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Clean up whitespace, trailing space, bad tab conversion, etc.

pull/1/head
Scott Lahteine 8 years ago
parent
commit
622048ffb0
  1. 2
      .travis.yml
  2. 14
      Marlin/ubl.h
  3. 19
      Marlin/ubl_motion.cpp

2
.travis.yml

@ -1,5 +1,5 @@
dist: trusty dist: trusty
sudo: true sudo: true
# #
language: c language: c
# #

14
Marlin/ubl.h

@ -384,18 +384,12 @@
FORCE_INLINE static float fade_scaling_factor_for_z(const float &lz) { return 1.0; } FORCE_INLINE static float fade_scaling_factor_for_z(const float &lz) { return 1.0; }
#endif #endif
FORCE_INLINE static float mesh_index_to_xpos(const uint8_t i) { FORCE_INLINE static float mesh_index_to_xpos(const uint8_t i) {
if (i<GRID_MAX_POINTS_X) return i < GRID_MAX_POINTS_X ? pgm_read_float(&_mesh_index_to_xpos[i]) : UBL_MESH_MIN_X + i * (MESH_X_DIST);
return pgm_read_float(&_mesh_index_to_xpos[i]);
else
return UBL_MESH_MIN_X + i * (MESH_X_DIST);
} }
FORCE_INLINE static float mesh_index_to_ypos(const uint8_t i) { FORCE_INLINE static float mesh_index_to_ypos(const uint8_t i) {
if (i<GRID_MAX_POINTS_Y) return i < GRID_MAX_POINTS_Y ? pgm_read_float(&_mesh_index_to_ypos[i]) : UBL_MESH_MIN_Y + i * (MESH_Y_DIST);
return pgm_read_float(&_mesh_index_to_ypos[i]);
else
return UBL_MESH_MIN_Y + i * (MESH_Y_DIST);
} }
static bool prepare_segmented_line_to(const float ltarget[XYZE], const float &feedrate); static bool prepare_segmented_line_to(const float ltarget[XYZE], const float &feedrate);

19
Marlin/ubl_motion.cpp

@ -176,26 +176,17 @@
const float xratio = (RAW_X_POSITION(end[X_AXIS]) - mesh_index_to_xpos(cell_dest_xi)) * (1.0 / (MESH_X_DIST)); const float xratio = (RAW_X_POSITION(end[X_AXIS]) - mesh_index_to_xpos(cell_dest_xi)) * (1.0 / (MESH_X_DIST));
float z1 = z_values[cell_dest_xi ][cell_dest_yi ] + xratio * float z1 = z_values[cell_dest_xi ][cell_dest_yi ] + xratio *
(z_values[cell_dest_xi + 1][cell_dest_yi ] - z_values[cell_dest_xi][cell_dest_yi ]), (z_values[cell_dest_xi + 1][cell_dest_yi ] - z_values[cell_dest_xi][cell_dest_yi ]),
z2 = z_values[cell_dest_xi ][cell_dest_yi + 1] + xratio * z2 = z_values[cell_dest_xi ][cell_dest_yi + 1] + xratio *
(z_values[cell_dest_xi + 1][cell_dest_yi + 1] - z_values[cell_dest_xi][cell_dest_yi + 1]); (z_values[cell_dest_xi + 1][cell_dest_yi + 1] - z_values[cell_dest_xi][cell_dest_yi + 1]);
if ( cell_dest_xi >= GRID_MAX_POINTS_X-1) { if (cell_dest_xi >= GRID_MAX_POINTS_X - 1) z1 = z2 = 0.0;
z1 = 0.0;
z2 = 0.0;
}
// we are done with the fractional X distance into the cell. Now with the two Z-Heights we have calculated, we // we are done with the fractional X distance into the cell. Now with the two Z-Heights we have calculated, we
// are going to apply the Y-Distance into the cell to interpolate the final Z correction. // are going to apply the Y-Distance into the cell to interpolate the final Z correction.
const float yratio = (RAW_Y_POSITION(end[Y_AXIS]) - mesh_index_to_ypos(cell_dest_yi)) * (1.0 / (MESH_Y_DIST)); const float yratio = (RAW_Y_POSITION(end[Y_AXIS]) - mesh_index_to_ypos(cell_dest_yi)) * (1.0 / (MESH_Y_DIST));
float z0 = cell_dest_yi < GRID_MAX_POINTS_Y - 1 ? z1 + (z2 - z1) * yratio * fade_scaling_factor_for_z(end[Z_AXIS]) : 0.0;
float z0 = z1 + (z2 - z1) * yratio;
if ( cell_dest_yi >= GRID_MAX_POINTS_Y-1)
z0 = 0.0;
z0 *= fade_scaling_factor_for_z(end[Z_AXIS]);
/** /**
* If part of the Mesh is undefined, it will show up as NAN * If part of the Mesh is undefined, it will show up as NAN

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