Browse Source

Add GFX overlay to UBL mesh edit (#8038)

* Add GFX overlay to UBL mesh edit

Fixed misplaced HAS_TEMP_BED in dogm_bitmaps.h

rename _lcd_babystep_zoffset_overlay to _lcd_zoffset_overlay_gfx and move it out of BABYSTEP_ZPROBE_OFFSET to we can use it for over things. Add this function into UBL mesh edit screen.

update all Configuration.h to add ENABLE_MESH_EDIT_GFX_OVERLAY

* Add Sanity to UBL  insanity

Need to check for DOGLCD  otherwise error out.
pull/1/head
cdedwards 7 years ago
committed by Roxy-3D
parent
commit
6296ab2173
  1. 3
      Marlin/Configuration.h
  2. 1
      Marlin/src/config/default/Configuration.h
  3. 1
      Marlin/src/config/examples/AlephObjects/TAZ4/Configuration.h
  4. 1
      Marlin/src/config/examples/AliExpress/CL-260/Configuration.h
  5. 1
      Marlin/src/config/examples/Anet/A6/Configuration.h
  6. 1
      Marlin/src/config/examples/Anet/A8/Configuration.h
  7. 1
      Marlin/src/config/examples/BQ/Hephestos/Configuration.h
  8. 1
      Marlin/src/config/examples/BQ/Hephestos_2/Configuration.h
  9. 1
      Marlin/src/config/examples/BQ/WITBOX/Configuration.h
  10. 1
      Marlin/src/config/examples/Cartesio/Configuration.h
  11. 1
      Marlin/src/config/examples/Creality/CR-10/Configuration.h
  12. 1
      Marlin/src/config/examples/Felix/Configuration.h
  13. 1
      Marlin/src/config/examples/Felix/DUAL/Configuration.h
  14. 1
      Marlin/src/config/examples/Folger Tech/i3-2020/Configuration.h
  15. 1
      Marlin/src/config/examples/Geeetech/GT2560/Configuration.h
  16. 1
      Marlin/src/config/examples/Geeetech/I3_Pro_X-GT2560/Configuration.h
  17. 1
      Marlin/src/config/examples/Infitary/i3-M508/Configuration.h
  18. 1
      Marlin/src/config/examples/Malyan/M150/Configuration.h
  19. 1
      Marlin/src/config/examples/Micromake/C1/basic/Configuration.h
  20. 1
      Marlin/src/config/examples/Micromake/C1/enhanced/Configuration.h
  21. 1
      Marlin/src/config/examples/Mks/Sbase/Configuration.h
  22. 1
      Marlin/src/config/examples/RepRapWorld/Megatronics/Configuration.h
  23. 1
      Marlin/src/config/examples/RigidBot/Configuration.h
  24. 1
      Marlin/src/config/examples/SCARA/Configuration.h
  25. 1
      Marlin/src/config/examples/Sanguinololu/Configuration.h
  26. 1
      Marlin/src/config/examples/TinyBoy2/Configuration.h
  27. 1
      Marlin/src/config/examples/Velleman/K8200/Configuration.h
  28. 1
      Marlin/src/config/examples/Velleman/K8400/Configuration.h
  29. 1
      Marlin/src/config/examples/Velleman/K8400/Dual-head/Configuration.h
  30. 1
      Marlin/src/config/examples/adafruit/ST7565/Configuration.h
  31. 1
      Marlin/src/config/examples/delta/FLSUN/auto_calibrate/Configuration.h
  32. 1
      Marlin/src/config/examples/delta/FLSUN/kossel_mini/Configuration.h
  33. 1
      Marlin/src/config/examples/delta/generic/Configuration.h
  34. 1
      Marlin/src/config/examples/delta/kossel_mini/Configuration.h
  35. 1
      Marlin/src/config/examples/delta/kossel_pro/Configuration.h
  36. 1
      Marlin/src/config/examples/delta/kossel_xl/Configuration.h
  37. 1
      Marlin/src/config/examples/gCreate/gMax1.5+/Configuration.h
  38. 1
      Marlin/src/config/examples/makibox/Configuration.h
  39. 1
      Marlin/src/config/examples/stm32f103ret6/Configuration.h
  40. 1
      Marlin/src/config/examples/tvrrug/Round2/Configuration.h
  41. 1
      Marlin/src/config/examples/wt150/Configuration.h
  42. 4
      Marlin/src/inc/SanityCheck.h
  43. 174
      Marlin/src/lcd/dogm/dogm_bitmaps.h
  44. 75
      Marlin/src/lcd/ultralcd.cpp

3
Marlin/Configuration.h

@ -854,7 +854,7 @@
* - AUTO_BED_LEVELING_UBL (Unified Bed Leveling)
* A comprehensive bed leveling system combining the features and benefits
* of other systems. UBL also includes integrated Mesh Generation, Mesh
* Validation and Mesh Editing systems.
* Validation and Mesh Editing systems.
*
* - MESH_BED_LEVELING
* Probe a grid manually
@ -875,6 +875,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

1
Marlin/src/config/default/Configuration.h

@ -875,6 +875,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

1
Marlin/src/config/examples/AlephObjects/TAZ4/Configuration.h

@ -895,6 +895,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

1
Marlin/src/config/examples/AliExpress/CL-260/Configuration.h

@ -875,6 +875,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

1
Marlin/src/config/examples/Anet/A6/Configuration.h

@ -994,6 +994,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

1
Marlin/src/config/examples/Anet/A8/Configuration.h

@ -881,6 +881,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

1
Marlin/src/config/examples/BQ/Hephestos/Configuration.h

@ -866,6 +866,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

1
Marlin/src/config/examples/BQ/Hephestos_2/Configuration.h

@ -876,6 +876,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

1
Marlin/src/config/examples/BQ/WITBOX/Configuration.h

@ -866,6 +866,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

1
Marlin/src/config/examples/Cartesio/Configuration.h

@ -874,6 +874,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

1
Marlin/src/config/examples/Creality/CR-10/Configuration.h

@ -885,6 +885,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

1
Marlin/src/config/examples/Felix/Configuration.h

@ -857,6 +857,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

1
Marlin/src/config/examples/Felix/DUAL/Configuration.h

@ -857,6 +857,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

1
Marlin/src/config/examples/Folger Tech/i3-2020/Configuration.h

@ -872,6 +872,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

1
Marlin/src/config/examples/Geeetech/GT2560/Configuration.h

@ -890,6 +890,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

1
Marlin/src/config/examples/Geeetech/I3_Pro_X-GT2560/Configuration.h

@ -875,6 +875,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

1
Marlin/src/config/examples/Infitary/i3-M508/Configuration.h

@ -879,6 +879,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

1
Marlin/src/config/examples/Malyan/M150/Configuration.h

@ -903,6 +903,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

1
Marlin/src/config/examples/Micromake/C1/basic/Configuration.h

@ -879,6 +879,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

1
Marlin/src/config/examples/Micromake/C1/enhanced/Configuration.h

@ -879,6 +879,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

1
Marlin/src/config/examples/Mks/Sbase/Configuration.h

@ -877,6 +877,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

1
Marlin/src/config/examples/RepRapWorld/Megatronics/Configuration.h

@ -875,6 +875,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

1
Marlin/src/config/examples/RigidBot/Configuration.h

@ -873,6 +873,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

1
Marlin/src/config/examples/SCARA/Configuration.h

@ -887,6 +887,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

1
Marlin/src/config/examples/Sanguinololu/Configuration.h

@ -906,6 +906,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

1
Marlin/src/config/examples/TinyBoy2/Configuration.h

@ -931,6 +931,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

1
Marlin/src/config/examples/Velleman/K8200/Configuration.h

@ -905,6 +905,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

1
Marlin/src/config/examples/Velleman/K8400/Configuration.h

@ -875,6 +875,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

1
Marlin/src/config/examples/Velleman/K8400/Dual-head/Configuration.h

@ -875,6 +875,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

1
Marlin/src/config/examples/adafruit/ST7565/Configuration.h

@ -875,6 +875,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

1
Marlin/src/config/examples/delta/FLSUN/auto_calibrate/Configuration.h

@ -999,6 +999,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

1
Marlin/src/config/examples/delta/FLSUN/kossel_mini/Configuration.h

@ -999,6 +999,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

1
Marlin/src/config/examples/delta/generic/Configuration.h

@ -986,6 +986,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

1
Marlin/src/config/examples/delta/kossel_mini/Configuration.h

@ -989,6 +989,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

1
Marlin/src/config/examples/delta/kossel_pro/Configuration.h

@ -989,6 +989,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

1
Marlin/src/config/examples/delta/kossel_xl/Configuration.h

@ -998,6 +998,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

1
Marlin/src/config/examples/gCreate/gMax1.5+/Configuration.h

@ -889,6 +889,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

1
Marlin/src/config/examples/makibox/Configuration.h

@ -878,6 +878,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

1
Marlin/src/config/examples/stm32f103ret6/Configuration.h

@ -862,6 +862,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

1
Marlin/src/config/examples/tvrrug/Round2/Configuration.h

@ -870,6 +870,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

1
Marlin/src/config/examples/wt150/Configuration.h

@ -880,6 +880,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

4
Marlin/src/inc/SanityCheck.h

@ -736,7 +736,9 @@ static_assert(1 >= 0
static_assert(WITHIN(UBL_PROBE_PT_2_Y, MIN_PROBE_Y, MAX_PROBE_Y), "UBL_PROBE_PT_2_Y can't be reached by the Z probe.");
static_assert(WITHIN(UBL_PROBE_PT_3_Y, MIN_PROBE_Y, MAX_PROBE_Y), "UBL_PROBE_PT_3_Y can't be reached by the Z probe.");
#endif
#if ENABLED(ENABLE_MESH_EDIT_GFX_OVERLAY) && !ENABLED(DOGLCD)
#error "ENABLE_MESH_EDIT_GFX_OVERLAY requires a DOGLCD."
#endif
#elif HAS_ABL
/**

174
Marlin/src/lcd/dogm/dogm_bitmaps.h

@ -419,97 +419,95 @@
0x0C, 0x00, 0x00, 0x06, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
#endif // Extruders
#endif // HAS_TEMP_BED
#if ENABLED(BABYSTEP_ZPROBE_GFX_OVERLAY) || ENABLED(ENABLE_MESH_EDIT_GFX_OVERLAY)
const unsigned char cw_bmp[] PROGMEM = { //AVR-GCC, WinAVR
0x07,0xf8,0x00, // 000001111111100000000000
0x0c,0x0c,0x00, // 000011000000110000000000
0x10,0x02,0x00, // 000100000000001000000000
0x20,0x01,0x00, // 001000000000000100000000
0x60,0x01,0x80, // 011000000000000100000000
0x40,0x00,0x80, // 010000000000000010000000
0x40,0x03,0xe0, // 010000000000001111100000
0x40,0x01,0xc0, // 010000000000000111000000
0x40,0x00,0x80, // 010000000000000010000000
0x40,0x00,0x00, // 010000000000000000000000
0x40,0x00,0x00, // 010000000000000000000000
0x60,0x00,0x00, // 011000000000000000000000
0x20,0x00,0x00, // 001000000000000000000000
0x10,0x00,0x00, // 000100000000000000000000
0x0c,0x0c,0x00, // 000011000000110000000000
0x07,0xf8,0x00 // 000001111111100000000000
};
#if ENABLED(BABYSTEP_ZPROBE_GFX_OVERLAY)
const unsigned char cw_bmp[] PROGMEM = { //AVR-GCC, WinAVR
0x07,0xf8,0x00, // 000001111111100000000000
0x0c,0x0c,0x00, // 000011000000110000000000
0x10,0x02,0x00, // 000100000000001000000000
0x20,0x01,0x00, // 001000000000000100000000
0x60,0x01,0x80, // 011000000000000100000000
0x40,0x00,0x80, // 010000000000000010000000
0x40,0x03,0xe0, // 010000000000001111100000
0x40,0x01,0xc0, // 010000000000000111000000
0x40,0x00,0x80, // 010000000000000010000000
0x40,0x00,0x00, // 010000000000000000000000
0x40,0x00,0x00, // 010000000000000000000000
0x60,0x00,0x00, // 011000000000000000000000
0x20,0x00,0x00, // 001000000000000000000000
0x10,0x00,0x00, // 000100000000000000000000
0x0c,0x0c,0x00, // 000011000000110000000000
0x07,0xf8,0x00 // 000001111111100000000000
};
const unsigned char ccw_bmp[] PROGMEM = { //AVR-GCC, WinAVR
0x01,0xfe,0x00, // 000000011111111000000000
0x03,0x03,0x00, // 000000110000001100000000
0x04,0x00,0x80, // 000001000000000010000000
0x08,0x00,0x40, // 000010000000000001000000
0x18,0x00,0x60, // 000110000000000001100000
0x10,0x00,0x20, // 000100000000000000100000
0x7c,0x00,0x20, // 011111000000000000100000
0x38,0x00,0x20, // 001110000000000000100000
0x10,0x00,0x20, // 000100000000000000100000
0x00,0x00,0x20, // 000000000000000000100000
0x00,0x00,0x20, // 000000000000000000100000
0x00,0x00,0x60, // 000000000000000001100000
0x00,0x00,0x40, // 000000000000000001000000
0x00,0x00,0x80, // 000000000000000010000000
0x03,0x03,0x00, // 000000110000001100000000
0x01,0xfe,0x00 // 000000011111111000000000
};
const unsigned char ccw_bmp[] PROGMEM = { //AVR-GCC, WinAVR
0x01,0xfe,0x00, // 000000011111111000000000
0x03,0x03,0x00, // 000000110000001100000000
0x04,0x00,0x80, // 000001000000000010000000
0x08,0x00,0x40, // 000010000000000001000000
0x18,0x00,0x60, // 000110000000000001100000
0x10,0x00,0x20, // 000100000000000000100000
0x7c,0x00,0x20, // 011111000000000000100000
0x38,0x00,0x20, // 001110000000000000100000
0x10,0x00,0x20, // 000100000000000000100000
0x00,0x00,0x20, // 000000000000000000100000
0x00,0x00,0x20, // 000000000000000000100000
0x00,0x00,0x60, // 000000000000000001100000
0x00,0x00,0x40, // 000000000000000001000000
0x00,0x00,0x80, // 000000000000000010000000
0x03,0x03,0x00, // 000000110000001100000000
0x01,0xfe,0x00 // 000000011111111000000000
};
const unsigned char up_arrow_bmp[] PROGMEM = { //AVR-GCC, WinAVR
0x06,0x00, // 000001100000
0x0F,0x00, // 000011110000
0x1F,0x80, // 000111111000
0x3F,0xC0, // 001111111100
0x06,0x00, // 000001100000
0x06,0x00, // 000001100000
0x06,0x00, // 000001100000
0x06,0x00, // 000001100000
0x06,0x00, // 000001100000
0x06,0x00, // 000001100000
0x06,0x00, // 000001100000
0x06,0x00, // 000001100000
0x06,0x00 // 000001100000
};
const unsigned char down_arrow_bmp[] PROGMEM = { //AVR-GCC, WinAVR
0x06,0x00, // 000001100000
0x06,0x00, // 000001100000
0x06,0x00, // 000001100000
0x06,0x00, // 000001100000
0x06,0x00, // 000001100000
0x06,0x00, // 000001100000
0x06,0x00, // 000001100000
0x06,0x00, // 000001100000
0x06,0x00, // 000001100000
0x3F,0xC0, // 001111111100
0x1F,0x80, // 000111111000
0x0F,0x00, // 000011110000
0x06,0x00 // 000001100000
};
const unsigned char up_arrow_bmp[] PROGMEM = { //AVR-GCC, WinAVR
0x06,0x00, // 000001100000
0x0F,0x00, // 000011110000
0x1F,0x80, // 000111111000
0x3F,0xC0, // 001111111100
0x06,0x00, // 000001100000
0x06,0x00, // 000001100000
0x06,0x00, // 000001100000
0x06,0x00, // 000001100000
0x06,0x00, // 000001100000
0x06,0x00, // 000001100000
0x06,0x00, // 000001100000
0x06,0x00, // 000001100000
0x06,0x00 // 000001100000
};
const unsigned char offset_bedline_bmp[] PROGMEM = { //AVR-GCC, WinAVR
0xFF,0xFF,0xFF // 111111111111111111111111
};
const unsigned char down_arrow_bmp[] PROGMEM = { //AVR-GCC, WinAVR
0x06,0x00, // 000001100000
0x06,0x00, // 000001100000
0x06,0x00, // 000001100000
0x06,0x00, // 000001100000
0x06,0x00, // 000001100000
0x06,0x00, // 000001100000
0x06,0x00, // 000001100000
0x06,0x00, // 000001100000
0x06,0x00, // 000001100000
0x3F,0xC0, // 001111111100
0x1F,0x80, // 000111111000
0x0F,0x00, // 000011110000
0x06,0x00 // 000001100000
};
const unsigned char nozzle_bmp[] PROGMEM = { //AVR-GCC, WinAVR
0x7F,0x80, // 0111111110000000
0xFF,0xC0, // 1111111111000000
0xFF,0xC0, // 1111111111000000
0xFF,0xC0, // 1111111111000000
0x7F,0x80, // 0111111110000000
0x7F,0x80, // 0111111110000000
0xFF,0xC0, // 1111111111000000
0xFF,0xC0, // 1111111111000000
0xFF,0xC0, // 1111111111000000
0x3F,0x00, // 0011111100000000
0x1E,0x00, // 0001111000000000
0x0C,0x00 // 0000110000000000
};
#endif // BABYSTEP_ZPROBE_GFX_OVERLAY
const unsigned char offset_bedline_bmp[] PROGMEM = { //AVR-GCC, WinAVR
0xFF,0xFF,0xFF // 111111111111111111111111
};
#endif // HAS_TEMP_BED
const unsigned char nozzle_bmp[] PROGMEM = { //AVR-GCC, WinAVR
0x7F,0x80, // 0111111110000000
0xFF,0xC0, // 1111111111000000
0xFF,0xC0, // 1111111111000000
0xFF,0xC0, // 1111111111000000
0x7F,0x80, // 0111111110000000
0x7F,0x80, // 0111111110000000
0xFF,0xC0, // 1111111111000000
0xFF,0xC0, // 1111111111000000
0xFF,0xC0, // 1111111111000000
0x3F,0x00, // 0011111100000000
0x1E,0x00, // 0001111000000000
0x0C,0x00 // 0000110000000000
};
#endif // BABYSTEP_ZPROBE_GFX_OVERLAY || ENABLE_MESH_EDIT_GFX_OVERLAY

75
Marlin/src/lcd/ultralcd.cpp

@ -1057,47 +1057,47 @@ void kill_screen(const char* lcd_msg) {
void lcd_babystep_y() { lcd_goto_screen(_lcd_babystep_y); babysteps_done = 0; defer_return_to_status = true; }
#endif
#if ENABLED(BABYSTEP_ZPROBE_OFFSET)
#if ENABLED(BABYSTEP_ZPROBE_GFX_OVERLAY)
void _lcd_babystep_zoffset_overlay(const float in_zoffset) {
// Determine whether the user is raising or lowering the nozzle.
int8_t dir = 0;
static float old_zprobe_zoffset = 0;
if (in_zoffset != old_zprobe_zoffset) {
dir = (in_zoffset > old_zprobe_zoffset) ? 1 : -1;
old_zprobe_zoffset = in_zoffset;
}
#if ENABLED(BABYSTEP_ZPROBE_GFX_OVERLAY) || ENABLED(ENABLE_MESH_EDIT_GFX_OVERLAY)
void _lcd_zoffset_overlay_gfx(const float in_zoffset) {
// Determine whether the user is raising or lowering the nozzle.
int8_t dir = 0;
static float old_zprobe_zoffset = 0;
if (in_zoffset != old_zprobe_zoffset) {
dir = (in_zoffset > old_zprobe_zoffset) ? 1 : (in_zoffset == 0) ? 0 : -1;
old_zprobe_zoffset = in_zoffset;
}
#if ENABLED(BABYSTEP_ZPROBE_GFX_REVERSE)
const unsigned char *rot_up = ccw_bmp;
const unsigned char *rot_down = cw_bmp;
#else
const unsigned char *rot_up = cw_bmp;
const unsigned char *rot_down = ccw_bmp;
#endif
#if ENABLED(BABYSTEP_ZPROBE_GFX_REVERSE)
const unsigned char *rot_up = ccw_bmp;
const unsigned char *rot_down = cw_bmp;
#else
const unsigned char *rot_up = cw_bmp;
const unsigned char *rot_down = ccw_bmp;
#endif
#if ENABLED(USE_BIG_EDIT_FONT)
const int left = 0, right = 45, nozzle = 95;
#else
const int left = 5, right = 90, nozzle = 60;
#endif
#if ENABLED(USE_BIG_EDIT_FONT)
const int left = 0, right = 45, nozzle = 95;
#else
const int left = 5, right = 90, nozzle = 60;
#endif
// Draw a representation of the nozzle
if (PAGE_CONTAINS(3, 16)) u8g.drawBitmapP(nozzle + 6, 4 - dir, 2, 12, nozzle_bmp);
if (PAGE_CONTAINS(20, 20)) u8g.drawBitmapP(nozzle + 0, 20, 3, 1, offset_bedline_bmp);
// Draw a representation of the nozzle
if (PAGE_CONTAINS(3, 16)) u8g.drawBitmapP(nozzle + 6, 4 - dir, 2, 12, nozzle_bmp);
if (PAGE_CONTAINS(20, 20)) u8g.drawBitmapP(nozzle + 0, 20, 3, 1, offset_bedline_bmp);
// Draw cw/ccw indicator and up/down arrows.
if (PAGE_CONTAINS(47,62)) {
u8g.drawBitmapP(left + 0, 47, 3, 16, rot_down);
u8g.drawBitmapP(right + 0, 47, 3, 16, rot_up);
u8g.drawBitmapP(right + 20, 48 - dir, 2, 13, up_arrow_bmp);
u8g.drawBitmapP(left + 20, 49 - dir, 2, 13, down_arrow_bmp);
}
// Draw cw/ccw indicator and up/down arrows.
if (PAGE_CONTAINS(47,62)) {
u8g.drawBitmapP(left + 0, 47, 3, 16, rot_down);
u8g.drawBitmapP(right + 0, 47, 3, 16, rot_up);
u8g.drawBitmapP(right + 20, 48 - dir, 2, 13, up_arrow_bmp);
u8g.drawBitmapP(left + 20, 49 - dir, 2, 13, down_arrow_bmp);
}
}
#endif // BABYSTEP_ZPROBE_GFX_OVERLAY || ENABLE_MESH_EDIT_GFX_OVERLAY
#endif // BABYSTEP_ZPROBE_GFX_OVERLAY
#if ENABLED(BABYSTEP_ZPROBE_OFFSET)
void lcd_babystep_zoffset() {
if (lcd_clicked) { return lcd_goto_previous_menu_no_defer(); }
@ -1121,7 +1121,7 @@ void kill_screen(const char* lcd_msg) {
if (lcdDrawUpdate) {
lcd_implementation_drawedit(PSTR(MSG_ZPROBE_ZOFFSET), ftostr43sign(zprobe_zoffset));
#if ENABLED(BABYSTEP_ZPROBE_GFX_OVERLAY)
_lcd_babystep_zoffset_overlay(zprobe_zoffset);
_lcd_zoffset_overlay_gfx(zprobe_zoffset);
#endif
}
}
@ -1158,6 +1158,9 @@ void kill_screen(const char* lcd_msg) {
if (lcdDrawUpdate)
lcd_implementation_drawedit(msg, ftostr43sign(mesh_edit_value));
#if ENABLED(ENABLE_MESH_EDIT_GFX_OVERLAY)
_lcd_zoffset_overlay_gfx(mesh_edit_value);
#endif
}
void _lcd_mesh_edit_NOP() {

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