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@ -80,24 +80,26 @@ void plan_arc( |
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// Angle of rotation between position and target from the circle center.
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float angular_travel = ATAN2(rvec.a * rt_Y - rvec.b * rt_X, rvec.a * rt_X + rvec.b * rt_Y); |
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// Make sure angular travel over 180 degrees goes the other way around.
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switch (((angular_travel < 0) << 1) + clockwise) { |
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case 1: angular_travel -= RADIANS(360); break; // Positive but CW? Reverse direction.
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case 2: angular_travel += RADIANS(360); break; // Negative but CCW? Reverse direction.
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} |
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#ifdef MIN_ARC_SEGMENTS |
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uint16_t min_segments = CEIL((MIN_ARC_SEGMENTS) * ABS(angular_travel) / RADIANS(360)); |
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NOLESS(min_segments, 1U); |
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uint16_t min_segments = MIN_ARC_SEGMENTS; |
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#else |
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constexpr uint16_t min_segments = 1; |
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#endif |
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// Make a circle if the angular rotation is 0 and the target is current position
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if (NEAR_ZERO(angular_travel) && NEAR(current_position[p_axis], cart[p_axis]) && NEAR(current_position[q_axis], cart[q_axis])) { |
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angular_travel = RADIANS(360); |
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// Do a full circle if angular rotation is near 0 and the target is current position
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if ((!angular_travel || NEAR_ZERO(angular_travel)) && NEAR(current_position[p_axis], cart[p_axis]) && NEAR(current_position[q_axis], cart[q_axis])) { |
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// Preserve direction for circles
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angular_travel = clockwise ? -RADIANS(360) : RADIANS(360); |
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} |
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else { |
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// Make sure angular travel over 180 degrees goes the other way around.
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switch (((angular_travel < 0) << 1) | clockwise) { |
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case 1: angular_travel -= RADIANS(360); break; // Positive but CW? Reverse direction.
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case 2: angular_travel += RADIANS(360); break; // Negative but CCW? Reverse direction.
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} |
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#ifdef MIN_ARC_SEGMENTS |
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min_segments = MIN_ARC_SEGMENTS; |
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min_segments = CEIL(min_segments * ABS(angular_travel) / RADIANS(360)); |
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NOLESS(min_segments, 1U); |
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#endif |
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} |
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