diff --git a/Marlin/G26_Mesh_Validation_Tool.cpp b/Marlin/G26_Mesh_Validation_Tool.cpp index 6f22afeaa8..fc07275c13 100644 --- a/Marlin/G26_Mesh_Validation_Tool.cpp +++ b/Marlin/G26_Mesh_Validation_Tool.cpp @@ -156,7 +156,7 @@ // won't leave us in a bad state. float valid_trig_angle(float); - mesh_index_pair find_closest_circle_to_print(float, float); + mesh_index_pair find_closest_circle_to_print(const float&, const float&); static float extrusion_multiplier = EXTRUSION_MULTIPLIER, retraction_multiplier = RETRACTION_MULTIPLIER, @@ -391,8 +391,8 @@ return d; } - mesh_index_pair find_closest_circle_to_print( float X, float Y) { - float f, mx, my, dx, dy, closest = 99999.99; + mesh_index_pair find_closest_circle_to_print(const float &X, const float &Y) { + float closest = 99999.99; mesh_index_pair return_val; return_val.x_index = return_val.y_index = -1; @@ -400,28 +400,27 @@ for (uint8_t i = 0; i < UBL_MESH_NUM_X_POINTS; i++) { for (uint8_t j = 0; j < UBL_MESH_NUM_Y_POINTS; j++) { if (!is_bit_set(circle_flags, i, j)) { - mx = ubl.mesh_index_to_xpos[i]; // We found a circle that needs to be printed - my = ubl.mesh_index_to_ypos[j]; + const float mx = ubl.mesh_index_to_xpos[i], // We found a circle that needs to be printed + my = ubl.mesh_index_to_ypos[j]; - dx = X - mx; // Get the distance to this intersection - dy = Y - my; - f = HYPOT(dx, dy); + // Get the distance to this intersection + float f = HYPOT(X - mx, Y - my); - dx = x_pos - mx; // It is possible that we are being called with the values - dy = y_pos - my; // to let us find the closest circle to the start position. - f += HYPOT(dx, dy) / 15.0; // But if this is not the case, - // we are going to add in a small - // weighting to the distance calculation to help it choose - // a better place to continue. + // It is possible that we are being called with the values + // to let us find the closest circle to the start position. + // But if this is not the case, add a small weighting to the + // distance calculation to help it choose a better place to continue. + f += HYPOT(x_pos - mx, y_pos - my) / 15.0; + // Add in the specified amount of Random Noise to our search if (random_deviation > 1.0) - f += random(0.0, random_deviation); // Add in the specified amount of Random Noise to our search + f += random(0.0, random_deviation); if (f < closest) { closest = f; // We found a closer location that is still return_val.x_index = i; // un-printed --- save the data for it return_val.y_index = j; - return_val.distance= closest; + return_val.distance = closest; } } }