diff --git a/Marlin/dogm_lcd_implementation.h b/Marlin/dogm_lcd_implementation.h index 81234c0f01..c057e56425 100644 --- a/Marlin/dogm_lcd_implementation.h +++ b/Marlin/dogm_lcd_implementation.h @@ -318,9 +318,9 @@ static void lcd_implementation_status_screen() { lcd_setFont(FONT_STATUSMENU); #ifdef USE_SMALL_INFOFONT - u8g.drawBox(0,30,127,10); + u8g.drawBox(0,30,128,10); #else - u8g.drawBox(0,30,127,9); + u8g.drawBox(0,30,128,9); #endif u8g.setColorIndex(0); // white on black u8g.setPrintPos(2,XYZ_BASELINE); diff --git a/Marlin/ultralcd.cpp b/Marlin/ultralcd.cpp index 1c124a0062..034adc3942 100644 --- a/Marlin/ultralcd.cpp +++ b/Marlin/ultralcd.cpp @@ -262,8 +262,7 @@ static void lcd_goto_menu(menuFunc_t menu, const uint32_t encoder=0, const bool } /* Main status screen. It's up to the implementation specific part to show what is needed. As this is very display dependent */ -static void lcd_status_screen() -{ +static void lcd_status_screen() { encoderRateMultiplierEnabled = false; #ifdef LCD_PROGRESS_BAR @@ -296,15 +295,7 @@ static void lcd_status_screen() #endif #endif //LCD_PROGRESS_BAR - if (lcd_status_update_delay) - lcd_status_update_delay--; - else - lcdDrawUpdate = 1; - - if (lcdDrawUpdate) { lcd_implementation_status_screen(); - lcd_status_update_delay = 10; /* redraw the main screen every second. This is easier then trying keep track of all things that change on the screen */ - } #ifdef ULTIPANEL @@ -1298,8 +1289,6 @@ void lcd_update() { } } #endif//CARDINSERTED - - static uint8_t dotcounter = 63; uint32_t ms = millis(); if (ms > lcd_next_update_millis) { @@ -1351,27 +1340,33 @@ void lcd_update() { } // encoderRateMultiplierEnabled #endif //ENCODER_RATE_MULTIPLIER - lcdDrawUpdate = 1; encoderPosition += (encoderDiff * encoderMultiplier) / ENCODER_PULSES_PER_STEP; encoderDiff = 0; } timeoutToStatus = ms + LCD_TIMEOUT_TO_STATUS; + lcdDrawUpdate = 1; } - #endif //ULTIPANEL + if (currentMenu == lcd_status_screen) { + if (!lcd_status_update_delay) { + lcdDrawUpdate = 1; + lcd_status_update_delay = 10; /* redraw the main screen every second. This is easier then trying keep track of all things that change on the screen */ + } + else { + lcd_status_update_delay--; + } + } #ifdef DOGLCD // Changes due to different driver architecture of the DOGM display - blink++; // Variable for fan animation and alive dot - u8g.firstPage(); - (*currentMenu)(); if (lcdDrawUpdate) { + blink++; // Variable for fan animation and alive dot + u8g.firstPage(); do { - if (!dotcounter) dotcounter = 63; lcd_setFont(FONT_MENU); u8g.setPrintPos(125, 0); - // if (blink % 2) u8g.setColorIndex(1); else u8g.setColorIndex(0); // Set color for the alive dot - u8g.drawPixel(127, dotcounter--); // draw alive dot - // u8g.setColorIndex(1); // black on white + if (blink % 2) u8g.setColorIndex(1); else u8g.setColorIndex(0); // Set color for the alive dot + u8g.drawPixel(127, 63); // draw alive dot + u8g.setColorIndex(1); // black on white (*currentMenu)(); } while( u8g.nextPage() ); }