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Relocate click ignore code into info screen

pull/1/head
Scott Lahteine 10 years ago
parent
commit
3f54c9ba33
  1. 43
      Marlin/ultralcd.cpp

43
Marlin/ultralcd.cpp

@ -163,6 +163,7 @@ menuFunc_t currentMenu = lcd_status_screen; /* function pointer to the currently
uint32_t lcd_next_update_millis;
uint8_t lcd_status_update_delay;
bool ignore_click = false;
bool wait_for_unclick;
uint8_t lcdDrawUpdate = 2; /* Set to none-zero when the LCD needs to draw, decreased after every draw. Set to 2 in LCD routines so the LCD gets at least 1 full redraw (first redraw is partial) */
//prevMenu and prevEncoderPosition are used to store the previous menu location when editing settings.
@ -191,7 +192,25 @@ static void lcd_status_screen()
}
#ifdef ULTIPANEL
if (lcd_clicked())
bool current_click = LCD_CLICKED;
if (ignore_click) {
if (wait_for_unclick) {
if (!current_click) {
ignore_click = wait_for_unclick = false;
}
else {
current_click = false;
}
}
else if (current_click) {
lcd_quick_feedback();
wait_for_unclick = true;
current_click = false;
}
}
if (current_click)
{
currentMenu = lcd_main_menu;
encoderPosition = 0;
@ -1320,6 +1339,7 @@ void lcd_update()
void lcd_ignore_click(bool b)
{
ignore_click = b;
wait_for_unclick = false;
}
void lcd_setstatus(const char* message)
@ -1451,26 +1471,7 @@ void lcd_buzz(long duration, uint16_t freq)
bool lcd_clicked()
{
static bool wait_for_unclick = false;
bool current_click = LCD_CLICKED;
if (ignore_click) {
if (wait_for_unclick) {
if (!current_click) {
ignore_click = wait_for_unclick = false;
}
else {
current_click = false;
}
}
else if (current_click) {
wait_for_unclick = true;
current_click = false;
lcd_quick_feedback();
}
}
return current_click;
return LCD_CLICKED;
}
#endif//ULTIPANEL

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