Configuration_adv.h
  85. 1
      config/examples/VORONDesign/Configuration_adv.h
  86. 1
      config/examples/Velleman/K8200/Configuration_adv.h
  87. 1
      config/examples/Velleman/K8400/Configuration_adv.h
  88. 1
      config/examples/WASP/PowerWASP/Configuration_adv.h
  89. 1
      config/examples/Wanhao/Duplicator 6/Configuration_adv.h
  90. 1
      config/examples/Wanhao/Duplicator i3 Mini/Configuration_adv.h
  91. 2
      config/examples/delta/Anycubic/Kossel/Configuration.h
  92. 1
      config/examples/delta/Anycubic/Kossel/Configuration_adv.h
  93. 1
      config/examples/delta/Dreammaker/Overlord/Configuration_adv.h
  94. 1
      config/examples/delta/Dreammaker/Overlord_Pro/Configuration_adv.h
  95. 1
      config/examples/delta/FLSUN/auto_calibrate/Configuration_adv.h
  96. 1
      config/examples/delta/FLSUN/kossel/Configuration_adv.h
  97. 1
      config/examples/delta/FLSUN/kossel_mini/Configuration_adv.h
  98. 1
      config/examples/delta/Geeetech/Rostock 301/Configuration_adv.h
  99. 1
      config/examples/delta/MKS/SBASE/Configuration_adv.h
  100. 1
      config/examples/delta/Tevo Little Monster/Configuration_adv.h

1
Marlin/Configuration_adv.h

@ -1135,6 +1135,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

399
Marlin/src/lcd/dogm/dogm_Bootscreen.h

@ -35,7 +35,7 @@
#include "../../../_Bootscreen.h"
#ifndef CUSTOM_BOOTSCREEN_BMP_BYTEWIDTH
#define CUSTOM_BOOTSCREEN_BMP_BYTEWIDTH ((CUSTOM_BOOTSCREEN_BMPWIDTH + 7) / 8)
#define CUSTOM_BOOTSCREEN_BMP_BYTEWIDTH CEILING(CUSTOM_BOOTSCREEN_BMPWIDTH, 8)
#endif
#ifndef CUSTOM_BOOTSCREEN_BMPHEIGHT
#define CUSTOM_BOOTSCREEN_BMPHEIGHT (sizeof(custom_start_bmp) / (CUSTOM_BOOTSCREEN_BMP_BYTEWIDTH))
@ -69,6 +69,142 @@
B00011111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111000
};
#if ENABLED(BOOT_MARLIN_LOGO_ANIMATED)
const unsigned char start_bmp1[] PROGMEM = {
B00011111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,
B01100000,B00000000,B00000000,B00000000,B00000000,B00000001,B11111111,
B01000000,B00000000,B00000000,B00000000,B00000000,B00000000,B11111111,
B10000000,B00000000,B00000000,B00000000,B00000000,B00000000,B01111111,
B10000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00111111,
B10000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00011111,
B10000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00001111,
B10000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000111,
B10000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,
B10000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000001,
B10000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000001,
B10000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000001,
B10000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000001,
B10000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000001,
B10000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000001,
B10000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000001,
B01000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000010,
B01100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000110,
B00011111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111000
};
const unsigned char start_bmp2[] PROGMEM = {
B00011111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,
B01100000,B00000000,B00000000,B00000000,B00000000,B00000001,B11111111,
B01000000,B00000000,B00000000,B00000000,B00000000,B00000000,B11111111,
B10000000,B00000000,B00000000,B00000000,B00000000,B00000000,B01111111,
B10000011,B11001111,B00000000,B00000000,B00000000,B00000000,B00111111,
B10000111,B11111111,B10000000,B00000000,B00000000,B00000000,B00011111,
B10000110,B01111001,B10000000,B00000000,B00000000,B00000000,B00001111,
B10001100,B00110000,B11000000,B00000000,B00000000,B00000000,B00000111,
B10001100,B00110000,B11000000,B00000000,B00000000,B00000000,B00000011,
B10001100,B00110000,B11000000,B00000000,B00000000,B00000000,B00000001,
B10001100,B00110000,B11000000,B00000000,B00000000,B00000000,B00000001,
B10001100,B00110000,B11000000,B00000000,B00000000,B00000000,B00000001,
B10001100,B00110000,B11000000,B00000000,B00000000,B00000000,B00000001,
B10001100,B00110000,B11000000,B00000000,B00000000,B00000000,B00000001,
B10001100,B00110000,B11000000,B00000000,B00000000,B00000000,B00000001,
B10001100,B00110000,B11000000,B00000000,B00000000,B00000000,B00000001,
B01000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000010,
B01100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000110,
B00011111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111000
};
const unsigned char start_bmp3[] PROGMEM = {
B00011111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,
B01100000,B00000000,B00000000,B00000000,B00000000,B00000001,B11111111,
B01000000,B00000000,B00000000,B00000000,B00000000,B00000000,B11111111,
B10000000,B00000000,B00000000,B00000000,B00000000,B00000000,B01111111,
B10000011,B11001111,B00000000,B00000000,B00000000,B00000000,B00111111,
B10000111,B11111111,B10000000,B00000000,B00000000,B00000000,B00011111,
B10000110,B01111001,B10000000,B00000000,B00000000,B00000000,B00001111,
B10001100,B00110000,B11000111,B10000000,B00000000,B00000000,B00000111,
B10001100,B00110000,B11001111,B11000000,B00000000,B00000000,B00000011,
B10001100,B00110000,B11011100,B11100000,B00000000,B00000000,B00000001,
B10001100,B00110000,B11011000,B01100000,B00000000,B00000000,B00000001,
B10001100,B00110000,B11010000,B01100000,B00000000,B00000000,B00000001,
B10001100,B00110000,B11011000,B01100000,B00000000,B00000000,B00000001,
B10001100,B00110000,B11011100,B01100000,B00000000,B00000000,B00000001,
B10001100,B00110000,B11001111,B01110000,B00000000,B00000000,B00000001,
B10001100,B00110000,B11000111,B01110000,B00000000,B00000000,B00000001,
B01000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000010,
B01100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000110,
B00011111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111000
};
const unsigned char start_bmp4[] PROGMEM = {
B00011111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,
B01100000,B00000000,B00000000,B00000000,B00000000,B00000001,B11111111,
B01000000,B00000000,B00000000,B00000000,B00000000,B00000000,B11111111,
B10000000,B00000000,B00000000,B00000000,B00000000,B00000000,B01111111,
B10000011,B11001111,B00000000,B00000000,B00000000,B00000000,B00111111,
B10000111,B11111111,B10000000,B00000000,B00000000,B00000000,B00011111,
B10000110,B01111001,B10000000,B00000000,B00000000,B00000000,B00001111,
B10001100,B00110000,B11000111,B10000011,B10000000,B00000000,B00000111,
B10001100,B00110000,B11001111,B11000111,B11000000,B00000000,B00000011,
B10001100,B00110000,B11011100,B11101100,B11100000,B00000000,B00000001,
B10001100,B00110000,B11011000,B01101100,B01100000,B00000000,B00000001,
B10001100,B00110000,B11010000,B01101100,B00000000,B00000000,B00000001,
B10001100,B00110000,B11011000,B01101100,B00000000,B00000000,B00000001,
B10001100,B00110000,B11011100,B01101100,B00000000,B00000000,B00000001,
B10001100,B00110000,B11001111,B01111100,B00000000,B00000000,B00000001,
B10001100,B00110000,B11000111,B01111100,B00000000,B00000000,B00000001,
B01000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000010,
B01100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000110,
B00011111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111000
};
const unsigned char start_bmp5[] PROGMEM = {
B00011111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,
B01100000,B00000000,B00000000,B00000000,B00000000,B00000001,B11111111,
B01000000,B00000000,B00000000,B00000000,B00000000,B00000000,B11111111,
B10000000,B00000000,B00000000,B00000000,B00000000,B00000000,B01111111,
B10000011,B11001111,B00000000,B00000000,B00001100,B00000000,B00111111,
B10000111,B11111111,B10000000,B00000000,B00001100,B00000000,B00011111,
B10000110,B01111001,B10000000,B00000000,B00001100,B00000000,B00001111,
B10001100,B00110000,B11000111,B10000011,B10001100,B00000000,B00000111,
B10001100,B00110000,B11001111,B11000111,B11001100,B00000000,B00000011,
B10001100,B00110000,B11011100,B11101100,B11101100,B00000000,B00000001,
B10001100,B00110000,B11011000,B01101100,B01101100,B00000000,B00000001,
B10001100,B00110000,B11010000,B01101100,B00001100,B00000000,B00000001,
B10001100,B00110000,B11011000,B01101100,B00001100,B00000000,B00000001,
B10001100,B00110000,B11011100,B01101100,B00001110,B00000000,B00000001,
B10001100,B00110000,B11001111,B01111100,B00000111,B10000000,B00000001,
B10001100,B00110000,B11000111,B01111100,B00000011,B10000000,B00000001,
B01000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000010,
B01100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000110,
B00011111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111000
};
const unsigned char start_bmp6[] PROGMEM = {
B00011111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,
B01100000,B00000000,B00000000,B00000000,B00000000,B00000001,B11111111,
B01000000,B00000000,B00000000,B00000000,B00000000,B00000000,B11111111,
B10000000,B00000000,B00000000,B00000000,B00000000,B00000000,B01111111,
B10000011,B11001111,B00000000,B00000000,B00001100,B00110000,B00111111,
B10000111,B11111111,B10000000,B00000000,B00001100,B00110000,B00011111,
B10000110,B01111001,B10000000,B00000000,B00001100,B00000000,B00001111,
B10001100,B00110000,B11000111,B10000011,B10001100,B00110000,B00000111,
B10001100,B00110000,B11001111,B11000111,B11001100,B00110000,B00000011,
B10001100,B00110000,B11011100,B11101100,B11101100,B00110000,B00000001,
B10001100,B00110000,B11011000,B01101100,B01101100,B00110000,B00000001,
B10001100,B00110000,B11010000,B01101100,B00001100,B00110000,B00000001,
B10001100,B00110000,B11011000,B01101100,B00001100,B00110000,B00000001,
B10001100,B00110000,B11011100,B01101100,B00001110,B00111000,B00000001,
B10001100,B00110000,B11001111,B01111100,B00000111,B10011100,B00000001,
B10001100,B00110000,B11000111,B01111100,B00000011,B10001100,B00000001,
B01000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000010,
B01100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000110,
B00011111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111000
};
#endif
#else
#define START_BMPWIDTH 112
@ -114,10 +250,269 @@
B00000001,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B10000000
};
#if ENABLED(BOOT_MARLIN_LOGO_ANIMATED)
const unsigned char start_bmp1[] PROGMEM = {
B00000001,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,
B00001111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,
B00011110,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000111,B11111111,B11111111,
B00111000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,B11111111,B11111111,
B01110000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000001,B11111111,B11111111,
B01100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B11111111,B11111111,
B01100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B01111111,B11111111,
B11000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00111111,B11111111,
B11000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00011111,B11111111,
B11000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00001111,B11111111,
B11000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000111,B11111111,
B11000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,B11111111,
B11000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000001,B11111111,
B11000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B11111111,
B11000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B01111111,
B11000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00111111,
B11000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00011111,
B11000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00001111,
B11000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000111,
B11000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000111,
B11000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,
B11000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,
B11000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,
B11000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,
B11000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,
B11000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,
B11000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,
B11000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,
B11000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,
B11000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,
B11000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,
B01100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000111,
B01100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000110,
B01110000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00001110,
B00111000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00011100,
B00011110,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B01111000,
B00001111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11110000,
B00000001,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B10000000
};
const unsigned char start_bmp2[] PROGMEM = {
B00000001,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,
B00001111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,
B00011110,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000111,B11111111,B11111111,
B00111000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,B11111111,B11111111,
B01110000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000001,B11111111,B11111111,
B01100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B11111111,B11111111,
B01100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B01111111,B11111111,
B11000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00111111,B11111111,
B11000000,B00001111,B11000000,B11111100,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00011111,B11111111,
B11000000,B00111111,B11100001,B11111111,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00001111,B11111111,
B11000000,B01111111,B11110011,B11111111,B10000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000111,B11111111,
B11000000,B11111111,B11111111,B11111111,B11000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,B11111111,
B11000001,B11111000,B01111111,B10000111,B11100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000001,B11111111,
B11000001,B11110000,B00111111,B00000011,B11100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B11111111,
B11000001,B11100000,B00011110,B00000001,B11100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B01111111,
B11000001,B11100000,B00011110,B00000001,B11100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00111111,
B11000001,B11100000,B00011110,B00000001,B11100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00011111,
B11000001,B11100000,B00011110,B00000001,B11100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00001111,
B11000001,B11100000,B00011110,B00000001,B11100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000111,
B11000001,B11100000,B00011110,B00000001,B11100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000111,
B11000001,B11100000,B00011110,B00000001,B11100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,
B01100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000111,
B01100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000110,
B01110000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00001110,
B00111000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00011100,
B00011110,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B01111000,
B00001111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11110000,
B00000001,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B10000000
};
const unsigned char start_bmp3[] PROGMEM = {
B00000001,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,
B00001111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,
B00011110,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000111,B11111111,B11111111,
B00111000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,B11111111,B11111111,
B01110000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000001,B11111111,B11111111,
B01100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B11111111,B11111111,
B01100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B01111111,B11111111,
B11000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00111111,B11111111,
B11000000,B00001111,B11000000,B11111100,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00011111,B11111111,
B11000000,B00111111,B11100001,B11111111,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00001111,B11111111,
B11000000,B01111111,B11110011,B11111111,B10000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000111,B11111111,
B11000000,B11111111,B11111111,B11111111,B11000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,B11111111,
B11000001,B11111000,B01111111,B10000111,B11100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000001,B11111111,
B11000001,B11110000,B00111111,B00000011,B11100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B11111111,
B11000001,B11100000,B00011110,B00000001,B11100000,B00011111,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B01111111,
B11000001,B11100000,B00011110,B00000001,B11100000,B01111111,B11000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00111111,
B11000001,B11100000,B00011110,B00000001,B11100001,B11111111,B11100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00011111,
B11000001,B11100000,B00011110,B00000001,B11100011,B11111111,B11110000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00001111,
B11000001,B11100000,B00011110,B00000001,B11100011,B11110011,B11111000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000111,
B11000001,B11100000,B00011110,B00000001,B11100111,B11100000,B11111100,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000111,
B11000001,B11100000,B00011110,B00000001,B11100111,B11000000,B01111100,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100111,B10000000,B01111100,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100111,B10000000,B00111100,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100111,B10000000,B00111100,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100111,B10000000,B00111100,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100111,B11000000,B00111100,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100011,B11100000,B00111100,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100011,B11111111,B00111111,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100001,B11111111,B00111111,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100000,B11111111,B00111111,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100000,B01111111,B00111111,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,
B01100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000111,
B01100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000110,
B01110000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00001110,
B00111000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00011100,
B00011110,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B01111000,
B00001111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11110000,
B00000001,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B10000000
};
const unsigned char start_bmp4[] PROGMEM = {
B00000001,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,
B00001111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,
B00011110,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000111,B11111111,B11111111,
B00111000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,B11111111,B11111111,
B01110000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000001,B11111111,B11111111,
B01100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B11111111,B11111111,
B01100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B01111111,B11111111,
B11000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00111111,B11111111,
B11000000,B00001111,B11000000,B11111100,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00011111,B11111111,
B11000000,B00111111,B11100001,B11111111,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00001111,B11111111,
B11000000,B01111111,B11110011,B11111111,B10000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000111,B11111111,
B11000000,B11111111,B11111111,B11111111,B11000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,B11111111,
B11000001,B11111000,B01111111,B10000111,B11100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000001,B11111111,
B11000001,B11110000,B00111111,B00000011,B11100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B11111111,
B11000001,B11100000,B00011110,B00000001,B11100000,B00011111,B00000000,B00000011,B11100000,B00000000,B00000000,B00000000,B00000000,B01111111,
B11000001,B11100000,B00011110,B00000001,B11100000,B01111111,B11000000,B00001111,B11111000,B00000000,B00000000,B00000000,B00000000,B00111111,
B11000001,B11100000,B00011110,B00000001,B11100001,B11111111,B11100000,B00011111,B11111100,B00000000,B00000000,B00000000,B00000000,B00011111,
B11000001,B11100000,B00011110,B00000001,B11100011,B11111111,B11110000,B00111111,B11111110,B00000000,B00000000,B00000000,B00000000,B00001111,
B11000001,B11100000,B00011110,B00000001,B11100011,B11110011,B11111000,B00111111,B00111110,B00000000,B00000000,B00000000,B00000000,B00000111,
B11000001,B11100000,B00011110,B00000001,B11100111,B11100000,B11111100,B01111100,B00011111,B00000000,B00000000,B00000000,B00000000,B00000111,
B11000001,B11100000,B00011110,B00000001,B11100111,B11000000,B01111100,B01111100,B00001111,B00000000,B00000000,B00000000,B00000000,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100111,B10000000,B01111100,B01111000,B00001111,B00000000,B00000000,B00000000,B00000000,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100111,B10000000,B00111100,B01111000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100111,B10000000,B00111100,B01111000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100111,B10000000,B00111100,B01111000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100111,B11000000,B00111100,B01111000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100011,B11100000,B00111100,B01111000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100011,B11111111,B00111111,B11111000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100001,B11111111,B00111111,B11111000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100000,B11111111,B00111111,B11111000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100000,B01111111,B00111111,B11111000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,
B01100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000111,
B01100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000110,
B01110000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00001110,
B00111000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00011100,
B00011110,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B01111000,
B00001111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11110000,
B00000001,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B10000000
};
const unsigned char start_bmp5[] PROGMEM = {
B00000001,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,
B00001111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,
B00011110,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000111,B11111111,B11111111,
B00111000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,B11111111,B11111111,
B01110000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000001,B11111111,B11111111,
B01100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B11111111,B11111111,
B01100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B01111111,B11111111,
B11000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B01111000,B00000000,B00000000,B00111111,B11111111,
B11000000,B00001111,B11000000,B11111100,B00000000,B00000000,B00000000,B00000000,B00000000,B01111000,B00000000,B00000000,B00011111,B11111111,
B11000000,B00111111,B11100001,B11111111,B00000000,B00000000,B00000000,B00000000,B00000000,B01111000,B00000000,B00000000,B00001111,B11111111,
B11000000,B01111111,B11110011,B11111111,B10000000,B00000000,B00000000,B00000000,B00000000,B01111000,B00000000,B00000000,B00000111,B11111111,
B11000000,B11111111,B11111111,B11111111,B11000000,B00000000,B00000000,B00000000,B00000000,B01111000,B00000000,B00000000,B00000011,B11111111,
B11000001,B11111000,B01111111,B10000111,B11100000,B00000000,B00000000,B00000000,B00000000,B01111000,B00000000,B00000000,B00000001,B11111111,
B11000001,B11110000,B00111111,B00000011,B11100000,B00000000,B00000000,B00000000,B00000000,B01111000,B00000000,B00000000,B00000000,B11111111,
B11000001,B11100000,B00011110,B00000001,B11100000,B00011111,B00000000,B00000011,B11100000,B01111000,B00000000,B00000000,B00000000,B01111111,
B11000001,B11100000,B00011110,B00000001,B11100000,B01111111,B11000000,B00001111,B11111000,B01111000,B00000000,B00000000,B00000000,B00111111,
B11000001,B11100000,B00011110,B00000001,B11100001,B11111111,B11100000,B00011111,B11111100,B01111000,B00000000,B00000000,B00000000,B00011111,
B11000001,B11100000,B00011110,B00000001,B11100011,B11111111,B11110000,B00111111,B11111110,B01111000,B00000000,B00000000,B00000000,B00001111,
B11000001,B11100000,B00011110,B00000001,B11100011,B11110011,B11111000,B00111111,B00111110,B01111000,B00000000,B00000000,B00000000,B00000111,
B11000001,B11100000,B00011110,B00000001,B11100111,B11100000,B11111100,B01111100,B00011111,B01111000,B00000000,B00000000,B00000000,B00000111,
B11000001,B11100000,B00011110,B00000001,B11100111,B11000000,B01111100,B01111100,B00001111,B01111000,B00000000,B00000000,B00000000,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100111,B10000000,B01111100,B01111000,B00001111,B01111000,B00000000,B00000000,B00000000,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100111,B10000000,B00111100,B01111000,B00000000,B01111000,B00000000,B00000000,B00000000,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100111,B10000000,B00111100,B01111000,B00000000,B01111000,B00000000,B00000000,B00000000,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100111,B10000000,B00111100,B01111000,B00000000,B01111000,B00000000,B00000000,B00000000,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100111,B11000000,B00111100,B01111000,B00000000,B01111000,B00000000,B00000000,B00000000,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100011,B11100000,B00111100,B01111000,B00000000,B01111100,B00000000,B00000000,B00000000,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100011,B11111111,B00111111,B11111000,B00000000,B01111111,B00000000,B00000000,B00000000,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100001,B11111111,B00111111,B11111000,B00000000,B00111111,B00000000,B00000000,B00000000,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100000,B11111111,B00111111,B11111000,B00000000,B00011111,B00000000,B00000000,B00000000,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100000,B01111111,B00111111,B11111000,B00000000,B00001111,B00000000,B00000000,B00000000,B00000011,
B01100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000111,
B01100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000110,
B01110000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00001110,
B00111000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00011100,
B00011110,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B01111000,
B00001111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11110000,
B00000001,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B10000000
};
const unsigned char start_bmp6[] PROGMEM = {
B00000001,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,
B00001111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,
B00011110,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000111,B11111111,B11111111,
B00111000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,B11111111,B11111111,
B01110000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000001,B11111111,B11111111,
B01100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B11111111,B11111111,
B01100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B01111111,B11111111,
B11000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B01111000,B00000000,B00000000,B00111111,B11111111,
B11000000,B00001111,B11000000,B11111100,B00000000,B00000000,B00000000,B00000000,B00000000,B01111000,B00011000,B00000000,B00011111,B11111111,
B11000000,B00111111,B11100001,B11111111,B00000000,B00000000,B00000000,B00000000,B00000000,B01111000,B00111100,B00000000,B00001111,B11111111,
B11000000,B01111111,B11110011,B11111111,B10000000,B00000000,B00000000,B00000000,B00000000,B01111000,B00111100,B00000000,B00000111,B11111111,
B11000000,B11111111,B11111111,B11111111,B11000000,B00000000,B00000000,B00000000,B00000000,B01111000,B00111100,B00000000,B00000011,B11111111,
B11000001,B11111000,B01111111,B10000111,B11100000,B00000000,B00000000,B00000000,B00000000,B01111000,B00000000,B00000000,B00000001,B11111111,
B11000001,B11110000,B00111111,B00000011,B11100000,B00000000,B00000000,B00000000,B00000000,B01111000,B00000000,B00000000,B00000000,B11111111,
B11000001,B11100000,B00011110,B00000001,B11100000,B00011111,B00000000,B00000011,B11100000,B01111000,B00111100,B00000000,B00000000,B01111111,
B11000001,B11100000,B00011110,B00000001,B11100000,B01111111,B11000000,B00001111,B11111000,B01111000,B00111100,B00000000,B00000000,B00111111,
B11000001,B11100000,B00011110,B00000001,B11100001,B11111111,B11100000,B00011111,B11111100,B01111000,B00111100,B00000000,B00000000,B00011111,
B11000001,B11100000,B00011110,B00000001,B11100011,B11111111,B11110000,B00111111,B11111110,B01111000,B00111100,B00000000,B00000000,B00001111,
B11000001,B11100000,B00011110,B00000001,B11100011,B11110011,B11111000,B00111111,B00111110,B01111000,B00111100,B00000000,B00000000,B00000111,
B11000001,B11100000,B00011110,B00000001,B11100111,B11100000,B11111100,B01111100,B00011111,B01111000,B00111100,B00000000,B00000000,B00000111,
B11000001,B11100000,B00011110,B00000001,B11100111,B11000000,B01111100,B01111100,B00001111,B01111000,B00111100,B00000000,B00000000,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100111,B10000000,B01111100,B01111000,B00001111,B01111000,B00111100,B00000000,B00000000,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100111,B10000000,B00111100,B01111000,B00000000,B01111000,B00111100,B00000000,B00000000,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100111,B10000000,B00111100,B01111000,B00000000,B01111000,B00111100,B00000000,B00000000,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100111,B10000000,B00111100,B01111000,B00000000,B01111000,B00111100,B00000000,B00000000,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100111,B11000000,B00111100,B01111000,B00000000,B01111000,B00111100,B00000000,B00000000,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100011,B11100000,B00111100,B01111000,B00000000,B01111100,B00111100,B00000000,B00000000,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100011,B11111111,B00111111,B11111000,B00000000,B01111111,B10111100,B00000000,B00000000,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100001,B11111111,B00111111,B11111000,B00000000,B00111111,B10111111,B00000000,B00000000,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100000,B11111111,B00111111,B11111000,B00000000,B00011111,B10111111,B00000000,B00000000,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100000,B01111111,B00111111,B11111000,B00000000,B00001111,B10111111,B00000000,B00000000,B00000011,
B01100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000111,
B01100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000110,
B01110000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00001110,
B00111000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00011100,
B00011110,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B01111000,
B00001111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11110000,
B00000001,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B10000000
};
#endif
#endif
#if ENABLED(BOOT_MARLIN_LOGO_ANIMATED)
#ifndef MARLIN_BOOTSCREEN_FRAME_TIME
#define MARLIN_BOOTSCREEN_FRAME_TIME 100 // (ms)
#endif
const unsigned char * const marlin_bootscreen_animation[] PROGMEM = {
start_bmp1, start_bmp2, start_bmp3, start_bmp4, start_bmp5, start_bmp6, start_bmp
};
#endif
#ifndef START_BMP_BYTEWIDTH
#define START_BMP_BYTEWIDTH ((START_BMPWIDTH + 7) / 8)
#define START_BMP_BYTEWIDTH CEILING(START_BMPWIDTH, 8)
#endif
#ifndef START_BMPHEIGHT
#define START_BMPHEIGHT (sizeof(start_bmp) / (START_BMP_BYTEWIDTH))

12
Marlin/src/lcd/dogm/dogm_Statusscreen.h

@ -1220,10 +1220,10 @@
#define STATUS_HOTEND4_WIDTH STATUS_HOTEND3_WIDTH
#endif
#ifndef STATUS_HOTEND5_WIDTH
#define STATUS_HOTEND5_WIDTH STATUS_HOTEND5_WIDTH
#define STATUS_HOTEND5_WIDTH STATUS_HOTEND4_WIDTH
#endif
#ifndef STATUS_HOTEND6_WIDTH
#define STATUS_HOTEND6_WIDTH STATUS_HOTEND6_WIDTH
#define STATUS_HOTEND6_WIDTH STATUS_HOTEND5_WIDTH
#endif
constexpr uint8_t status_hotend_width[HOTENDS] = ARRAY_N(HOTENDS, STATUS_HOTEND1_WIDTH, STATUS_HOTEND2_WIDTH, STATUS_HOTEND3_WIDTH, STATUS_HOTEND4_WIDTH, STATUS_HOTEND5_WIDTH, STATUS_HOTEND6_WIDTH);
@ -1264,10 +1264,10 @@
#define STATUS_HOTEND4_X STATUS_HOTEND3_X + STATUS_HEATERS_XSPACE
#endif
#ifndef STATUS_HOTEND5_X
#define STATUS_HOTEND5_X STATUS_HOTEND5_X + STATUS_HEATERS_XSPACE
#define STATUS_HOTEND5_X STATUS_HOTEND4_X + STATUS_HEATERS_XSPACE
#endif
#ifndef STATUS_HOTEND6_X
#define STATUS_HOTEND6_X STATUS_HOTEND6_X + STATUS_HEATERS_XSPACE
#define STATUS_HOTEND6_X STATUS_HOTEND5_X + STATUS_HEATERS_XSPACE
#endif
#if HOTENDS > 2
@ -1291,10 +1291,10 @@
#define STATUS_HOTEND4_TEXT_X STATUS_HOTEND3_TEXT_X + STATUS_HEATERS_XSPACE
#endif
#ifndef STATUS_HOTEND5_TEXT_X
#define STATUS_HOTEND5_TEXT_X STATUS_HOTEND5_TEXT_X + STATUS_HEATERS_XSPACE
#define STATUS_HOTEND5_TEXT_X STATUS_HOTEND4_TEXT_X + STATUS_HEATERS_XSPACE
#endif
#ifndef STATUS_HOTEND6_TEXT_X
#define STATUS_HOTEND6_TEXT_X STATUS_HOTEND6_TEXT_X + STATUS_HEATERS_XSPACE
#define STATUS_HOTEND6_TEXT_X STATUS_HOTEND5_TEXT_X + STATUS_HEATERS_XSPACE
#endif
constexpr uint8_t status_hotend_text_x[] = ARRAY_N(HOTENDS, STATUS_HOTEND1_TEXT_X, STATUS_HOTEND2_TEXT_X, STATUS_HOTEND3_TEXT_X, STATUS_HOTEND4_TEXT_X, STATUS_HOTEND5_TEXT_X, STATUS_HOTEND6_TEXT_X);
#define STATUS_HOTEND_TEXT_X(N) status_hotend_text_x[N]

37
Marlin/src/lcd/dogm/ultralcd_DOGM.cpp

@ -115,17 +115,14 @@ void MarlinUI::set_font(const MarlinFont font_nr) {
#endif
const u8g_pgm_uint8_t * const bmp =
#if ENABLED(ANIMATED_BOOTSCREEN)
#if ENABLED(CUSTOM_BOOTSCREEN_ANIMATED)
(u8g_pgm_uint8_t*)pgm_read_ptr(&custom_bootscreen_animation[frame])
#else
custom_start_bmp
#endif
;
u8g.drawBitmapP(
left, top,
CEILING(CUSTOM_BOOTSCREEN_BMPWIDTH, 8), CUSTOM_BOOTSCREEN_BMPHEIGHT, bmp
);
u8g.drawBitmapP(left, top, CUSTOM_BOOTSCREEN_BMP_BYTEWIDTH, CUSTOM_BOOTSCREEN_BMPHEIGHT, bmp);
#if ENABLED(CUSTOM_BOOTSCREEN_INVERTED)
if (frame == 0) {
@ -140,7 +137,7 @@ void MarlinUI::set_font(const MarlinFont font_nr) {
// Shows the custom bootscreen, with the u8g loop, animations and delays
void MarlinUI::show_custom_bootscreen() {
#if DISABLED(ANIMATED_BOOTSCREEN)
#if DISABLED(CUSTOM_BOOTSCREEN_ANIMATED)
constexpr millis_t d = 0;
constexpr uint8_t f = 0;
#else
@ -200,13 +197,29 @@ void MarlinUI::set_font(const MarlinFont font_nr) {
NOLESS(offx, 0);
NOLESS(offy, 0);
u8g.drawBitmapP(offx, offy, (START_BMPWIDTH + 7) / 8, START_BMPHEIGHT, start_bmp);
set_font(FONT_MENU);
#ifndef STRING_SPLASH_LINE2
u8g.drawStr(txt_offx_1, txt_base, STRING_SPLASH_LINE1);
auto draw_bootscreen_bmp = [offx, offy, txt_base, txt_offx_1, txt_offx_2](const uint8_t *bitmap) {
u8g.drawBitmapP(offx, offy, START_BMP_BYTEWIDTH, START_BMPHEIGHT, bitmap);
set_font(FONT_MENU);
#ifndef STRING_SPLASH_LINE2
u8g.drawStr(txt_offx_1, txt_base, STRING_SPLASH_LINE1);
#else
u8g.drawStr(txt_offx_1, txt_base - (MENU_FONT_HEIGHT), STRING_SPLASH_LINE1);
u8g.drawStr(txt_offx_2, txt_base, STRING_SPLASH_LINE2);
#endif
};
#if DISABLED(BOOT_MARLIN_LOGO_ANIMATED)
draw_bootscreen_bmp(start_bmp);
#else
u8g.drawStr(txt_offx_1, txt_base - (MENU_FONT_HEIGHT), STRING_SPLASH_LINE1);
u8g.drawStr(txt_offx_2, txt_base, STRING_SPLASH_LINE2);
constexpr millis_t d = MARLIN_BOOTSCREEN_FRAME_TIME;
LOOP_L_N(f, COUNT(marlin_bootscreen_animation)) {
u8g.firstPage();
do {
const u8g_pgm_uint8_t * const bmp = (u8g_pgm_uint8_t*)pgm_read_ptr(&marlin_bootscreen_animation[f]);
draw_bootscreen_bmp(bmp);
} while (u8g.nextPage());
if (d) safe_delay(d);
}
#endif
}

2
buildroot/share/tests/megaatmega2560-tests

@ -54,7 +54,7 @@ opt_set TEMP_SENSOR_3 20
opt_set TEMP_SENSOR_4 1000
opt_set TEMP_SENSOR_BED 1
opt_enable AUTO_BED_LEVELING_UBL RESTORE_LEVELING_AFTER_G28 DEBUG_LEVELING_FEATURE G26_MESH_EDITING ENABLE_LEVELING_FADE_HEIGHT SKEW_CORRECTION \
REPRAP_DISCOUNT_FULL_GRAPHIC_SMART_CONTROLLER LIGHTWEIGHT_UI STATUS_MESSAGE_SCROLLING \
REPRAP_DISCOUNT_FULL_GRAPHIC_SMART_CONTROLLER LIGHTWEIGHT_UI STATUS_MESSAGE_SCROLLING BOOT_MARLIN_LOGO_SMALL BOOT_MARLIN_LOGO_ANIMATED \
SDSUPPORT SDCARD_SORT_ALPHA USB_FLASH_DRIVE_SUPPORT SCROLL_LONG_FILENAMES \
EEPROM_SETTINGS EEPROM_CHITCHAT GCODE_MACROS CUSTOM_USER_MENUS \
MULTI_NOZZLE_DUPLICATION JUNCTION_DEVIATION LIN_ADVANCE QUICK_HOME \

1
config/default/Configuration_adv.h

@ -1135,6 +1135,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/3DFabXYZ/Migbot/Configuration_adv.h

@ -1135,6 +1135,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/AlephObjects/TAZ4/Configuration_adv.h

@ -1135,6 +1135,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Alfawise/U20/Configuration_adv.h

@ -1138,6 +1138,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/AliExpress/UM2pExt/Configuration_adv.h

@ -1135,6 +1135,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Anet/A2/Configuration_adv.h

@ -1135,6 +1135,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Anet/A2plus/Configuration_adv.h

@ -1135,6 +1135,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Anet/A6/Configuration_adv.h

@ -1135,6 +1135,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Anet/A8/Configuration_adv.h

@ -1135,6 +1135,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Anet/A8plus/Configuration_adv.h

@ -1135,6 +1135,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

3
config/examples/Anet/E16/Configuration_adv.h

@ -1134,7 +1134,8 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

4
config/examples/AnimationExample/_Bootscreen.h

@ -25,7 +25,7 @@
* Animated boot screen example
*/
#define ANIMATED_BOOTSCREEN
#define CUSTOM_BOOTSCREEN_ANIMATED
#define CUSTOM_BOOTSCREEN_FRAME_TIME 100 // (ms)
#define CUSTOM_BOOTSCREEN_BMPWIDTH 128
@ -90,7 +90,7 @@ const unsigned char custom_start_bmp[] PROGMEM = {
B00000000,B00000000,B00000000,B00000000,B00001110,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000
};
#if ENABLED(ANIMATED_BOOTSCREEN)
#if ENABLED(CUSTOM_BOOTSCREEN_ANIMATED)
const unsigned char custom_start_bmp1[] PROGMEM = {
B11111001,B11111111,B11111111,B11111111,B11110000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,

1
config/examples/AnyCubic/i3/Configuration_adv.h

@ -1135,6 +1135,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/ArmEd/Configuration_adv.h

@ -1139,6 +1139,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/BIBO/TouchX/cyclops/Configuration_adv.h

@ -1135,6 +1135,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/BIBO/TouchX/default/Configuration_adv.h

@ -1135,6 +1135,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/BQ/Hephestos/Configuration_adv.h

@ -1135,6 +1135,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/BQ/Hephestos_2/Configuration_adv.h

@ -1143,6 +1143,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/BQ/WITBOX/Configuration_adv.h

@ -1135,6 +1135,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Cartesio/Configuration_adv.h

@ -1135,6 +1135,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Creality/CR-10/Configuration_adv.h

@ -1135,6 +1135,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Creality/CR-10S/Configuration_adv.h

@ -1135,6 +1135,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Creality/CR-10_5S/Configuration_adv.h

@ -1135,6 +1135,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Creality/CR-10mini/Configuration_adv.h

@ -1135,6 +1135,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Creality/CR-20 Pro/Configuration_adv.h

@ -1135,6 +1135,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Creality/CR-20/Configuration_adv.h

@ -1135,6 +1135,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Creality/CR-8/Configuration_adv.h

@ -1135,6 +1135,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Creality/Ender-2/Configuration_adv.h

@ -1135,6 +1135,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Creality/Ender-3/Configuration_adv.h

@ -1135,6 +1135,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Creality/Ender-4/Configuration_adv.h

@ -1135,6 +1135,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Creality/Ender-5/Configuration_adv.h

@ -1135,6 +1135,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Dagoma/Disco Ultimate/Configuration_adv.h

@ -1135,6 +1135,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/EVNOVO (Artillery)/Sidewinder X1/Configuration_adv.h

@ -1135,6 +1135,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Einstart-S/Configuration_adv.h

@ -1135,6 +1135,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/FYSETC/AIO_II/Configuration_adv.h

@ -1135,6 +1135,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/FYSETC/Cheetah 1.2/BLTouch/Configuration_adv.h

@ -1135,6 +1135,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/FYSETC/Cheetah 1.2/base/Configuration_adv.h

@ -1134,6 +1134,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/FYSETC/Cheetah/BLTouch/Configuration_adv.h

@ -1134,6 +1134,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/FYSETC/Cheetah/base/Configuration_adv.h

@ -1134,6 +1134,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/FYSETC/F6_13/Configuration_adv.h

@ -1135,6 +1135,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Felix/Configuration_adv.h

@ -1135,6 +1135,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/FlashForge/CreatorPro/Configuration_adv.h

@ -1134,6 +1134,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/FolgerTech/i3-2020/Configuration_adv.h

@ -1135,6 +1135,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Formbot/Raptor/Configuration_adv.h

@ -1135,6 +1135,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Formbot/T_Rex_2+/Configuration_adv.h

@ -1139,6 +1139,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Formbot/T_Rex_3/Configuration_adv.h

@ -1139,6 +1139,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Geeetech/A10/Configuration_adv.h

@ -1135,6 +1135,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Geeetech/A10M/Configuration_adv.h

@ -1135,6 +1135,7 @@
#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Geeetech/A20M/Configuration_adv.h

@ -1135,6 +1135,7 @@
#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Geeetech/MeCreator2/Configuration_adv.h

@ -1135,6 +1135,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Geeetech/Prusa i3 Pro C/Configuration_adv.h

@ -1135,6 +1135,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Geeetech/Prusa i3 Pro W/Configuration_adv.h

@ -1135,6 +1135,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Infitary/i3-M508/Configuration_adv.h

@ -1135,6 +1135,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

2
config/examples/JGAurora/A1/Configuration.h

@ -81,7 +81,7 @@
#define STRING_CONFIG_H_AUTHOR "(Roberto Mariani & Samuel Pinches)" // Who made the changes.
#define SHOW_BOOTSCREEN
#define STRING_SPLASH_LINE1 "JG-A1 v2.0 (29-7-19)" // will be shown during bootup in line 1
#define STRING_SPLASH_LINE2 "JGAuroraForum.com" // will be shown during bootup in line 2
#define STRING_SPLASH_LINE2 "JGAuroraForum.com" // will be shown during bootup in line 2
/**
* *** VENDORS PLEASE READ ***

1
config/examples/JGAurora/A1/Configuration_adv.h

@ -1140,6 +1140,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/JGAurora/A5/Configuration_adv.h

@ -1135,6 +1135,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

2
config/examples/JGAurora/A5S/Configuration.h

@ -81,7 +81,7 @@
#define STRING_CONFIG_H_AUTHOR "(Roberto Mariani & Samuel Pinches)" // Who made the changes.
#define SHOW_BOOTSCREEN
#define STRING_SPLASH_LINE1 "JG-A5S v2.0 (29-7-19)" // will be shown during bootup in line 1
#define STRING_SPLASH_LINE2 "JGAuroraForum.com" // will be shown during bootup in line 2
#define STRING_SPLASH_LINE2 "JGAuroraForum.com" // will be shown during bootup in line 2
/**
* *** VENDORS PLEASE READ ***

1
config/examples/JGAurora/A5S/Configuration_adv.h

@ -1140,6 +1140,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/MakerParts/Configuration_adv.h

@ -1135,6 +1135,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Malyan/M150/Configuration_adv.h

@ -1135,6 +1135,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Malyan/M200/Configuration_adv.h

@ -1135,6 +1135,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Micromake/C1/enhanced/Configuration_adv.h

@ -1135,6 +1135,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Mks/Robin/Configuration_adv.h

@ -1135,6 +1135,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Mks/Sbase/Configuration_adv.h

@ -1136,6 +1136,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/RapideLite/RL200/Configuration_adv.h

@ -1135,6 +1135,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/RigidBot/Configuration_adv.h

@ -1135,6 +1135,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/SCARA/Configuration_adv.h

@ -1135,6 +1135,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/STM32/Black_STM32F407VET6/Configuration_adv.h

@ -1135,6 +1135,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Sanguinololu/Configuration_adv.h

@ -1135,6 +1135,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Tevo/Michelangelo/Configuration_adv.h

@ -1134,6 +1134,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Tevo/Tarantula Pro/Configuration_adv.h

@ -1131,6 +1131,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Tevo/Tornado/V1 (MKS Base)/Configuration_adv.h

@ -1134,6 +1134,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Tevo/Tornado/V2 (MKS GEN-L)/Configuration_adv.h

@ -1134,6 +1134,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/TheBorg/Configuration_adv.h

@ -1135,6 +1135,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/TinyBoy2/Configuration_adv.h

@ -1135,6 +1135,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Tronxy/X3A/Configuration_adv.h

@ -1135,6 +1135,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Tronxy/X5S-2E/Configuration_adv.h

@ -1135,6 +1135,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/UltiMachine/Archim1/Configuration_adv.h

@ -1135,6 +1135,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/UltiMachine/Archim2/Configuration_adv.h

@ -1135,6 +1135,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/VORONDesign/Configuration_adv.h

@ -1135,6 +1135,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Velleman/K8200/Configuration_adv.h

@ -1148,6 +1148,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Velleman/K8400/Configuration_adv.h

@ -1135,6 +1135,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/WASP/PowerWASP/Configuration_adv.h

@ -1135,6 +1135,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Wanhao/Duplicator 6/Configuration_adv.h

@ -1137,6 +1137,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/Wanhao/Duplicator i3 Mini/Configuration_adv.h

@ -1135,6 +1135,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

2
config/examples/delta/Anycubic/Kossel/Configuration.h

@ -91,7 +91,7 @@
#define STRING_CONFIG_H_AUTHOR "@brandstaetter, @grbd" // Who made the changes.
#define SHOW_BOOTSCREEN
#define STRING_SPLASH_LINE1 SHORT_BUILD_VERSION // will be shown during bootup in line 1
#define STRING_SPLASH_LINE2 "Welcome to ANYCUBIC" // will be shown during bootup in line 2
#define STRING_SPLASH_LINE2 "Welcome to ANYCUBIC" // will be shown during bootup in line 2
/**
* *** VENDORS PLEASE READ ***

1
config/examples/delta/Anycubic/Kossel/Configuration_adv.h

@ -1137,6 +1137,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/delta/Dreammaker/Overlord/Configuration_adv.h

@ -1137,6 +1137,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/delta/Dreammaker/Overlord_Pro/Configuration_adv.h

@ -1137,6 +1137,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/delta/FLSUN/auto_calibrate/Configuration_adv.h

@ -1137,6 +1137,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/delta/FLSUN/kossel/Configuration_adv.h

@ -1137,6 +1137,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/delta/FLSUN/kossel_mini/Configuration_adv.h

@ -1137,6 +1137,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/delta/Geeetech/Rostock 301/Configuration_adv.h

@ -1137,6 +1137,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/delta/MKS/SBASE/Configuration_adv.h

@ -1137,6 +1137,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

1
config/examples/delta/Tevo Little Monster/Configuration_adv.h

@ -1137,6 +1137,7 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT

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