diff --git a/Marlin/buzzer.h b/Marlin/buzzer.h index c87fe849d7..e967284eaa 100644 --- a/Marlin/buzzer.h +++ b/Marlin/buzzer.h @@ -46,7 +46,7 @@ class Buzzer { private: struct state_t { tone_t tone; - uint32_t timestamp; + uint32_t endtime; } state; protected: @@ -82,7 +82,7 @@ class Buzzer { */ void reset() { this->off(); - this->state.timestamp = 0; + this->state.endtime = 0; } public: @@ -97,7 +97,7 @@ class Buzzer { /** * @brief Add a tone to the queue * @details Adds a tone_t structure to the ring buffer, will block IO if the - * queue is full waiting for one slot to get available. + * queue is full waiting for one slot to get available. * * @param duration Duration of the tone in milliseconds * @param frequency Frequency of the tone in hertz @@ -114,17 +114,17 @@ class Buzzer { /** * @brief Loop function * @details This function should be called at loop, it will take care of - * playing the tones in the queue. + * playing the tones in the queue. */ virtual void tick() { - if (!this->state.timestamp) { + if (!this->state.endtime) { if (this->buffer.isEmpty()) return; this->state.tone = this->buffer.dequeue(); - this->state.timestamp = millis() + this->state.tone.duration; + this->state.endtime = millis() + this->state.tone.duration; if (this->state.tone.frequency > 0) this->on(); } - else if (millis() >= this->state.timestamp) this->reset(); + else if (ELAPSED(millis(), this->state.endtime)) this->reset(); } }; diff --git a/Marlin/ultralcd.cpp b/Marlin/ultralcd.cpp index 198c049210..ae24461fc3 100755 --- a/Marlin/ultralcd.cpp +++ b/Marlin/ultralcd.cpp @@ -2334,12 +2334,14 @@ void kill_screen(const char* lcd_msg) { lcdDrawUpdate = LCDVIEW_CLEAR_CALL_REDRAW; next_button_update_ms = millis() + 500; + // Buzz and wait. The delay is needed for buttons to settle! #if ENABLED(LCD_USE_I2C_BUZZER) lcd.buzz(LCD_FEEDBACK_FREQUENCY_DURATION_MS, LCD_FEEDBACK_FREQUENCY_HZ); + delay(10); #elif PIN_EXISTS(BEEPER) buzzer.tone(LCD_FEEDBACK_FREQUENCY_DURATION_MS, LCD_FEEDBACK_FREQUENCY_HZ); + for (int8_t i = 5; i--;) { buzzer.tick(); delay(2); } #endif - delay(10); // needed for buttons to settle } /**