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@ -312,6 +312,9 @@ |
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* or if the current Z Height is past the specified 'Fade Height' |
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* or if the current Z Height is past the specified 'Fade Height' |
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*/ |
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*/ |
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FORCE_INLINE float fade_scaling_factor_for_z(float current_z) { |
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FORCE_INLINE float fade_scaling_factor_for_z(float current_z) { |
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#ifndef ENABLE_LEVELING_FADE_HEIGHT // if turned off, just return 0.000 Note that we assume the
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return 0.000; // compiler will do 'Dead Code' elimination so there is no need
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#endif // for an #else clause here.
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if (last_specified_z == current_z) |
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if (last_specified_z == current_z) |
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return fade_scaling_factor_for_current_height; |
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return fade_scaling_factor_for_current_height; |
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@ -328,4 +331,4 @@ |
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extern int ubl_eeprom_start; |
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extern int ubl_eeprom_start; |
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#endif // AUTO_BED_LEVELING_UBL
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#endif // AUTO_BED_LEVELING_UBL
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#endif // UNIFIED_BED_LEVELING_H
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#endif // UNIFIED_BED_LEVELING_H
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