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Mesh Editor for FTDI Eve Touch UI (#21381)

vanilla_fb_2.0.x
Marcio T 4 years ago
committed by GitHub
parent
commit
3e7d830f57
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  1. 13
      Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/ftdi_eve_lib/extended/grid_layout.h
  2. 54
      Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/ftdi_eve_lib/extras/adjuster_widget.cpp
  3. 32
      Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/ftdi_eve_lib/extras/adjuster_widget.h
  4. 1
      Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/language/language_en.h
  5. 103
      Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/bed_mesh_screen.cpp
  6. 15
      Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/bed_mesh_screen.h
  7. 8
      Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/leveling_menu.cpp
  8. 20
      Marlin/src/lcd/extui/ui_api.cpp
  9. 1
      Marlin/src/lcd/extui/ui_api.h

13
Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/ftdi_eve_lib/extended/grid_layout.h

@ -87,6 +87,19 @@
cmd.cmd(LINE_WIDTH(16)); \
}
// Routines for subdividing a grid within a box (x,y,w,h)
#define SUB_GRID_W(W) ((W)*w/SUB_COLS)
#define SUB_GRID_H(H) ((H)*h/SUB_ROWS)
#define SUB_GRID_X(X) (SUB_GRID_W((X)-1) + x)
#define SUB_GRID_Y(Y) (SUB_GRID_H((Y)-1) + y)
#define SUB_X(X) (SUB_GRID_X(X) + MARGIN_L)
#define SUB_Y(Y) (SUB_GRID_Y(Y) + MARGIN_T)
#define SUB_W(W) (SUB_GRID_W(W) - MARGIN_L - MARGIN_R)
#define SUB_H(H) (SUB_GRID_H(H) - MARGIN_T - MARGIN_B)
#define SUB_POS(X,Y) SUB_X(X), SUB_Y(Y)
#define SUB_SIZE(W,H) SUB_W(W), SUB_H(H)
namespace FTDI {
#if ENABLED(TOUCH_UI_PORTRAIT)
constexpr uint16_t display_width = Vsize;

54
Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/ftdi_eve_lib/extras/adjuster_widget.cpp

@ -0,0 +1,54 @@
/***********************
* adjuster_widget.cpp *
***********************/
/****************************************************************************
* Written By Marcio Teixeira 2021 - Cocoa Press *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* To view a copy of the GNU General Public License, go to the following *
* location: <https://www.gnu.org/licenses/>. *
****************************************************************************/
#include "../ftdi_eve_lib.h"
#include "../extended/grid_layout.h"
#include "adjuster_widget.h"
#define SUB_COLS 9
#define SUB_ROWS 1
#define VAL_POS SUB_POS(1,1), SUB_SIZE(5,1)
#define INC_POS SUB_POS(6,1), SUB_SIZE(2,1)
#define DEC_POS SUB_POS(8,1), SUB_SIZE(2,1)
void draw_adjuster(CommandProcessor& cmd, int16_t x, int16_t y, int16_t w, int16_t h, uint8_t tag, float value, progmem_str units, int8_t width, uint8_t precision, draw_mode_t what) {
if (what & BACKGROUND)
cmd.tag(0).button(VAL_POS, F(""), FTDI::OPT_FLAT);
if (what & FOREGROUND) {
char str[width + precision + 10 + (units ? strlen_P((const char*) units) : 0)];
if (isnan(value))
strcpy_P(str, PSTR("-"));
else
dtostrf(value, width, precision, str);
if (units) {
strcat_P(str, PSTR(" "));
strcat_P(str, (const char*) units);
}
cmd.tag(0)
.text(VAL_POS, str)
.tag(tag ).button(INC_POS, F("-"))
.tag(tag+1).button(DEC_POS, F("+"));
}
}

32
Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/ftdi_eve_lib/extras/adjuster_widget.h

@ -0,0 +1,32 @@
/*********************
* adjuster_widget.h *
*********************/
/****************************************************************************
* Written By Marcio Teixeira 2021 - Cocoa Press *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* To view a copy of the GNU General Public License, go to the following *
* location: <https://www.gnu.org/licenses/>. *
****************************************************************************/
#pragma once
#include "../extended/screen_types.h"
void draw_adjuster(
CommandProcessor& cmd,
int16_t x, int16_t y, int16_t w, int16_t h,
uint8_t tag,
float value, progmem_str units = nullptr,
int8_t width = 5, uint8_t precision = 1,
draw_mode_t what = BOTH
);

1
Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/language/language_en.h

@ -144,7 +144,6 @@ namespace Language_en {
PROGMEM Language_Str MSG_BED_MAPPING_DONE = u8"Bed mapping finished";
PROGMEM Language_Str MSG_BED_MAPPING_INCOMPLETE = u8"Not all points probed";
PROGMEM Language_Str MSG_LEVELING = u8"Leveling";
PROGMEM Language_Str MSG_SHOW_MESH = u8"Show Bed Mesh";
#if ENABLED(TOUCH_UI_LULZBOT_BIO)
PROGMEM Language_Str MSG_MOVE_TO_HOME = u8"Move to Home";

103
Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/bed_mesh_screen.cpp

@ -25,21 +25,24 @@
#ifdef FTDI_BED_MESH_SCREEN
#include "../ftdi_eve_lib/extras/adjuster_widget.h"
using namespace FTDI;
using namespace Theme;
using namespace ExtUI;
constexpr static BedMeshScreenData &mydata = screen_data.BedMeshScreen;
constexpr static float gaugeThickness = 0.25;
#if ENABLED(TOUCH_UI_PORTRAIT)
#define GRID_COLS 2
#define GRID_COLS 3
#define GRID_ROWS 10
#define MESH_POS BTN_POS(1, 2), BTN_SIZE(2,5)
#define MESSAGE_POS BTN_POS(1, 7), BTN_SIZE(2,1)
#define MESH_POS BTN_POS(1, 2), BTN_SIZE(3,5)
#define MESSAGE_POS BTN_POS(1, 7), BTN_SIZE(3,1)
#define Z_LABEL_POS BTN_POS(1, 8), BTN_SIZE(1,1)
#define Z_VALUE_POS BTN_POS(2, 8), BTN_SIZE(1,1)
#define OKAY_POS BTN_POS(1,10), BTN_SIZE(2,1)
#define Z_VALUE_POS BTN_POS(2, 8), BTN_SIZE(2,1)
#define OKAY_POS BTN_POS(1,10), BTN_SIZE(3,1)
#else
#define GRID_COLS 5
#define GRID_ROWS 5
@ -198,12 +201,12 @@ void BedMeshScreen::drawMesh(int16_t x, int16_t y, int16_t w, int16_t h, ExtUI::
if (opts & USE_HIGHLIGHT) {
const uint8_t tag = mydata.highlightedTag;
uint8_t x, y;
if (tagToPoint(tag, x, y)) {
xy_uint8_t pt;
if (tagToPoint(tag, pt)) {
cmd.cmd(COLOR_A(128))
.cmd(POINT_SIZE(basePointSize * 6))
.cmd(BEGIN(POINTS))
.tag(tag).cmd(VERTEX2F(TRANSFORM(x, y, HEIGHT(x, y))));
.tag(tag).cmd(VERTEX2F(TRANSFORM(pt.x, pt.y, HEIGHT(pt.x, pt.y))));
}
}
cmd.cmd(END());
@ -214,43 +217,68 @@ uint8_t BedMeshScreen::pointToTag(uint8_t x, uint8_t y) {
return y * (GRID_MAX_POINTS_X) + x + 10;
}
bool BedMeshScreen::tagToPoint(uint8_t tag, uint8_t &x, uint8_t &y) {
bool BedMeshScreen::tagToPoint(uint8_t tag, xy_uint8_t &pt) {
if (tag < 10) return false;
x = (tag - 10) % (GRID_MAX_POINTS_X);
y = (tag - 10) / (GRID_MAX_POINTS_X);
pt.x = (tag - 10) % (GRID_MAX_POINTS_X);
pt.y = (tag - 10) / (GRID_MAX_POINTS_X);
return true;
}
void BedMeshScreen::onEntry() {
mydata.highlightedTag = 0;
mydata.zAdjustment = 0;
mydata.count = GRID_MAX_POINTS;
mydata.message = mydata.MSG_NONE;
BaseScreen::onEntry();
}
float BedMeshScreen::getHightlightedValue() {
if (mydata.highlightedTag) {
xy_uint8_t pt;
tagToPoint(mydata.highlightedTag, pt.x, pt.y);
return ExtUI::getMeshPoint(pt);
float BedMeshScreen::getHighlightedValue(bool nanAsZero) {
xy_uint8_t pt;
if (tagToPoint(mydata.highlightedTag, pt)) {
const float val = ExtUI::getMeshPoint(pt);
return (isnan(val) && nanAsZero) ? 0 : val;
}
return NAN;
}
void BedMeshScreen::drawHighlightedPointValue() {
char str[16];
const float val = getHightlightedValue();
const bool isGood = !isnan(val);
if (isGood)
dtostrf(val, 5, 3, str);
else
strcpy_P(str, PSTR("-"));
void BedMeshScreen::setHighlightedValue(float value) {
xy_uint8_t pt;
if (tagToPoint(mydata.highlightedTag, pt))
ExtUI::setMeshPoint(pt, value);
}
void BedMeshScreen::moveToHighlightedValue() {
xy_uint8_t pt;
if (tagToPoint(mydata.highlightedTag, pt))
ExtUI::moveToMeshPoint(pt, gaugeThickness + mydata.zAdjustment);
}
void BedMeshScreen::adjustHighlightedValue(float increment) {
mydata.zAdjustment += increment;
moveToHighlightedValue();
}
void BedMeshScreen::saveAdjustedHighlightedValue() {
if(mydata.zAdjustment) {
BedMeshScreen::setHighlightedValue(BedMeshScreen::getHighlightedValue(true) + mydata.zAdjustment);
mydata.zAdjustment = 0;
}
}
void BedMeshScreen::changeHighlightedValue(uint8_t tag) {
saveAdjustedHighlightedValue();
mydata.highlightedTag = tag;
moveToHighlightedValue();
}
void BedMeshScreen::drawHighlightedPointValue() {
CommandProcessor cmd;
cmd.font(Theme::font_medium)
.colors(normal_btn)
.text(Z_LABEL_POS, GET_TEXT_F(MSG_MESH_EDIT_Z))
.text(Z_VALUE_POS, str)
.colors(action_btn)
.font(font_small);
draw_adjuster(cmd, Z_VALUE_POS, 2, getHighlightedValue(true) + mydata.zAdjustment, GET_TEXT_F(MSG_UNITS_MM), 4, 3);
cmd.colors(action_btn)
.tag(1).button(OKAY_POS, GET_TEXT_F(MSG_BUTTON_OKAY))
.tag(0);
@ -292,19 +320,23 @@ void BedMeshScreen::onRedraw(draw_mode_t what) {
}
}
bool BedMeshScreen::onTouchStart(uint8_t tag) {
mydata.highlightedTag = tag;
return true;
}
bool BedMeshScreen::onTouchEnd(uint8_t tag) {
constexpr float increment = 0.01;
switch (tag) {
case 1:
saveAdjustedHighlightedValue();
injectCommands_P(PSTR("G29 S1"));
GOTO_PREVIOUS();
return true;
case 2: adjustHighlightedValue(-increment); break;
case 3: adjustHighlightedValue( increment); break;
default:
return false;
if (tag >= 10)
changeHighlightedValue(tag);
else
return false;
}
return true;
}
void BedMeshScreen::onMeshUpdate(const int8_t, const int8_t, const float) {
@ -341,4 +373,11 @@ void BedMeshScreen::startMeshProbe() {
injectCommands_P(PSTR(BED_LEVELING_COMMANDS));
}
void BedMeshScreen::showMeshEditor() {
SpinnerDialogBox::enqueueAndWait_P(ExtUI::isMachineHomed() ? F("M420 S1") : F("G28\nM420 S1"));
// After the spinner, go to this screen.
current_screen.forget();
PUSH_SCREEN(BedMeshScreen);
}
#endif // FTDI_BED_MESH_SCREEN

15
Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/bed_mesh_screen.h

@ -32,6 +32,7 @@ struct BedMeshScreenData {
} message;
uint8_t count;
uint8_t highlightedTag;
float zAdjustment;
};
class BedMeshScreen : public BaseScreen, public CachedScreen<BED_MESH_SCREEN_CACHE> {
@ -45,18 +46,22 @@ class BedMeshScreen : public BaseScreen, public CachedScreen<BED_MESH_SCREEN_CAC
};
static uint8_t pointToTag(uint8_t x, uint8_t y);
static bool tagToPoint(uint8_t tag, uint8_t &x, uint8_t &y);
static float getHightlightedValue();
static bool tagToPoint(uint8_t tag, xy_uint8_t &pt);
static float getHighlightedValue(bool nanAsZero);
static void setHighlightedValue(float value);
static void moveToHighlightedValue();
static void adjustHighlightedValue(float increment);
static void saveAdjustedHighlightedValue();
static void changeHighlightedValue(uint8_t tag);
static void drawHighlightedPointValue();
static void drawMesh(int16_t x, int16_t y, int16_t w, int16_t h, ExtUI::bed_mesh_t data, uint8_t opts, float autoscale_max = 0.1);
public:
static void onMeshUpdate(const int8_t x, const int8_t y, const float &val);
static void onMeshUpdate(const int8_t x, const int8_t y, const float val);
static void onMeshUpdate(const int8_t x, const int8_t y, const ExtUI::probe_state_t);
static void onEntry();
static void onRedraw(draw_mode_t);
static bool onTouchStart(uint8_t tag);
static bool onTouchEnd(uint8_t tag);
static void startMeshProbe();
static void showMeshEditor();
};

8
Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/leveling_menu.cpp

@ -39,7 +39,7 @@ using namespace Theme;
#define TITLE_POS BTN_POS(1,1), BTN_SIZE(2,1)
#define LEVEL_AXIS_POS BTN_POS(1,2), BTN_SIZE(2,1)
#define LEVEL_BED_POS BTN_POS(1,3), BTN_SIZE(2,1)
#define SHOW_MESH_POS BTN_POS(1,4), BTN_SIZE(2,1)
#define EDIT_MESH_POS BTN_POS(1,4), BTN_SIZE(2,1)
#define BLTOUCH_TITLE_POS BTN_POS(1,6), BTN_SIZE(2,1)
#define BLTOUCH_RESET_POS BTN_POS(1,7), BTN_SIZE(1,1)
#define BLTOUCH_TEST_POS BTN_POS(2,7), BTN_SIZE(1,1)
@ -50,7 +50,7 @@ using namespace Theme;
#define TITLE_POS BTN_POS(1,1), BTN_SIZE(2,1)
#define LEVEL_AXIS_POS BTN_POS(1,2), BTN_SIZE(2,1)
#define LEVEL_BED_POS BTN_POS(1,3), BTN_SIZE(2,1)
#define SHOW_MESH_POS BTN_POS(1,4), BTN_SIZE(2,1)
#define EDIT_MESH_POS BTN_POS(1,4), BTN_SIZE(2,1)
#define BLTOUCH_TITLE_POS BTN_POS(1,5), BTN_SIZE(2,1)
#define BLTOUCH_RESET_POS BTN_POS(1,6), BTN_SIZE(1,1)
#define BLTOUCH_TEST_POS BTN_POS(2,6), BTN_SIZE(1,1)
@ -79,7 +79,7 @@ void LevelingMenu::onRedraw(draw_mode_t what) {
#endif
.tag(3).button(LEVEL_BED_POS, GET_TEXT_F(MSG_LEVEL_BED))
.enabled(ENABLED(HAS_MESH))
.tag(4).button(SHOW_MESH_POS, GET_TEXT_F(MSG_SHOW_MESH))
.tag(4).button(EDIT_MESH_POS, GET_TEXT_F(MSG_EDIT_MESH))
#if ENABLED(BLTOUCH)
.tag(5).button(BLTOUCH_RESET_POS, GET_TEXT_F(MSG_BLTOUCH_RESET))
.tag(6).button(BLTOUCH_TEST_POS, GET_TEXT_F(MSG_BLTOUCH_SELFTEST))
@ -106,7 +106,7 @@ bool LevelingMenu::onTouchEnd(uint8_t tag) {
#endif
break;
#if ENABLED(AUTO_BED_LEVELING_UBL)
case 4: GOTO_SCREEN(BedMeshScreen); break;
case 4: BedMeshScreen::showMeshEditor(); break;
#endif
#if ENABLED(BLTOUCH)
case 5: injectCommands_P(PSTR("M280 P0 S60")); break;

20
Marlin/src/lcd/extui/ui_api.cpp

@ -825,6 +825,26 @@ namespace ExtUI {
TERN_(ABL_BILINEAR_SUBDIVISION, bed_level_virt_interpolate());
}
}
void moveToMeshPoint(const xy_uint8_t &pos, const float &z) {
#if EITHER(MESH_BED_LEVELING, AUTO_BED_LEVELING_UBL)
const feedRate_t old_feedrate = feedrate_mm_s;
feedrate_mm_s = Z_PROBE_FEEDRATE_FAST;
destination = current_position;
destination[Z_AXIS] = Z_CLEARANCE_BETWEEN_PROBES;
prepare_line_to_destination();
feedrate_mm_s = XY_PROBE_FEEDRATE;
destination[X_AXIS] = MESH_MIN_X + pos.x * MESH_X_DIST;
destination[Y_AXIS] = MESH_MIN_Y + pos.y * MESH_Y_DIST;
prepare_line_to_destination();
feedrate_mm_s = Z_PROBE_FEEDRATE_FAST;
destination[Z_AXIS] = z;
prepare_line_to_destination();
feedrate_mm_s = old_feedrate;
#else
UNUSED(pos);
UNUSED(z);
#endif
}
#endif
#endif

1
Marlin/src/lcd/extui/ui_api.h

@ -162,6 +162,7 @@ namespace ExtUI {
bed_mesh_t& getMeshArray();
float getMeshPoint(const xy_uint8_t &pos);
void setMeshPoint(const xy_uint8_t &pos, const float &zval);
void moveToMeshPoint(const xy_uint8_t &pos, const float &z);
void onMeshLevelingStart();
void onMeshUpdate(const int8_t xpos, const int8_t ypos, const float &zval);
inline void onMeshUpdate(const xy_int8_t &pos, const float &zval) { onMeshUpdate(pos.x, pos.y, zval); }

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