|
@ -22,19 +22,9 @@ |
|
|
#ifdef ENABLE_AUTO_BED_LEVELING |
|
|
#ifdef ENABLE_AUTO_BED_LEVELING |
|
|
#include "vector_3.h" |
|
|
#include "vector_3.h" |
|
|
|
|
|
|
|
|
vector_3::vector_3() |
|
|
vector_3::vector_3() : x(0), y(0), z(0) { } |
|
|
{ |
|
|
|
|
|
this->x = 0; |
|
|
|
|
|
this->y = 0; |
|
|
|
|
|
this->z = 0; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
vector_3::vector_3(float x, float y, float z) |
|
|
vector_3::vector_3(float x_, float y_, float z_) : x(x_), y(y_), z(z_) { } |
|
|
{ |
|
|
|
|
|
this->x = x; |
|
|
|
|
|
this->y = y; |
|
|
|
|
|
this->z = z; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
vector_3 vector_3::cross(vector_3 left, vector_3 right) |
|
|
vector_3 vector_3::cross(vector_3 left, vector_3 right) |
|
|
{ |
|
|
{ |
|
@ -62,7 +52,7 @@ vector_3 vector_3::get_normal() |
|
|
|
|
|
|
|
|
float vector_3::get_length() |
|
|
float vector_3::get_length() |
|
|
{ |
|
|
{ |
|
|
float length = sqrt((x * x) + (y * y) + (z * z)); |
|
|
float length = sqrt((x * x) + (y * y) + (z * z)); |
|
|
return length; |
|
|
return length; |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|