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Fix MBL lift

pull/1/head
Scott Lahteine 9 years ago
parent
commit
234987ee2f
  1. 10
      Marlin/Marlin_main.cpp
  2. 10
      Marlin/ultralcd.cpp

10
Marlin/Marlin_main.cpp

@ -2847,10 +2847,12 @@ inline void gcode_G28() {
saved_feedrate = feedrate;
feedrate = homing_feedrate[X_AXIS];
#if MIN_Z_HEIGHT_FOR_HOMING > 0
current_position[Z_AXIS] = MESH_HOME_SEARCH_Z + MIN_Z_HEIGHT_FOR_HOMING;
line_to_current_position();
#endif
current_position[Z_AXIS] = MESH_HOME_SEARCH_Z
#if MIN_Z_HEIGHT_FOR_HOMING > 0
+ MIN_Z_HEIGHT_FOR_HOMING
#endif
;
line_to_current_position();
current_position[X_AXIS] = x + home_offset[X_AXIS];
current_position[Y_AXIS] = y + home_offset[Y_AXIS];

10
Marlin/ultralcd.cpp

@ -893,10 +893,12 @@ void lcd_cooldown() {
// Z position will be restored with the final action, a G28
inline void _mbl_goto_xy(float x, float y) {
mbl_wait_for_move = true;
#if MIN_Z_HEIGHT_FOR_HOMING > 0
current_position[Z_AXIS] += MIN_Z_HEIGHT_FOR_HOMING;
line_to_current(Z_AXIS);
#endif
current_position[Z_AXIS] = MESH_HOME_SEARCH_Z
#if MIN_Z_HEIGHT_FOR_HOMING > 0
+ MIN_Z_HEIGHT_FOR_HOMING
#endif
;
line_to_current(Z_AXIS);
current_position[X_AXIS] = x + home_offset[X_AXIS];
current_position[Y_AXIS] = y + home_offset[Y_AXIS];
line_to_current(manual_feedrate[X_AXIS] <= manual_feedrate[Y_AXIS] ? X_AXIS : Y_AXIS);

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