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New Touch UI buttons (#19465)

vanilla_fb_2.0.x
Marcio T 4 years ago
committed by GitHub
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commit
362145f608
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  1. 43
      Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/leveling_menu.cpp
  2. 15
      Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/tune_menu.cpp

43
Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/leveling_menu.cpp

@ -35,27 +35,29 @@ using namespace ExtUI;
using namespace Theme;
#ifdef TOUCH_UI_PORTRAIT
#define GRID_ROWS 9
#define GRID_ROWS 10
#define GRID_COLS 2
#define TITLE_POS BTN_POS(1,1), BTN_SIZE(2,1)
#define LEVEL_BED_POS BTN_POS(1,2), BTN_SIZE(2,1)
#define LEVEL_AXIS_POS BTN_POS(1,3), BTN_SIZE(2,1)
#define SHOW_MESH_POS BTN_POS(1,4), BTN_SIZE(2,1)
#define BLTOUCH_TITLE_POS BTN_POS(1,6), BTN_SIZE(2,1)
#define BLTOUCH_RESET_POS BTN_POS(1,7), BTN_SIZE(1,1)
#define BLTOUCH_TEST_POS BTN_POS(2,7), BTN_SIZE(1,1)
#define BACK_POS BTN_POS(1,9), BTN_SIZE(2,1)
#define Z_AUTO_ALIGN_POS BTN_POS(1,4), BTN_SIZE(2,1)
#define SHOW_MESH_POS BTN_POS(1,5), BTN_SIZE(2,1)
#define BLTOUCH_TITLE_POS BTN_POS(1,7), BTN_SIZE(2,1)
#define BLTOUCH_RESET_POS BTN_POS(1,8), BTN_SIZE(1,1)
#define BLTOUCH_TEST_POS BTN_POS(2,8), BTN_SIZE(1,1)
#define BACK_POS BTN_POS(1,10), BTN_SIZE(2,1)
#else
#define GRID_ROWS 7
#define GRID_ROWS 8
#define GRID_COLS 2
#define TITLE_POS BTN_POS(1,1), BTN_SIZE(2,1)
#define LEVEL_BED_POS BTN_POS(1,2), BTN_SIZE(2,1)
#define LEVEL_AXIS_POS BTN_POS(1,3), BTN_SIZE(2,1)
#define SHOW_MESH_POS BTN_POS(1,4), BTN_SIZE(2,1)
#define BLTOUCH_TITLE_POS BTN_POS(1,5), BTN_SIZE(2,1)
#define BLTOUCH_RESET_POS BTN_POS(1,6), BTN_SIZE(1,1)
#define BLTOUCH_TEST_POS BTN_POS(2,6), BTN_SIZE(1,1)
#define BACK_POS BTN_POS(1,7), BTN_SIZE(2,1)
#define Z_AUTO_ALIGN_POS BTN_POS(1,4), BTN_SIZE(2,1)
#define SHOW_MESH_POS BTN_POS(1,5), BTN_SIZE(2,1)
#define BLTOUCH_TITLE_POS BTN_POS(1,6), BTN_SIZE(2,1)
#define BLTOUCH_RESET_POS BTN_POS(1,7), BTN_SIZE(1,1)
#define BLTOUCH_TEST_POS BTN_POS(2,7), BTN_SIZE(1,1)
#define BACK_POS BTN_POS(1,8), BTN_SIZE(2,1)
#endif
void LevelingMenu::onRedraw(draw_mode_t what) {
@ -78,12 +80,14 @@ void LevelingMenu::onRedraw(draw_mode_t what) {
#endif
)
.tag(3).button(LEVEL_AXIS_POS, GET_TEXT_F(MSG_AUTOLEVEL_X_AXIS))
.enabled(ENABLED(Z_STEPPER_AUTO_ALIGN))
.tag(4).button(Z_AUTO_ALIGN_POS, GET_TEXT_F(MSG_AUTO_Z_ALIGN))
.enabled(ENABLED(HAS_MESH))
.tag(4).button(SHOW_MESH_POS, GET_TEXT_F(MSG_SHOW_MESH));
.tag(5).button(SHOW_MESH_POS, GET_TEXT_F(MSG_SHOW_MESH));
#if ENABLED(BLTOUCH)
cmd.text(BLTOUCH_TITLE_POS, GET_TEXT_F(MSG_BLTOUCH))
.tag(5).button(BLTOUCH_RESET_POS, GET_TEXT_F(MSG_BLTOUCH_RESET))
.tag(6).button(BLTOUCH_TEST_POS, GET_TEXT_F(MSG_BLTOUCH_SELFTEST));
.tag(6).button(BLTOUCH_RESET_POS, GET_TEXT_F(MSG_BLTOUCH_RESET))
.tag(7).button(BLTOUCH_TEST_POS, GET_TEXT_F(MSG_BLTOUCH_SELFTEST));
#endif
cmd.colors(action_btn)
.tag(1).button(BACK_POS, GET_TEXT_F(MSG_BACK));
@ -103,12 +107,15 @@ bool LevelingMenu::onTouchEnd(uint8_t tag) {
#ifdef AXIS_LEVELING_COMMANDS
case 3: SpinnerDialogBox::enqueueAndWait_P(F(AXIS_LEVELING_COMMANDS)); break;
#endif
#if ENABLED(Z_STEPPER_AUTO_ALIGN)
case 4: SpinnerDialogBox::enqueueAndWait_P(F("G34")); break;
#endif
#if HAS_MESH
case 4: GOTO_SCREEN(BedMeshScreen); break;
case 5: GOTO_SCREEN(BedMeshScreen); break;
#endif
#if ENABLED(BLTOUCH)
case 5: injectCommands_P(PSTR("M280 P0 S60")); break;
case 6: SpinnerDialogBox::enqueueAndWait_P(F("M280 P0 S90\nG4 P100\nM280 P0 S120")); break;
case 6: injectCommands_P(PSTR("M280 P0 S60")); break;
case 7: SpinnerDialogBox::enqueueAndWait_P(F("M280 P0 S90\nG4 P100\nM280 P0 S120")); break;
#endif
default: return false;
}

15
Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/tune_menu.cpp

@ -37,7 +37,7 @@ void TuneMenu::onRedraw(draw_mode_t what) {
}
#ifdef TOUCH_UI_PORTRAIT
#define GRID_ROWS 8
#define GRID_ROWS 9
#define GRID_COLS 2
#define TEMPERATURE_POS BTN_POS(1,1), BTN_SIZE(2,1)
#define FIL_CHANGE_POS BTN_POS(1,2), BTN_SIZE(2,1)
@ -46,9 +46,10 @@ void TuneMenu::onRedraw(draw_mode_t what) {
#define SPEED_POS BTN_POS(1,5), BTN_SIZE(2,1)
#define PAUSE_POS BTN_POS(1,6), BTN_SIZE(2,1)
#define STOP_POS BTN_POS(1,7), BTN_SIZE(2,1)
#define BACK_POS BTN_POS(1,8), BTN_SIZE(2,1)
#define CASE_LIGHT_POS BTN_POS(1,8), BTN_SIZE(2,1)
#define BACK_POS BTN_POS(1,9), BTN_SIZE(2,1)
#else
#define GRID_ROWS 4
#define GRID_ROWS 5
#define GRID_COLS 2
#define TEMPERATURE_POS BTN_POS(1,1), BTN_SIZE(1,1)
#define NUDGE_NOZ_POS BTN_POS(2,1), BTN_SIZE(1,1)
@ -57,7 +58,8 @@ void TuneMenu::onRedraw(draw_mode_t what) {
#define PAUSE_POS BTN_POS(1,3), BTN_SIZE(1,1)
#define STOP_POS BTN_POS(2,3), BTN_SIZE(1,1)
#define FILAMENT_POS BTN_POS(1,4), BTN_SIZE(1,1)
#define BACK_POS BTN_POS(2,4), BTN_SIZE(1,1)
#define CASE_LIGHT_POS BTN_POS(2,4), BTN_SIZE(1,1)
#define BACK_POS BTN_POS(1,5), BTN_SIZE(2,1)
#endif
if (what & FOREGROUND) {
@ -79,6 +81,8 @@ void TuneMenu::onRedraw(draw_mode_t what) {
.button( PAUSE_POS, isPrintingFromMediaPaused() ? GET_TEXT_F(MSG_RESUME_PRINT) : GET_TEXT_F(MSG_PAUSE_PRINT))
.enabled(TERN0(SDSUPPORT, isPrintingFromMedia()))
.tag(8).button( STOP_POS, GET_TEXT_F(MSG_STOP_PRINT))
.enabled(ENABLED(CASE_LIGHT_ENABLE))
.tag(10).button( CASE_LIGHT_POS, GET_TEXT_F(MSG_CASE_LIGHT))
.tag(1).colors(action_btn)
.button( BACK_POS, GET_TEXT_F(MSG_BACK));
}
@ -111,6 +115,9 @@ bool TuneMenu::onTouchEnd(uint8_t tag) {
#if EITHER(LIN_ADVANCE, FILAMENT_RUNOUT_SENSOR)
case 9: GOTO_SCREEN(FilamentMenu); break;
#endif
#if ENABLED(CASE_LIGHT_ENABLE)
case 10: GOTO_SCREEN(CaseLightScreen); break;
#endif
default:
return false;
}

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