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E3V2 (Enhanced) Mesh Viewer (#22844)

vanilla_fb_2.0.x
Miguel Risco-Castillo 3 years ago
committed by Scott Lahteine
parent
commit
25a131b942
  1. 23
      Marlin/src/lcd/e3v2/enhanced/dwin.cpp
  2. 3
      Marlin/src/lcd/e3v2/enhanced/dwin.h
  3. 1
      Marlin/src/lcd/e3v2/enhanced/dwinui.h
  4. 75
      Marlin/src/lcd/e3v2/enhanced/meshviewer.cpp
  5. 28
      Marlin/src/lcd/e3v2/enhanced/meshviewer.h
  6. 8
      Marlin/src/lcd/e3v2/jyersui/dwin.cpp
  7. 2
      Marlin/src/lcd/extui/ftdi_eve_touch_ui/cocoa_press/leveling_menu.cpp
  8. 2
      Marlin/src/lcd/extui/ftdi_eve_touch_ui/generic/leveling_menu.cpp
  9. 2
      Marlin/src/lcd/extui/ftdi_eve_touch_ui/language/language_en.h
  10. 1
      Marlin/src/lcd/language/language_en.h

23
Marlin/src/lcd/e3v2/enhanced/dwin.cpp

@ -62,7 +62,7 @@
#include "../../../feature/host_actions.h"
#endif
#if HAS_ONESTEP_LEVELING
#if HAS_MESH || HAS_ONESTEP_LEVELING
#include "../../../feature/bedlevel/bedlevel.h"
#endif
@ -78,6 +78,10 @@
#include "../../../feature/powerloss.h"
#endif
#if HAS_MESH
#include "meshviewer.h"
#endif
#include <WString.h>
#include <stdio.h>
#include <string.h>
@ -1661,7 +1665,7 @@ void DWIN_MeshLevelingStart() {
#endif
}
void DWIN_CompletedLeveling() { HMI_ReturnScreen(); }
void DWIN_CompletedLeveling() { DWIN_MeshViewer(); }
#if HAS_MESH
void DWIN_MeshUpdate(const int8_t xpos, const int8_t ypos, const float zval) {
@ -1921,6 +1925,17 @@ void DWIN_Redraw_screen() {
#endif // ADVANCED_PAUSE_FEATURE
#if HAS_MESH
void DWIN_MeshViewer() {
if (!leveling_is_valid())
DWIN_Popup_Continue(ICON_BLTouch, "Mesh viewer", "No valid mesh");
else {
HMI_SaveProcessID(WaitResponse);
MeshViewer.Draw();
}
}
#endif
void HMI_LockScreen() {
EncoderState encoder_diffState = get_encoder_state();
if (encoder_diffState == ENCODER_DIFF_NO) return;
@ -3185,6 +3200,9 @@ void Draw_AdvancedSettings_Menu() {
#if ENABLED(SOUND_MENU_ITEM)
ADDMENUITEM(ICON_Sound, F("Enable Sound"), onDrawEnableSound, SetEnableSound);
#endif
#if HAS_MESH
ADDMENUITEM(ICON_MeshViewer, GET_TEXT_F(MSG_MESH_VIEW), onDrawSubMenu, DWIN_MeshViewer);
#endif
ADDMENUITEM(ICON_Lock, F("Lock Screen"), onDrawMenuItem, Goto_LockScreen);
}
CurrentMenu->draw();
@ -3403,6 +3421,7 @@ void Draw_Motion_Menu() {
ADDMENUITEM(ICON_ManualMesh, GET_TEXT_F(MSG_LEVEL_BED), onDrawMenuItem, ManualMeshStart);
MMeshMoveZItem = ADDMENUITEM_P(ICON_Zoffset, GET_TEXT_F(MSG_MOVE_Z), onDrawMMeshMoveZ, SetMMeshMoveZ, &current_position.z);
ADDMENUITEM(ICON_Axis, GET_TEXT_F(MSG_UBL_CONTINUE_MESH), onDrawMenuItem, ManualMeshContinue);
ADDMENUITEM(ICON_MeshViewer, GET_TEXT_F(MSG_MESH_VIEW), onDrawSubMenu, DWIN_MeshViewer);
ADDMENUITEM(ICON_MeshSave, GET_TEXT_F(MSG_UBL_SAVE_MESH), onDrawMenuItem, ManualMeshSave);
}
CurrentMenu->draw();

3
Marlin/src/lcd/e3v2/enhanced/dwin.h

@ -222,6 +222,9 @@ void DWIN_RebootScreen();
// Utility and extensions
void HMI_LockScreen();
void DWIN_LockScreen(const bool flag = true);
#if HAS_MESH
void DWIN_MeshViewer();
#endif
// HMI user control functions
void HMI_Menu();

1
Marlin/src/lcd/e3v2/enhanced/dwinui.h

@ -50,6 +50,7 @@
#define ICON_ManualMesh ICON_HotendTemp
#define ICON_MeshNext ICON_Axis
#define ICON_MeshSave ICON_WriteEEPROM
#define ICON_MeshViewer ICON_HotendTemp
#define ICON_MoveZ0 ICON_HotendTemp
#define ICON_Park ICON_Motion
#define ICON_PIDcycles ICON_ResumeEEPROM

75
Marlin/src/lcd/e3v2/enhanced/meshviewer.cpp

@ -0,0 +1,75 @@
/**
* DWIN Mesh Viewer
* Author: Miguel A. Risco-Castillo
* version: 2.5
* Date: 2021/09/27
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as
* published by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
*/
#include "../../../inc/MarlinConfigPre.h"
#if BOTH(DWIN_CREALITY_LCD_ENHANCED, HAS_MESH)
#include "meshviewer.h"
#include "../../../core/types.h"
#include "../../marlinui.h"
#include "dwin_lcd.h"
#include "dwinui.h"
#include "dwin.h"
#include "../../../feature/bedlevel/bedlevel.h"
MeshViewerClass MeshViewer;
void MeshViewerClass::Draw() {
const int8_t mx = 30, my = 30; // Margins
const int16_t stx = (DWIN_WIDTH - 2 * mx) / (GRID_MAX_POINTS_X - 1), // Steps
sty = (DWIN_WIDTH - 2 * my) / (GRID_MAX_POINTS_Y - 1);
int8_t zmesh[GRID_MAX_POINTS_X][GRID_MAX_POINTS_Y], maxz =-127, minz = 127;
#define px(xp) (mx + (xp) * stx)
#define py(yp) (30 + DWIN_WIDTH - my - (yp) * sty)
#define rm(z) ((((z) - minz) * 10 / _MAX(1, (maxz - minz))) + 10)
#define DrawMeshValue(xp, yp, zv) DWINUI::Draw_Signed_Float(font6x12, 1, 2, px(xp) - 12, py(yp) - 6, zv)
#define DrawMeshHLine(yp) DWIN_Draw_HLine(HMI_data.SplitLine_Color, px(0), py(yp), DWIN_WIDTH - 2 * mx)
#define DrawMeshVLine(xp) DWIN_Draw_VLine(HMI_data.SplitLine_Color, px(xp), py(GRID_MAX_POINTS_Y - 1), DWIN_WIDTH - 2 * my)
GRID_LOOP(x, y) {
const float v = Z_VALUES(x,y) * 100;
zmesh[x][y] = v;
NOLESS(maxz, v);
NOMORE(minz, v);
}
Title.ShowCaption(F("Mesh viewer"));
DWINUI::ClearMenuArea();
DWINUI::Draw_Icon(ICON_Continue_E, 86, 305);
DWIN_Draw_Rectangle(0, HMI_data.SplitLine_Color, px(0), py(0), px(GRID_MAX_POINTS_X - 1), py(GRID_MAX_POINTS_Y - 1));
LOOP_S_L_N(x, 1, GRID_MAX_POINTS_X - 1) DrawMeshVLine(x);
LOOP_S_L_N(y, 1, GRID_MAX_POINTS_Y - 1) DrawMeshHLine(y);
LOOP_L_N(y, GRID_MAX_POINTS_Y) {
watchdog_refresh();
LOOP_L_N(x, GRID_MAX_POINTS_X) {
uint16_t color = DWINUI::RainbowInt(zmesh[x][y], _MIN(-5, minz), _MAX(5, maxz));
DWINUI::Draw_FillCircle(color, px(x), py(y), rm(zmesh[x][y]));
DrawMeshValue(x, y, Z_VALUES(x,y));
}
}
char str_1[6], str_2[6] = "";
ui.status_printf_P(0, PSTR("Mesh minZ: %s, maxZ: %s"),
dtostrf((float)minz / 100, 1, 2, str_1),
dtostrf((float)maxz / 100, 1, 2, str_2)
);
}
#endif // DWIN_CREALITY_LCD_ENHANCED && HAS_MESH

28
Marlin/src/lcd/e3v2/enhanced/meshviewer.h

@ -0,0 +1,28 @@
/**
* DWIN Mesh Viewer
* Author: Miguel A. Risco-Castillo
* version: 2.5
* Date: 2021/09/27
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as
* published by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
*/
#pragma once
class MeshViewerClass {
public:
void Draw();
};
extern MeshViewerClass MeshViewer;

8
Marlin/src/lcd/e3v2/jyersui/dwin.cpp

@ -3246,7 +3246,7 @@ void CrealityDWINClass::Menu_Item_Handler(uint8_t menu, uint8_t item, bool draw/
break;
case LEVELING_VIEW:
if (draw)
Draw_Menu_Item(row, ICON_Mesh, "Mesh Viewer", nullptr, true);
Draw_Menu_Item(row, ICON_Mesh, GET_TEXT_F(MSG_MESH_VIEW), nullptr, true);
else {
#if ENABLED(AUTO_BED_LEVELING_UBL)
if (ubl.storage_slot < 0) {
@ -3319,7 +3319,7 @@ void CrealityDWINClass::Menu_Item_Handler(uint8_t menu, uint8_t item, bool draw/
break;
case LEVELING_VIEW_MESH:
if (draw)
Draw_Menu_Item(row, ICON_PrintSize, "Mesh Viewer", nullptr, true);
Draw_Menu_Item(row, ICON_PrintSize, GET_TEXT_F(MSG_MESH_VIEW), nullptr, true);
else
Draw_Menu(MeshViewer);
break;
@ -4070,9 +4070,9 @@ const char * CrealityDWINClass::Get_Menu_Title(uint8_t menu) {
case InfoMain: return "Info";
#if HAS_MESH
case Leveling: return "Leveling";
case LevelView: return "Mesh View";
case LevelView: return GET_TEXT_F(MSG_MESH_VIEW);
case LevelSettings: return "Leveling Settings";
case MeshViewer: return "Mesh Viewer";
case MeshViewer: return GET_TEXT_F(MSG_MESH_VIEW);
case LevelManual: return "Manual Tuning";
#endif
#if ENABLED(AUTO_BED_LEVELING_UBL) && !HAS_BED_PROBE

2
Marlin/src/lcd/extui/ftdi_eve_touch_ui/cocoa_press/leveling_menu.cpp

@ -61,7 +61,7 @@ void LevelingMenu::onRedraw(draw_mode_t what) {
.font(font_medium).colors(normal_btn)
.tag(2).button(PROBE_BED_POS, GET_TEXT_F(MSG_PROBE_BED))
.enabled(ENABLED(HAS_MESH))
.tag(3).button(SHOW_MESH_POS, GET_TEXT_F(MSG_SHOW_MESH))
.tag(3).button(SHOW_MESH_POS, GET_TEXT_F(MSG_MESH_VIEW))
.enabled(ENABLED(HAS_MESH))
.tag(4).button(EDIT_MESH_POS, GET_TEXT_F(MSG_EDIT_MESH))
#undef GRID_COLS

2
Marlin/src/lcd/extui/ftdi_eve_touch_ui/generic/leveling_menu.cpp

@ -86,7 +86,7 @@ void LevelingMenu::onRedraw(draw_mode_t what) {
.enabled(ENABLED(HAS_BED_PROBE))
.tag(3).button(PROBE_BED_POS, GET_TEXT_F(MSG_PROBE_BED))
.enabled(ENABLED(HAS_MESH))
.tag(4).button(SHOW_MESH_POS, GET_TEXT_F(MSG_SHOW_MESH))
.tag(4).button(SHOW_MESH_POS, GET_TEXT_F(MSG_MESH_VIEW))
.enabled(ENABLED(HAS_MESH))
.tag(5).button(EDIT_MESH_POS, GET_TEXT_F(MSG_EDIT_MESH))
.enabled(ENABLED(G26_MESH_VALIDATION))

2
Marlin/src/lcd/extui/ftdi_eve_touch_ui/language/language_en.h

@ -145,7 +145,7 @@ namespace Language_en {
PROGMEM Language_Str MSG_LEVELING = u8"Leveling";
PROGMEM Language_Str MSG_AXIS_LEVELING = u8"Axis Leveling";
PROGMEM Language_Str MSG_PROBE_BED = u8"Probe Mesh";
PROGMEM Language_Str MSG_SHOW_MESH = u8"View Mesh";
PROGMEM Language_Str MSG_MESH_VIEW = u8"View Mesh";
PROGMEM Language_Str MSG_PRINT_TEST = u8"Print Test (PLA)";
PROGMEM Language_Str MSG_MOVE_Z_TO_TOP = u8"Raise Z to Top";

1
Marlin/src/lcd/language/language_en.h

@ -157,6 +157,7 @@ namespace Language_en {
LSTR MSG_NEXT_CORNER = _UxGT("Next Corner");
LSTR MSG_MESH_EDITOR = _UxGT("Mesh Editor");
LSTR MSG_EDIT_MESH = _UxGT("Edit Mesh");
LSTR MSG_MESH_VIEW = _UxGT("View Mesh");
LSTR MSG_EDITING_STOPPED = _UxGT("Mesh Editing Stopped");
LSTR MSG_PROBING_POINT = _UxGT("Probing Point");
LSTR MSG_MESH_X = _UxGT("Index X");

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