|
|
@ -534,10 +534,10 @@ void Planner::check_axes_activity() { |
|
|
|
if (!ubl.state.active) return; |
|
|
|
#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT) |
|
|
|
// if z_fade_height enabled (nonzero) and raw_z above it, no leveling required
|
|
|
|
if ((planner.z_fade_height) && (planner.z_fade_height <= RAW_Z_POSITION(lz))) return; |
|
|
|
if (planner.z_fade_height && planner.z_fade_height <= RAW_Z_POSITION(lz)) return; |
|
|
|
lz += ubl.state.z_offset + ubl.get_z_correction(lx, ly) * ubl.fade_scaling_factor_for_z(lz); |
|
|
|
#else // no fade
|
|
|
|
lz += ubl.state.z_offset + ubl.get_z_correction(lx,ly); |
|
|
|
lz += ubl.state.z_offset + ubl.get_z_correction(lx, ly); |
|
|
|
#endif // FADE
|
|
|
|
#endif // UBL
|
|
|
|
|
|
|
@ -598,10 +598,10 @@ void Planner::check_axes_activity() { |
|
|
|
|
|
|
|
if (ubl.state.active) { |
|
|
|
|
|
|
|
const float z_physical = RAW_Z_POSITION(logical[Z_AXIS]); |
|
|
|
const float z_ublmesh = ubl.get_z_correction(logical[X_AXIS], logical[Y_AXIS]); |
|
|
|
const float z_virtual = z_physical - ubl.state.z_offset - z_ublmesh; |
|
|
|
float z_logical = LOGICAL_Z_POSITION(z_virtual); |
|
|
|
const float z_physical = RAW_Z_POSITION(logical[Z_AXIS]), |
|
|
|
z_correct = ubl.get_z_correction(logical[X_AXIS], logical[Y_AXIS]), |
|
|
|
z_virtual = z_physical - ubl.state.z_offset - z_correct; |
|
|
|
float z_logical = LOGICAL_Z_POSITION(z_virtual); |
|
|
|
|
|
|
|
#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT) |
|
|
|
|
|
|
@ -614,10 +614,10 @@ void Planner::check_axes_activity() { |
|
|
|
// so L=(P-O-M)/(1-M/H) for L<H
|
|
|
|
|
|
|
|
if (planner.z_fade_height) { |
|
|
|
if (z_logical < planner.z_fade_height ) |
|
|
|
z_logical = z_logical / (1.0 - (z_ublmesh * planner.inverse_z_fade_height)); |
|
|
|
if (z_logical >= planner.z_fade_height) |
|
|
|
z_logical = LOGICAL_Z_POSITION(z_physical - ubl.state.z_offset); |
|
|
|
else |
|
|
|
z_logical /= 1.0 - z_correct * planner.inverse_z_fade_height; |
|
|
|
} |
|
|
|
|
|
|
|
#endif // ENABLE_LEVELING_FADE_HEIGHT
|
|
|
|