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🐛 Fix E3V2 (CrealityUI) Tune/Prepare > Zoffset (#23040)

vanilla_fb_2.0.x
tome9111991 3 years ago
committed by Scott Lahteine
parent
commit
1fd4258423
  1. 2
      Marlin/src/lcd/e3v2/creality/dwin.cpp

2
Marlin/src/lcd/e3v2/creality/dwin.cpp

@ -615,7 +615,7 @@ void Draw_Edit_Float3(const uint8_t row, const uint16_t value, const bool active
}
void Draw_Edit_Signed_Float2(const uint8_t row, const float value, const bool active=false) {
DWIN_Draw_Signed_Float(font8x16, active ? Select_Color : Color_Bg_Black, 2, UNITFDIGITS, 220 + 8 - UNITFDIGITS * 8, EBASE(row), value);
DWIN_Draw_Signed_Float(font8x16, active ? Select_Color : Color_Bg_Black, 2, UNITFDIGITS + 1, 220 + 8 - UNITFDIGITS * 8, EBASE(row), value);
}
void Draw_Edit_Signed_Float3(const uint8_t row, const float value, const bool active=false) {

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