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🚑️ Fix DWIN_CompletedLeveling (#22851)

Co-authored-by: Scott Lahteine <thinkyhead@users.noreply.github.com>
vanilla_fb_2.0.x
Steven Haigh 3 years ago
committed by Scott Lahteine
parent
commit
2e602b9b88
  1. 2
      Marlin/src/lcd/e3v2/enhanced/dwin.cpp
  2. 8
      Marlin/src/lcd/e3v2/jyersui/dwin.cpp

2
Marlin/src/lcd/e3v2/enhanced/dwin.cpp

@ -1665,7 +1665,7 @@ void DWIN_MeshLevelingStart() {
#endif
}
void DWIN_CompletedLeveling() { DWIN_MeshViewer(); }
void DWIN_CompletedLeveling() { TERN_(HAS_MESH, DWIN_MeshViewer()); }
#if HAS_MESH
void DWIN_MeshUpdate(const int8_t xpos, const int8_t ypos, const float zval) {

8
Marlin/src/lcd/e3v2/jyersui/dwin.cpp

@ -3246,7 +3246,7 @@ void CrealityDWINClass::Menu_Item_Handler(uint8_t menu, uint8_t item, bool draw/
break;
case LEVELING_VIEW:
if (draw)
Draw_Menu_Item(row, ICON_Mesh, GET_TEXT_F(MSG_MESH_VIEW), nullptr, true);
Draw_Menu_Item(row, ICON_Mesh, GET_TEXT(MSG_MESH_VIEW), nullptr, true);
else {
#if ENABLED(AUTO_BED_LEVELING_UBL)
if (ubl.storage_slot < 0) {
@ -3319,7 +3319,7 @@ void CrealityDWINClass::Menu_Item_Handler(uint8_t menu, uint8_t item, bool draw/
break;
case LEVELING_VIEW_MESH:
if (draw)
Draw_Menu_Item(row, ICON_PrintSize, GET_TEXT_F(MSG_MESH_VIEW), nullptr, true);
Draw_Menu_Item(row, ICON_PrintSize, GET_TEXT(MSG_MESH_VIEW), nullptr, true);
else
Draw_Menu(MeshViewer);
break;
@ -4070,9 +4070,9 @@ const char * CrealityDWINClass::Get_Menu_Title(uint8_t menu) {
case InfoMain: return "Info";
#if HAS_MESH
case Leveling: return "Leveling";
case LevelView: return GET_TEXT_F(MSG_MESH_VIEW);
case LevelView: return GET_TEXT(MSG_MESH_VIEW);
case LevelSettings: return "Leveling Settings";
case MeshViewer: return GET_TEXT_F(MSG_MESH_VIEW);
case MeshViewer: return GET_TEXT(MSG_MESH_VIEW);
case LevelManual: return "Manual Tuning";
#endif
#if ENABLED(AUTO_BED_LEVELING_UBL) && !HAS_BED_PROBE

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