From 5f1cd701220f3eaaa1444655f8a67602ca10c8bc Mon Sep 17 00:00:00 2001 From: Dirk Eichel Date: Tue, 19 Mar 2013 20:19:16 +0100 Subject: [PATCH] Add code to lcd_update() for GLCD This code selects between the routines for the GLCD or the char. display. --- Marlin/ultralcd.cpp | 17 ++++++++++++++++- 1 file changed, 16 insertions(+), 1 deletion(-) diff --git a/Marlin/ultralcd.cpp b/Marlin/ultralcd.cpp index 74dc20b91d..b243a32635 100644 --- a/Marlin/ultralcd.cpp +++ b/Marlin/ultralcd.cpp @@ -747,8 +747,23 @@ void lcd_update() if (LCD_CLICKED) timeoutToStatus = millis() + LCD_TIMEOUT_TO_STATUS; #endif//ULTIPANEL - + +#ifdef DOGLCD // Changes due to different driver architecture of the DOGM display + blink++; // Variable for fan animation and alive dot + u8g.firstPage(); + do { + u8g.setFont(u8g_font_6x10_marlin); + u8g.setPrintPos(125,0); + if (blink % 2) u8g.setColorIndex(1); else u8g.setColorIndex(0); // Set color for the alive dot + u8g.drawPixel(127,63); // draw alive dot + u8g.setColorIndex(1); // black on white + (*currentMenu)(); + if (!lcdDrawUpdate) break; // Terminate display update, when nothing new to draw. This must be done before the last dogm.next() + } while( u8g.nextPage() ); +#else (*currentMenu)(); +#endif + #ifdef ULTIPANEL if(timeoutToStatus < millis() && currentMenu != lcd_status_screen) {