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Clean up preheat edit items

vanilla_fb_2.0.x
Scott Lahteine 4 years ago
parent
commit
4ace981ba0
  1. 2
      Marlin/src/inc/SanityCheck.h
  2. 29
      Marlin/src/lcd/menu/menu_temperature.cpp

2
Marlin/src/inc/SanityCheck.h

@ -1646,7 +1646,7 @@ static_assert(hbm[Z_AXIS] >= 0, "HOMING_BUMP_MM.Z must be greater than or equal
// Pins are required for heaters
#if ENABLED(HEATER_0_USES_MAX6675) && !PIN_EXISTS(MAX6675_SS)
#error "MAX6675_SS_PIN (required for TEMP_SENSOR_0) not defined for this board."
#elif HOTENDS && !HAS_TEMP_HOTEND
#elif HAS_HOTEND && !HAS_TEMP_HOTEND
#error "TEMP_0_PIN (required for TEMP_SENSOR_0) not defined for this board."
#elif EITHER(HAS_MULTI_HOTEND, HEATERS_PARALLEL) && !HAS_HEATER_1
#error "HEATER_1_PIN not defined for this board."

29
Marlin/src/lcd/menu/menu_temperature.cpp

@ -79,32 +79,35 @@ void Temperature::lcd_preheat(const int16_t e, const int8_t indh, const int8_t i
#if HAS_TEMP_HOTEND || HAS_HEATED_BED
#if HAS_TEMP_HOTEND && HAS_HEATED_BED
#define _PREHEAT_ITEMS(M,E) do{ \
// Indexed "Preheat ABC" and "Heat Bed" items
#define PREHEAT_ITEMS(M,E) do{ \
ACTION_ITEM_N_P(E, msg_preheat_h[M], []{ _preheat_both(M, MenuItemBase::itemIndex); }); \
ACTION_ITEM_N_P(E, msg_preheat_end_e[M], []{ _preheat_end(M, MenuItemBase::itemIndex); }); \
}while(0)
#if HAS_MULTI_HOTEND
#define PREHEAT_ITEMS(M,E) _PREHEAT_ITEMS(M,E)
#endif
#elif HAS_MULTI_HOTEND
// No heated bed, so just indexed "Preheat ABC" items
#define PREHEAT_ITEMS(M,E) ACTION_ITEM_N_P(E, msg_preheat_h[M], []{ _preheat_end(M, MenuItemBase::itemIndex); })
#endif
void menu_preheat_m(const uint8_t m) {
#if HOTENDS == 1
PGM_P msg_preheat[] = ARRAY_N(PREHEAT_COUNT, GET_TEXT(MSG_PREHEAT_1), GET_TEXT(MSG_PREHEAT_2), GET_TEXT(MSG_PREHEAT_3), GET_TEXT(MSG_PREHEAT_4), GET_TEXT(MSG_PREHEAT_5));
PGM_P msg_preheat_end[] = ARRAY_N(PREHEAT_COUNT, GET_TEXT(MSG_PREHEAT_1_END), GET_TEXT(MSG_PREHEAT_2_END), GET_TEXT(MSG_PREHEAT_3_END), GET_TEXT(MSG_PREHEAT_4_END), GET_TEXT(MSG_PREHEAT_5_END));
PGM_P msg_preheat[] = ARRAY_N(PREHEAT_COUNT, GET_TEXT(MSG_PREHEAT_1), GET_TEXT(MSG_PREHEAT_2), GET_TEXT(MSG_PREHEAT_3), GET_TEXT(MSG_PREHEAT_4), GET_TEXT(MSG_PREHEAT_5));
PGM_P msg_preheat_end[] = ARRAY_N(PREHEAT_COUNT, GET_TEXT(MSG_PREHEAT_1_END), GET_TEXT(MSG_PREHEAT_2_END), GET_TEXT(MSG_PREHEAT_3_END), GET_TEXT(MSG_PREHEAT_4_END), GET_TEXT(MSG_PREHEAT_5_END));
#elif HAS_MULTI_HOTEND
PGM_P msg_preheat_all[] = ARRAY_N(PREHEAT_COUNT, GET_TEXT(MSG_PREHEAT_1_ALL), GET_TEXT(MSG_PREHEAT_2_ALL), GET_TEXT(MSG_PREHEAT_3_ALL), GET_TEXT(MSG_PREHEAT_4_ALL), GET_TEXT(MSG_PREHEAT_5_ALL));
PGM_P msg_preheat_all[] = ARRAY_N(PREHEAT_COUNT, GET_TEXT(MSG_PREHEAT_1_ALL), GET_TEXT(MSG_PREHEAT_2_ALL), GET_TEXT(MSG_PREHEAT_3_ALL), GET_TEXT(MSG_PREHEAT_4_ALL), GET_TEXT(MSG_PREHEAT_5_ALL));
#endif
#if HAS_TEMP_HOTEND && HAS_HEATED_BED && HAS_MULTI_HOTEND
PGM_P msg_preheat_end_e[] = ARRAY_N(PREHEAT_COUNT, GET_TEXT(MSG_PREHEAT_1_END_E), GET_TEXT(MSG_PREHEAT_2_END_E), GET_TEXT(MSG_PREHEAT_3_END_E), GET_TEXT(MSG_PREHEAT_4_END_E), GET_TEXT(MSG_PREHEAT_5_END_E));
#endif
PGM_P msg_preheat_end_e[] = ARRAY_N(PREHEAT_COUNT, GET_TEXT(MSG_PREHEAT_1_END_E), GET_TEXT(MSG_PREHEAT_2_END_E), GET_TEXT(MSG_PREHEAT_3_END_E), GET_TEXT(MSG_PREHEAT_4_END_E), GET_TEXT(MSG_PREHEAT_5_END_E));
#if HAS_MULTI_HOTEND
PGM_P msg_preheat_h[] = ARRAY_N(PREHEAT_COUNT, GET_TEXT(MSG_PREHEAT_1_H), GET_TEXT(MSG_PREHEAT_2_H), GET_TEXT(MSG_PREHEAT_3_H), GET_TEXT(MSG_PREHEAT_4_H), GET_TEXT(MSG_PREHEAT_5_H));
PGM_P msg_preheat_h[] = ARRAY_N(PREHEAT_COUNT, GET_TEXT(MSG_PREHEAT_1_H), GET_TEXT(MSG_PREHEAT_2_H), GET_TEXT(MSG_PREHEAT_3_H), GET_TEXT(MSG_PREHEAT_4_H), GET_TEXT(MSG_PREHEAT_5_H));
#endif
MenuItemBase::itemIndex = m;
@ -123,11 +126,7 @@ void Temperature::lcd_preheat(const int16_t e, const int8_t indh, const int8_t i
#elif HAS_MULTI_HOTEND
#if HAS_HEATED_BED
_PREHEAT_ITEMS(MenuItemBase::itemIndex,0);
#endif
LOOP_S_L_N(n, 1, HOTENDS) PREHEAT_ITEMS(MenuItemBase::itemIndex,n);
LOOP_S_L_N(n, 0, HOTENDS) PREHEAT_ITEMS(MenuItemBase::itemIndex, n);
ACTION_ITEM_P(msg_preheat_all[m], []() {
TERN_(HAS_HEATED_BED, _preheat_bed(MenuItemBase::itemIndex));
HOTEND_LOOP() thermalManager.setTargetHotend(ui.material_preset[MenuItemBase::itemIndex].hotend_temp, e);

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