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Fix UTF8 handling for Color UI (#19708)

vanilla_fb_2.0.x
Victor Oliveira 4 years ago
committed by Scott Lahteine
parent
commit
50410aaeaa
  1. 11
      Marlin/src/lcd/tft/tft_string.cpp
  2. 2
      Marlin/src/lcd/tft/tft_string.h

11
Marlin/src/lcd/tft/tft_string.cpp

@ -116,6 +116,17 @@ void TFT_String::add(uint8_t *string, int8_t index, uint8_t *itemString) {
eol();
}
void TFT_String::add(uint8_t *string) {
wchar_t wchar;
while (*string) {
string = get_utf8_value_cb(string, read_byte, &wchar);
if (wchar > 255) wchar |= 0x0080;
uint8_t ch = uint8_t(wchar & 0x00FF);
add_character(ch);
}
eol();
}
void TFT_String::add_character(uint8_t character) {
if (length < MAX_STRING_LENGTH) {
data[length] = character;

2
Marlin/src/lcd/tft/tft_string.h

@ -85,7 +85,7 @@ class TFT_String {
static void set();
static void add(uint8_t character) { add_character(character); eol(); }
static void add(uint8_t *string) { while (*string) { add_character(*string++); } eol(); }
static void add(uint8_t *string);
static void add(uint8_t *string, int8_t index, uint8_t *itemString = NULL);
static void set(uint8_t *string) { set(); add(string); };
static void set(uint8_t *string, int8_t index, const char *itemString = NULL) { set(); add(string, index, (uint8_t *)itemString); };

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