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🔨 Use first g++ in path for 'native' targets

FB4S_WIFI
Scott Lahteine 2 years ago
parent
commit
6112277f9b
  1. 16
      buildroot/share/PlatformIO/scripts/preprocessor.py
  2. 9
      ini/native.ini

16
buildroot/share/PlatformIO/scripts/preprocessor.py

@ -3,6 +3,7 @@
#
import subprocess,os,re
nocache = 1
verbose = 0
def blab(str):
@ -50,7 +51,7 @@ def run_preprocessor(env, fn=None):
#
def search_compiler(env):
ENV_BUILD_PATH = os.path.join(env.Dictionary('PROJECT_BUILD_DIR'), env['PIOENV'])
ENV_BUILD_PATH = os.path.join(env['PROJECT_BUILD_DIR'], env['PIOENV'])
GCC_PATH_CACHE = os.path.join(ENV_BUILD_PATH, ".gcc_path")
try:
@ -60,14 +61,17 @@ def search_compiler(env):
except:
pass
if os.path.exists(GCC_PATH_CACHE):
# Warning: The cached .gcc_path will obscure a newly-installed toolkit
if not nocache and os.path.exists(GCC_PATH_CACHE):
blab("Getting g++ path from cache")
with open(GCC_PATH_CACHE, 'r') as f:
return f.read()
# Find the current platform compiler by searching the $PATH
# which will be in a platformio toolchain bin folder
path_regex = re.escape(env['PROJECT_PACKAGES_DIR'])
# Find a platform compiler by searching $PATH items
# A native target will search all PATH bin folders.
# Others look only within $HOME/.platformio.
path_regex = "" if env.GetProjectOption('platform') == 'native' else re.escape(env['PROJECT_PACKAGES_DIR'])
gcc = "g++"
if env['PLATFORM'] == 'win32':
path_separator = ';'
@ -87,7 +91,7 @@ def search_compiler(env):
# Use entire path to not rely on env PATH
filepath = os.path.sep.join([pathdir, filepath])
# Cache the g++ path to no search always
if os.path.exists(ENV_BUILD_PATH):
if not nocache and os.path.exists(ENV_BUILD_PATH):
blab("Caching g++ for current env")
with open(GCC_PATH_CACHE, 'w+') as f:
f.write(filepath)

9
ini/native.ini

@ -63,12 +63,12 @@ build_flags = ${simulator_linux.build_flags} ${simulator_linux.release_flags}
#
# Simulator for macOS (MacPorts)
#
# sudo port install gcc10 gdb glm libsdl2 libsdl2_net freetype
# sudo port install gcc11 gdb glm libsdl2 libsdl2_net freetype
# sudo port install ld64 @3_3 +ld64_xcode
#
# cd /opt/local/bin
# sudo rm -f gcc g++ cc
# sudo ln -s gcc-mp-10 gcc ; sudo ln -s g++-mp-10 g++ ; sudo ln -s g++ cc
# sudo ln -s gcc-mp-11 gcc ; sudo ln -s g++-mp-11 g++ ; sudo ln -s g++ cc
# This step may be obsolete:
# sudo port uninstall ld64 ld64-latest
#
@ -79,7 +79,6 @@ build_flags = ${simulator_linux.build_flags} ${simulator_linux.release_flags}
#
[simulator_macos]
build_unflags = -lGL
custom_verbose = 0
build_flags =
-I/opt/local/include
-I/opt/local/include/freetype2
@ -93,11 +92,15 @@ build_flags =
extends = env:simulator_linux_debug
build_flags = ${env:simulator_linux_debug.build_flags} ${simulator_macos.build_flags} -ggdb -Og -D_THREAD_SAFE
build_unflags = ${simulator_macos.build_unflags}
custom_verbose = 0
custom_gcc = g++
[env:simulator_macos_release]
extends = env:simulator_linux_release
build_flags = ${env:simulator_linux_release.build_flags} ${simulator_macos.build_flags}
build_unflags = ${simulator_macos.build_unflags}
custom_verbose = 0
custom_gcc = g++
#
# Simulator for Windows 10

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