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Don't define bilinear_line_to_destination on kinematic setups

pull/1/head
Scott Lahteine 8 years ago
parent
commit
176aeafc19
  1. 4
      Marlin/Marlin_main.cpp

4
Marlin/Marlin_main.cpp

@ -8698,7 +8698,7 @@ void set_current_from_steppers_for_axis(const AxisEnum axis) {
mesh_line_to_destination(fr_mm_s, x_splits, y_splits); mesh_line_to_destination(fr_mm_s, x_splits, y_splits);
} }
#elif ENABLED(AUTO_BED_LEVELING_BILINEAR) #elif ENABLED(AUTO_BED_LEVELING_BILINEAR) && !IS_KINEMATIC
#define CELL_INDEX(A,V) ((RAW_##A##_POSITION(V) - bilinear_start[A##_AXIS]) / bilinear_grid_spacing[A##_AXIS]) #define CELL_INDEX(A,V) ((RAW_##A##_POSITION(V) - bilinear_start[A##_AXIS]) / bilinear_grid_spacing[A##_AXIS])
@ -8937,7 +8937,7 @@ void set_current_from_steppers_for_axis(const AxisEnum axis) {
return true; return true;
} }
#else #else // !IS_KINEMATIC
/** /**
* Prepare a linear move in a Cartesian setup. * Prepare a linear move in a Cartesian setup.

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