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Explicitly clear the screen in lcd_goto_screen

pull/1/head
Scott Lahteine 8 years ago
parent
commit
42927530fe
  1. 6
      Marlin/ultralcd.cpp

6
Marlin/ultralcd.cpp

@ -367,22 +367,22 @@ uint8_t lcdDrawUpdate = LCDVIEW_CLEAR_CALL_REDRAW; // Set when the LCD needs to
/** /**
* General function to go directly to a menu * General function to go directly to a menu
* Remembers the previous position
*/ */
static void lcd_goto_screen(screenFunc_t screen, const bool feedback = false, const uint32_t encoder = 0) { static void lcd_goto_screen(screenFunc_t screen, const bool feedback = false, const uint32_t encoder = 0) {
if (currentScreen != screen) { if (currentScreen != screen) {
currentScreen = screen; currentScreen = screen;
lcdDrawUpdate = LCDVIEW_CLEAR_CALL_REDRAW;
encoderPosition = encoder; encoderPosition = encoder;
if (feedback) lcd_quick_feedback();
if (screen == lcd_status_screen) { if (screen == lcd_status_screen) {
defer_return_to_status = false; defer_return_to_status = false;
screen_history_depth = 0; screen_history_depth = 0;
} }
if (feedback) lcd_quick_feedback();
lcd_implementation_clear();
#if ENABLED(LCD_PROGRESS_BAR) #if ENABLED(LCD_PROGRESS_BAR)
// For LCD_PROGRESS_BAR re-initialize custom characters // For LCD_PROGRESS_BAR re-initialize custom characters
lcd_set_custom_characters(screen == lcd_status_screen); lcd_set_custom_characters(screen == lcd_status_screen);
#endif #endif
lcdDrawUpdate = LCDVIEW_CALL_REDRAW_NEXT;
} }
} }

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