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Fix LEVEL_CORNERS_USE_PROBE with BLTOUCH_HS_MODE (#21161)

vanilla_fb_2.0.x
qwewer0 4 years ago
committed by GitHub
parent
commit
45fff07a4c
No known key found for this signature in database GPG Key ID: 4AEE18F83AFDEB23
  1. 6
      Marlin/src/lcd/menu/menu_bed_corners.cpp

6
Marlin/src/lcd/menu/menu_bed_corners.cpp

@ -269,12 +269,13 @@ static inline void _lcd_level_bed_corners_get_next_position() {
do { do {
ui.refresh(LCDVIEW_REDRAW_NOW); ui.refresh(LCDVIEW_REDRAW_NOW);
_lcd_draw_probing(); // update screen with # of good points _lcd_draw_probing(); // update screen with # of good points
do_blocking_move_to_z(current_position.z + LEVEL_CORNERS_Z_HOP); // clearance do_blocking_move_to_z(current_position.z + LEVEL_CORNERS_Z_HOP + TERN0(BLTOUCH_HS_MODE, 7)); // clearance
_lcd_level_bed_corners_get_next_position(); // Select next corner coordinates _lcd_level_bed_corners_get_next_position(); // Select next corner coordinates
current_position -= probe.offset_xy; // Account for probe offsets current_position -= probe.offset_xy; // Account for probe offsets
do_blocking_move_to_xy(current_position); // Goto corner do_blocking_move_to_xy(current_position); // Goto corner
TERN_(BLTOUCH_HS_MODE, bltouch.deploy()); // Deploy in HIGH SPEED MODE
if (!_lcd_level_bed_corners_probe()) { // Probe down to tolerance if (!_lcd_level_bed_corners_probe()) { // Probe down to tolerance
if (_lcd_level_bed_corners_raise()) { // Prompt user to raise bed if needed if (_lcd_level_bed_corners_raise()) { // Prompt user to raise bed if needed
#if ENABLED(LEVEL_CORNERS_VERIFY_RAISED) // Verify #if ENABLED(LEVEL_CORNERS_VERIFY_RAISED) // Verify
@ -295,6 +296,9 @@ static inline void _lcd_level_bed_corners_get_next_position() {
} while (good_points < nr_edge_points); // loop until all points within tolerance } while (good_points < nr_edge_points); // loop until all points within tolerance
TERN_(BLTOUCH_HS_MODE, do_blocking_move_to_z(current_position.z + LEVEL_CORNERS_Z_HOP)); // Do clearance in HIGH SPEED MODE at the very end
TERN_(BLTOUCH_HS_MODE, bltouch.stow()); // Stow in HIGH SPEED MODE at the very end
ui.goto_screen(_lcd_draw_level_prompt); // prompt for bed leveling ui.goto_screen(_lcd_draw_level_prompt); // prompt for bed leveling
ui.set_selection(true); ui.set_selection(true);
} }

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