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follow-up the PR #3180

pull/1/head
esenapaj 9 years ago
parent
commit
37eaa1406b
  1. 2
      Marlin/example_configurations/Felix/Configuration.h
  2. 2
      Marlin/example_configurations/Felix/Configuration_DUAL.h
  3. 2
      Marlin/example_configurations/Hephestos/Configuration.h
  4. 2
      Marlin/example_configurations/Hephestos_2/Configuration.h
  5. 2
      Marlin/example_configurations/K8200/Configuration.h
  6. 2
      Marlin/example_configurations/RepRapWorld/Megatronics/Configuration.h
  7. 2
      Marlin/example_configurations/RigidBot/Configuration.h
  8. 2
      Marlin/example_configurations/SCARA/Configuration.h
  9. 2
      Marlin/example_configurations/TAZ4/Configuration.h
  10. 2
      Marlin/example_configurations/WITBOX/Configuration.h
  11. 2
      Marlin/example_configurations/adafruit/ST7565/Configuration.h
  12. 2
      Marlin/example_configurations/delta/biv2.5/Configuration.h
  13. 2
      Marlin/example_configurations/delta/generic/Configuration.h
  14. 2
      Marlin/example_configurations/delta/kossel_mini/Configuration.h
  15. 2
      Marlin/example_configurations/delta/kossel_pro/Configuration.h
  16. 2
      Marlin/example_configurations/delta/kossel_xl/Configuration.h
  17. 2
      Marlin/example_configurations/makibox/Configuration.h
  18. 2
      Marlin/example_configurations/tvrrug/Round2/Configuration.h

2
Marlin/example_configurations/Felix/Configuration.h

@ -657,7 +657,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// @section lcd // @section lcd
// Define your display language below. Replace (en) with your language code and uncomment. // Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test // en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
// See also language.h // See also language.h
//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) //#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)

2
Marlin/example_configurations/Felix/Configuration_DUAL.h

@ -654,7 +654,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// @section lcd // @section lcd
// Define your display language below. Replace (en) with your language code and uncomment. // Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test // en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
// See also language.h // See also language.h
//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) //#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)

2
Marlin/example_configurations/Hephestos/Configuration.h

@ -666,7 +666,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
// @section lcd // @section lcd
// Define your display language below. Replace (en) with your language code and uncomment. // Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test // en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
// See also language.h // See also language.h
//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) //#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)

2
Marlin/example_configurations/Hephestos_2/Configuration.h

@ -669,7 +669,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// @section lcd // @section lcd
// Define your display language below. Replace (en) with your language code and uncomment. // Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test // en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
// See also language.h // See also language.h
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) #define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)

2
Marlin/example_configurations/K8200/Configuration.h

@ -689,7 +689,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// @section lcd // @section lcd
// Define your display language below. Replace (en) with your language code and uncomment. // Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test // en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
// See also language.h // See also language.h
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) #define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)

2
Marlin/example_configurations/RepRapWorld/Megatronics/Configuration.h

@ -674,7 +674,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// @section lcd // @section lcd
// Define your display language below. Replace (en) with your language code and uncomment. // Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test // en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
// See also language.h // See also language.h
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) #define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)

2
Marlin/example_configurations/RigidBot/Configuration.h

@ -669,7 +669,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// @section lcd // @section lcd
// Define your display language below. Replace (en) with your language code and uncomment. // Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test // en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
// See also language.h // See also language.h
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) #define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)

2
Marlin/example_configurations/SCARA/Configuration.h

@ -682,7 +682,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// @section lcd // @section lcd
// Define your display language below. Replace (en) with your language code and uncomment. // Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test // en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
// See also language.h // See also language.h
//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) //#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)

2
Marlin/example_configurations/TAZ4/Configuration.h

@ -694,7 +694,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// @section lcd // @section lcd
// Define your display language below. Replace (en) with your language code and uncomment. // Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test // en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
// See also language.h // See also language.h
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) #define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)

2
Marlin/example_configurations/WITBOX/Configuration.h

@ -666,7 +666,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
// @section lcd // @section lcd
// Define your display language below. Replace (en) with your language code and uncomment. // Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test // en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
// See also language.h // See also language.h
//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) //#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)

2
Marlin/example_configurations/adafruit/ST7565/Configuration.h

@ -674,7 +674,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// @section lcd // @section lcd
// Define your display language below. Replace (en) with your language code and uncomment. // Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test // en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
// See also language.h // See also language.h
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) #define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)

2
Marlin/example_configurations/delta/biv2.5/Configuration.h

@ -796,7 +796,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
// @section lcd // @section lcd
// Define your display language below. Replace (en) with your language code and uncomment. // Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test // en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
// See also language.h // See also language.h
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) #define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)

2
Marlin/example_configurations/delta/generic/Configuration.h

@ -796,7 +796,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
// @section lcd // @section lcd
// Define your display language below. Replace (en) with your language code and uncomment. // Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test // en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
// See also language.h // See also language.h
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) #define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)

2
Marlin/example_configurations/delta/kossel_mini/Configuration.h

@ -800,7 +800,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// @section lcd // @section lcd
// Define your display language below. Replace (en) with your language code and uncomment. // Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test // en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
// See also language.h // See also language.h
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) #define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)

2
Marlin/example_configurations/delta/kossel_pro/Configuration.h

@ -791,7 +791,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// @section lcd // @section lcd
// Define your display language below. Replace (en) with your language code and uncomment. // Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test // en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
// See also language.h // See also language.h
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) #define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)

2
Marlin/example_configurations/delta/kossel_xl/Configuration.h

@ -710,7 +710,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// @section lcd // @section lcd
// Define your display language below. Replace (en) with your language code and uncomment. // Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test // en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
// See also language.h // See also language.h
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) #define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)

2
Marlin/example_configurations/makibox/Configuration.h

@ -677,7 +677,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// @section lcd // @section lcd
// Define your display language below. Replace (en) with your language code and uncomment. // Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test // en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
// See also language.h // See also language.h
//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) //#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)

2
Marlin/example_configurations/tvrrug/Round2/Configuration.h

@ -668,7 +668,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
// @section lcd // @section lcd
// Define your display language below. Replace (en) with your language code and uncomment. // Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test // en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
// See also language.h // See also language.h
//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) //#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)

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