Browse Source

Heated Chamber for Graphical LCD (#14190)

pull/1/head
InsanityAutomation 5 years ago
committed by Scott Lahteine
parent
commit
123e58d9c3
  1. 1
      Marlin/Configuration_adv.h
  2. 103
      Marlin/src/lcd/dogm/dogm_Statusscreen.h
  3. 50
      Marlin/src/lcd/dogm/status_screen_DOGM.cpp
  4. 1
      config/default/Configuration_adv.h
  5. 1
      config/examples/3DFabXYZ/Migbot/Configuration_adv.h
  6. 1
      config/examples/AlephObjects/TAZ4/Configuration_adv.h
  7. 1
      config/examples/AliExpress/UM2pExt/Configuration_adv.h
  8. 1
      config/examples/Anet/A2/Configuration_adv.h
  9. 1
      config/examples/Anet/A2plus/Configuration_adv.h
  10. 1
      config/examples/Anet/A6/Configuration_adv.h
  11. 1
      config/examples/Anet/A8/Configuration_adv.h
  12. 1
      config/examples/Anet/A8plus/Configuration_adv.h
  13. 1
      config/examples/Anet/E16/Configuration_adv.h
  14. 1
      config/examples/AnyCubic/i3/Configuration_adv.h
  15. 1
      config/examples/ArmEd/Configuration_adv.h
  16. 1
      config/examples/BIBO/TouchX/cyclops/Configuration_adv.h
  17. 1
      config/examples/BIBO/TouchX/default/Configuration_adv.h
  18. 1
      config/examples/BQ/Hephestos/Configuration_adv.h
  19. 1
      config/examples/BQ/Hephestos_2/Configuration_adv.h
  20. 1
      config/examples/BQ/WITBOX/Configuration_adv.h
  21. 1
      config/examples/Cartesio/Configuration_adv.h
  22. 1
      config/examples/Creality/CR-10/Configuration_adv.h
  23. 1
      config/examples/Creality/CR-10S/Configuration_adv.h
  24. 1
      config/examples/Creality/CR-10_5S/Configuration_adv.h
  25. 1
      config/examples/Creality/CR-10mini/Configuration_adv.h
  26. 1
      config/examples/Creality/CR-8/Configuration_adv.h
  27. 1
      config/examples/Creality/Ender-2/Configuration_adv.h
  28. 1
      config/examples/Creality/Ender-3/Configuration_adv.h
  29. 1
      config/examples/Creality/Ender-4/Configuration_adv.h
  30. 1
      config/examples/Einstart-S/Configuration_adv.h
  31. 1
      config/examples/Felix/Configuration_adv.h
  32. 1
      config/examples/FlashForge/CreatorPro/Configuration_adv.h
  33. 1
      config/examples/FolgerTech/i3-2020/Configuration_adv.h
  34. 1
      config/examples/Formbot/Raptor/Configuration_adv.h
  35. 1
      config/examples/Formbot/T_Rex_2+/Configuration_adv.h
  36. 1
      config/examples/Formbot/T_Rex_3/Configuration_adv.h
  37. 1
      config/examples/Geeetech/A10M/Configuration_adv.h
  38. 1
      config/examples/Geeetech/A20M/Configuration_adv.h
  39. 1
      config/examples/Geeetech/MeCreator2/Configuration_adv.h
  40. 1
      config/examples/Geeetech/Prusa i3 Pro C/Configuration_adv.h
  41. 1
      config/examples/Geeetech/Prusa i3 Pro W/Configuration_adv.h
  42. 1
      config/examples/Infitary/i3-M508/Configuration_adv.h
  43. 1
      config/examples/JGAurora/A5/Configuration_adv.h
  44. 1
      config/examples/MakerParts/Configuration_adv.h
  45. 1
      config/examples/Malyan/M150/Configuration_adv.h
  46. 1
      config/examples/Malyan/M200/Configuration_adv.h
  47. 1
      config/examples/Micromake/C1/enhanced/Configuration_adv.h
  48. 1
      config/examples/Mks/Robin/Configuration_adv.h
  49. 1
      config/examples/Mks/Sbase/Configuration_adv.h
  50. 1
      config/examples/RapideLite/RL200/Configuration_adv.h
  51. 1
      config/examples/RigidBot/Configuration_adv.h
  52. 1
      config/examples/SCARA/Configuration_adv.h
  53. 1
      config/examples/STM32/Black_STM32F407VET6/Configuration_adv.h
  54. 1
      config/examples/Sanguinololu/Configuration_adv.h
  55. 1
      config/examples/TheBorg/Configuration_adv.h
  56. 1
      config/examples/TinyBoy2/Configuration_adv.h
  57. 1
      config/examples/Tronxy/X3A/Configuration_adv.h
  58. 1
      config/examples/Tronxy/X5S-2E/Configuration_adv.h
  59. 1
      config/examples/UltiMachine/Archim1/Configuration_adv.h
  60. 1
      config/examples/UltiMachine/Archim2/Configuration_adv.h
  61. 1
      config/examples/VORONDesign/Configuration_adv.h
  62. 1
      config/examples/Velleman/K8200/Configuration_adv.h
  63. 1
      config/examples/Velleman/K8400/Configuration_adv.h
  64. 1
      config/examples/WASP/PowerWASP/Configuration_adv.h
  65. 1
      config/examples/Wanhao/Duplicator 6/Configuration_adv.h
  66. 1
      config/examples/delta/Anycubic/Kossel/Configuration_adv.h
  67. 1
      config/examples/delta/FLSUN/auto_calibrate/Configuration_adv.h
  68. 1
      config/examples/delta/FLSUN/kossel/Configuration_adv.h
  69. 1
      config/examples/delta/FLSUN/kossel_mini/Configuration_adv.h
  70. 1
      config/examples/delta/Geeetech/Rostock 301/Configuration_adv.h
  71. 1
      config/examples/delta/MKS/SBASE/Configuration_adv.h
  72. 1
      config/examples/delta/Tevo Little Monster/Configuration_adv.h
  73. 1
      config/examples/delta/generic/Configuration_adv.h
  74. 1
      config/examples/delta/kossel_mini/Configuration_adv.h
  75. 1
      config/examples/delta/kossel_xl/Configuration_adv.h
  76. 1
      config/examples/gCreate/gMax1.5+/Configuration_adv.h
  77. 1
      config/examples/makibox/Configuration_adv.h
  78. 1
      config/examples/tvrrug/Round2/Configuration_adv.h
  79. 1
      config/examples/wt150/Configuration_adv.h

1
Marlin/Configuration_adv.h

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

103
Marlin/src/lcd/dogm/dogm_Statusscreen.h

@ -659,6 +659,63 @@
#endif // !STATUS_BED_WIDTH && !STATUS_COMBINE_HEATERS && HAS_HEATED_BED && HOTENDS < 4
#if HAS_HEATED_CHAMBER
#define STATUS_CHAMBER_WIDTH 16
#ifdef STATUS_CHAMBER_ANIM
const unsigned char status_chamber_bmp[] PROGMEM = {
B11111111,B11111111,
B10000000,B00000001,
B10000000,B00000001,
B10000000,B00000001,
B10000000,B00000001,
B10000000,B00000001,
B10000000,B00000001,
B10000000,B00000001,
B10000000,B00000001,
B10000000,B00000001,
B11111111,B11111111,
B11111111,B11111111
};
const unsigned char status_chamber_on_bmp[] PROGMEM = {
B11111111,B11111111,
B10000000,B00000001,
B10000100,B00100001,
B10000010,B00010001,
B10000010,B00010001,
B10000100,B00100001,
B10001000,B01000001,
B10001000,B01000001,
B10000100,B00100001,
B10000000,B00000001,
B11111111,B11111111,
B11111111,B11111111
};
#else
const unsigned char status_chamber_bmp[] PROGMEM = {
B11111111,B11111111,
B10000000,B00000001,
B10000100,B00100001,
B10000010,B00010001,
B10000010,B00010001,
B10000100,B00100001,
B10001000,B01000001,
B10001000,B01000001,
B10000100,B00100001,
B10000000,B00000001,
B11111111,B11111111,
B11111111,B11111111
};
#endif
#endif // HAS_HEATED_CHAMBER
// Can also be overridden in Configuration.h
// If you can afford it, try the 3-frame fan animation!
// Don't compile in the fan animation with no fan
@ -1302,6 +1359,50 @@
#endif
//
// Chamber Bitmap Properties
//
#ifndef STATUS_CHAMBER_WIDTH
#define STATUS_CHAMBER_WIDTH 0
#endif
#ifndef STATUS_CHAMBER_BYTEWIDTH
#define STATUS_CHAMBER_BYTEWIDTH BW(STATUS_CHAMBER_WIDTH)
#endif
#if STATUS_CHAMBER_WIDTH && !STATUS_HEATERS_WIDTH
#ifndef STATUS_CHAMBER_X
#define STATUS_CHAMBER_X (128 - (STATUS_FAN_BYTEWIDTH + STATUS_CHAMBER_BYTEWIDTH) * 8)
#endif
#ifndef STATUS_CHAMBER_HEIGHT
#ifdef STATUS_CHAMBER_ANIM
#define STATUS_CHAMBER_HEIGHT(S) ((S) ? sizeof(status_chamber_on_bmp) / (STATUS_CHAMBER_BYTEWIDTH) : sizeof(status_chamber_bmp) / (STATUS_CHAMBER_BYTEWIDTH))
#else
#define STATUS_CHAMBER_HEIGHT(S) (sizeof(status_chamber_bmp) / (STATUS_CHAMBER_BYTEWIDTH))
#endif
#endif
#ifndef STATUS_CHAMBER_Y
#define STATUS_CHAMBER_Y(S) (20 - STATUS_CHAMBER_HEIGHT(S))
#endif
#ifndef STATUS_CHAMBER_TEXT_X
#define STATUS_CHAMBER_TEXT_X (STATUS_CHAMBER_X + 7)
#endif
static_assert(
sizeof(status_chamber_bmp) == (STATUS_CHAMBER_BYTEWIDTH) * (STATUS_CHAMBER_HEIGHT(0)),
"Status chamber bitmap (status_chamber_bmp) dimensions don't match data."
);
#ifdef STATUS_CHAMBER_ANIM
static_assert(
sizeof(status_chamber_on_bmp) == (STATUS_CHAMBER_BYTEWIDTH) * (STATUS_CHAMBER_HEIGHT(1)),
"Status chamber bitmap (status_chamber_on_bmp) dimensions don't match data."
);
#endif
#endif
//
// Bed Bitmap Properties
//
@ -1314,7 +1415,7 @@
#if STATUS_BED_WIDTH && !STATUS_HEATERS_WIDTH
#ifndef STATUS_BED_X
#define STATUS_BED_X (128 - (STATUS_FAN_BYTEWIDTH + STATUS_BED_BYTEWIDTH) * 8)
#define STATUS_BED_X (128 - (STATUS_CHAMBER_BYTEWIDTH + STATUS_FAN_BYTEWIDTH + STATUS_BED_BYTEWIDTH) * 8)
#endif
#ifndef STATUS_BED_HEIGHT

50
Marlin/src/lcd/dogm/status_screen_DOGM.cpp

@ -74,6 +74,7 @@ FORCE_INLINE void _draw_centered_temp(const int16_t temp, const uint8_t tx, cons
#define DO_DRAW_FAN (HAS_FAN0 && STATUS_FAN_WIDTH && STATUS_FAN_FRAMES)
#define ANIM_HOTEND (HOTENDS && ENABLED(STATUS_HOTEND_ANIM))
#define ANIM_BED (DO_DRAW_BED && ENABLED(STATUS_BED_ANIM))
#define ANIM_CHAMBER (HAS_HEATED_CHAMBER && ENABLED(STATUS_CHAMBER_ANIM))
#if ANIM_HOTEND || ANIM_BED
uint8_t heat_bits;
@ -88,6 +89,11 @@ FORCE_INLINE void _draw_centered_temp(const int16_t temp, const uint8_t tx, cons
#else
#define BED_ALT() false
#endif
#if ANIM_CHAMBER
#define CHAMBER_ALT() TEST(heat_bits, 6)
#else
#define CHAMBER_ALT() false
#endif
#define MAX_HOTEND_DRAW MIN(HOTENDS, ((LCD_PIXEL_WIDTH - (STATUS_LOGO_BYTEWIDTH + STATUS_FAN_BYTEWIDTH) * 8) / (STATUS_HEATERS_XSPACE)))
#define STATUS_HEATERS_BOT (STATUS_HEATERS_Y + STATUS_HEATERS_HEIGHT - 1)
@ -126,6 +132,27 @@ FORCE_INLINE void _draw_heater_status(const int8_t heater, const bool blink) {
target = IFBED(thermalManager.degTargetBed(), thermalManager.degTargetHotend(heater));
#endif
#if HAS_HEATED_CHAMBER
FORCE_INLINE void _draw_chamber_status(const bool blink) {
const float temp = thermalManager.degChamber(),
target = thermalManager.degTargetChamber();
#if !HEATER_IDLE_HANDLER
UNUSED(blink);
#endif
if (PAGE_UNDER(7)) {
#if HEATER_IDLE_HANDLER
const bool is_idle = false, // thermalManager.chamber_idle.timed_out,
dodraw = (blink || !is_idle);
#else
constexpr bool dodraw = true;
#endif
if (dodraw) _draw_centered_temp(target + 0.5, STATUS_CHAMBER_TEXT_X, 7);
}
if (PAGE_CONTAINS(28 - INFO_FONT_ASCENT, 28 - 1))
_draw_centered_temp(temp + 0.5f, STATUS_CHAMBER_TEXT_X, 28);
}
#endif
#if DISABLED(STATUS_HOTEND_ANIM)
#define STATIC_HOTEND true
#define HOTEND_DOT isHeat
@ -271,7 +298,7 @@ void MarlinUI::draw_status_screen() {
// At the first page, generate new display values
if (first_page) {
#if ANIM_HOTEND || ANIM_BED
#if ANIM_HOTEND || ANIM_BED || ANIM_CHAMBER
uint8_t new_bits = 0;
#if ANIM_HOTEND
HOTEND_LOOP() if (thermalManager.isHeatingHotend(e) ^ SHOW_ON_STATE) SBI(new_bits, e);
@ -279,6 +306,9 @@ void MarlinUI::draw_status_screen() {
#if ANIM_BED
if (thermalManager.isHeatingBed() ^ SHOW_ON_STATE) SBI(new_bits, 7);
#endif
#if ANIM_CHAMBER
if (thermalManager.isHeatingChamber() ^ SHOW_ON_STATE) SBI(new_bits, 6);
#endif
heat_bits = new_bits;
#endif
strcpy(xstring, ftostr4sign(LOGICAL_X_POSITION(current_position[X_AXIS])));
@ -326,6 +356,20 @@ void MarlinUI::draw_status_screen() {
u8g.drawBitmapP(STATUS_BED_X, bedy, STATUS_BED_BYTEWIDTH, bedh, BED_BITMAP(BED_ALT()));
#endif
#if DO_DRAW_CHAMBER
#if ANIM_HAMBER
#define CHAMBER_BITMAP(S) ((S) ? status_chamber_on_bmp : status_chamber_bmp)
#else
#define CHAMBER_BITMAP(S) status_chamber_bmp
#endif
if (PAGE_CONTAINS(STATUS_CHAMBER_Y, STATUS_CHAMBER_Y + STATUS_CHAMBER_HEIGHT - 1))
u8g.drawBitmapP(
STATUS_CHAMBER_X, STATUS_CHAMBER_Y,
STATUS_CHAMBER_BYTEWIDTH, STATUS_CHAMBER_HEIGHT,
CHAMBER_BITMAP(CHAMBER_ALT())
);
#endif
#if DO_DRAW_FAN
#if STATUS_FAN_FRAMES > 2
static bool old_blink;
@ -366,6 +410,10 @@ void MarlinUI::draw_status_screen() {
_draw_heater_status(-1, blink);
#endif
#if HAS_HEATED_CHAMBER
_draw_chamber_status(blink);
#endif
// Fan, if a bitmap was provided
#if DO_DRAW_FAN
if (PAGE_CONTAINS(STATUS_FAN_TEXT_Y - INFO_FONT_ASCENT, STATUS_FAN_TEXT_Y - 1)) {

1
config/default/Configuration_adv.h

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/3DFabXYZ/Migbot/Configuration_adv.h

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/AlephObjects/TAZ4/Configuration_adv.h

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/AliExpress/UM2pExt/Configuration_adv.h

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/Anet/A2/Configuration_adv.h

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/Anet/A2plus/Configuration_adv.h

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/Anet/A6/Configuration_adv.h

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/Anet/A8/Configuration_adv.h

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/Anet/A8plus/Configuration_adv.h

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/Anet/E16/Configuration_adv.h

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/AnyCubic/i3/Configuration_adv.h

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/ArmEd/Configuration_adv.h

@ -1043,6 +1043,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/BIBO/TouchX/cyclops/Configuration_adv.h

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/BIBO/TouchX/default/Configuration_adv.h

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/BQ/Hephestos/Configuration_adv.h

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/BQ/Hephestos_2/Configuration_adv.h

@ -1047,6 +1047,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/BQ/WITBOX/Configuration_adv.h

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/Cartesio/Configuration_adv.h

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/Creality/CR-10/Configuration_adv.h

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/Creality/CR-10S/Configuration_adv.h

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/Creality/CR-10_5S/Configuration_adv.h

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/Creality/CR-10mini/Configuration_adv.h

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/Creality/CR-8/Configuration_adv.h

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/Creality/Ender-2/Configuration_adv.h

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/Creality/Ender-3/Configuration_adv.h

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/Creality/Ender-4/Configuration_adv.h

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/Einstart-S/Configuration_adv.h

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/Felix/Configuration_adv.h

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/FlashForge/CreatorPro/Configuration_adv.h

@ -1038,6 +1038,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/FolgerTech/i3-2020/Configuration_adv.h

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/Formbot/Raptor/Configuration_adv.h

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/Formbot/T_Rex_2+/Configuration_adv.h

@ -1043,6 +1043,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/Formbot/T_Rex_3/Configuration_adv.h

@ -1043,6 +1043,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/Geeetech/A10M/Configuration_adv.h

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/Geeetech/A20M/Configuration_adv.h

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/Geeetech/MeCreator2/Configuration_adv.h

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/Geeetech/Prusa i3 Pro C/Configuration_adv.h

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/Geeetech/Prusa i3 Pro W/Configuration_adv.h

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/Infitary/i3-M508/Configuration_adv.h

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/JGAurora/A5/Configuration_adv.h

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/MakerParts/Configuration_adv.h

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/Malyan/M150/Configuration_adv.h

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/Malyan/M200/Configuration_adv.h

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/Micromake/C1/enhanced/Configuration_adv.h

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/Mks/Robin/Configuration_adv.h

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/Mks/Sbase/Configuration_adv.h

@ -1040,6 +1040,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/RapideLite/RL200/Configuration_adv.h

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/RigidBot/Configuration_adv.h

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/SCARA/Configuration_adv.h

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/STM32/Black_STM32F407VET6/Configuration_adv.h

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/Sanguinololu/Configuration_adv.h

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/TheBorg/Configuration_adv.h

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/TinyBoy2/Configuration_adv.h

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/Tronxy/X3A/Configuration_adv.h

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/Tronxy/X5S-2E/Configuration_adv.h

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/UltiMachine/Archim1/Configuration_adv.h

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/UltiMachine/Archim2/Configuration_adv.h

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/VORONDesign/Configuration_adv.h

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/Velleman/K8200/Configuration_adv.h

@ -1052,6 +1052,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/Velleman/K8400/Configuration_adv.h

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/WASP/PowerWASP/Configuration_adv.h

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/Wanhao/Duplicator 6/Configuration_adv.h

@ -1041,6 +1041,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/delta/Anycubic/Kossel/Configuration_adv.h

@ -1038,6 +1038,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/delta/FLSUN/auto_calibrate/Configuration_adv.h

@ -1038,6 +1038,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/delta/FLSUN/kossel/Configuration_adv.h

@ -1038,6 +1038,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/delta/FLSUN/kossel_mini/Configuration_adv.h

@ -1038,6 +1038,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/delta/Geeetech/Rostock 301/Configuration_adv.h

@ -1038,6 +1038,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/delta/MKS/SBASE/Configuration_adv.h

@ -1038,6 +1038,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/delta/Tevo Little Monster/Configuration_adv.h

@ -1038,6 +1038,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/delta/generic/Configuration_adv.h

@ -1038,6 +1038,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/delta/kossel_mini/Configuration_adv.h

@ -1037,6 +1037,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/delta/kossel_xl/Configuration_adv.h

@ -1038,6 +1038,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/gCreate/gMax1.5+/Configuration_adv.h

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/makibox/Configuration_adv.h

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/tvrrug/Round2/Configuration_adv.h

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

1
config/examples/wt150/Configuration_adv.h

@ -1040,6 +1040,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

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