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🔨 Use first g++ in path for 'native' targets

FB4S_WIFI
Scott Lahteine 3 years ago
parent
commit
6112277f9b
  1. 16
      buildroot/share/PlatformIO/scripts/preprocessor.py
  2. 9
      ini/native.ini

16
buildroot/share/PlatformIO/scripts/preprocessor.py

@ -3,6 +3,7 @@
# #
import subprocess,os,re import subprocess,os,re
nocache = 1
verbose = 0 verbose = 0
def blab(str): def blab(str):
@ -50,7 +51,7 @@ def run_preprocessor(env, fn=None):
# #
def search_compiler(env): def search_compiler(env):
ENV_BUILD_PATH = os.path.join(env.Dictionary('PROJECT_BUILD_DIR'), env['PIOENV']) ENV_BUILD_PATH = os.path.join(env['PROJECT_BUILD_DIR'], env['PIOENV'])
GCC_PATH_CACHE = os.path.join(ENV_BUILD_PATH, ".gcc_path") GCC_PATH_CACHE = os.path.join(ENV_BUILD_PATH, ".gcc_path")
try: try:
@ -60,14 +61,17 @@ def search_compiler(env):
except: except:
pass pass
if os.path.exists(GCC_PATH_CACHE): # Warning: The cached .gcc_path will obscure a newly-installed toolkit
if not nocache and os.path.exists(GCC_PATH_CACHE):
blab("Getting g++ path from cache") blab("Getting g++ path from cache")
with open(GCC_PATH_CACHE, 'r') as f: with open(GCC_PATH_CACHE, 'r') as f:
return f.read() return f.read()
# Find the current platform compiler by searching the $PATH # Find a platform compiler by searching $PATH items
# which will be in a platformio toolchain bin folder # A native target will search all PATH bin folders.
path_regex = re.escape(env['PROJECT_PACKAGES_DIR']) # Others look only within $HOME/.platformio.
path_regex = "" if env.GetProjectOption('platform') == 'native' else re.escape(env['PROJECT_PACKAGES_DIR'])
gcc = "g++" gcc = "g++"
if env['PLATFORM'] == 'win32': if env['PLATFORM'] == 'win32':
path_separator = ';' path_separator = ';'
@ -87,7 +91,7 @@ def search_compiler(env):
# Use entire path to not rely on env PATH # Use entire path to not rely on env PATH
filepath = os.path.sep.join([pathdir, filepath]) filepath = os.path.sep.join([pathdir, filepath])
# Cache the g++ path to no search always # Cache the g++ path to no search always
if os.path.exists(ENV_BUILD_PATH): if not nocache and os.path.exists(ENV_BUILD_PATH):
blab("Caching g++ for current env") blab("Caching g++ for current env")
with open(GCC_PATH_CACHE, 'w+') as f: with open(GCC_PATH_CACHE, 'w+') as f:
f.write(filepath) f.write(filepath)

9
ini/native.ini

@ -63,12 +63,12 @@ build_flags = ${simulator_linux.build_flags} ${simulator_linux.release_flags}
# #
# Simulator for macOS (MacPorts) # Simulator for macOS (MacPorts)
# #
# sudo port install gcc10 gdb glm libsdl2 libsdl2_net freetype # sudo port install gcc11 gdb glm libsdl2 libsdl2_net freetype
# sudo port install ld64 @3_3 +ld64_xcode # sudo port install ld64 @3_3 +ld64_xcode
# #
# cd /opt/local/bin # cd /opt/local/bin
# sudo rm -f gcc g++ cc # sudo rm -f gcc g++ cc
# sudo ln -s gcc-mp-10 gcc ; sudo ln -s g++-mp-10 g++ ; sudo ln -s g++ cc # sudo ln -s gcc-mp-11 gcc ; sudo ln -s g++-mp-11 g++ ; sudo ln -s g++ cc
# This step may be obsolete: # This step may be obsolete:
# sudo port uninstall ld64 ld64-latest # sudo port uninstall ld64 ld64-latest
# #
@ -79,7 +79,6 @@ build_flags = ${simulator_linux.build_flags} ${simulator_linux.release_flags}
# #
[simulator_macos] [simulator_macos]
build_unflags = -lGL build_unflags = -lGL
custom_verbose = 0
build_flags = build_flags =
-I/opt/local/include -I/opt/local/include
-I/opt/local/include/freetype2 -I/opt/local/include/freetype2
@ -93,11 +92,15 @@ build_flags =
extends = env:simulator_linux_debug extends = env:simulator_linux_debug
build_flags = ${env:simulator_linux_debug.build_flags} ${simulator_macos.build_flags} -ggdb -Og -D_THREAD_SAFE build_flags = ${env:simulator_linux_debug.build_flags} ${simulator_macos.build_flags} -ggdb -Og -D_THREAD_SAFE
build_unflags = ${simulator_macos.build_unflags} build_unflags = ${simulator_macos.build_unflags}
custom_verbose = 0
custom_gcc = g++
[env:simulator_macos_release] [env:simulator_macos_release]
extends = env:simulator_linux_release extends = env:simulator_linux_release
build_flags = ${env:simulator_linux_release.build_flags} ${simulator_macos.build_flags} build_flags = ${env:simulator_linux_release.build_flags} ${simulator_macos.build_flags}
build_unflags = ${simulator_macos.build_unflags} build_unflags = ${simulator_macos.build_unflags}
custom_verbose = 0
custom_gcc = g++
# #
# Simulator for Windows 10 # Simulator for Windows 10

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