|
@ -1632,7 +1632,7 @@ |
|
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
|
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
|
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
|
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
|
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
|
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
|
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
|
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
|
|
|
|
|
|
|
|
// Frivolous Game Options
|
|
|
// Frivolous Game Options
|
|
|
//#define MARLIN_BRICKOUT
|
|
|
//#define MARLIN_BRICKOUT
|
|
|