diff --git a/Marlin/src/lcd/ultralcd.cpp b/Marlin/src/lcd/ultralcd.cpp index a54bb9b368..b1464befc1 100644 --- a/Marlin/src/lcd/ultralcd.cpp +++ b/Marlin/src/lcd/ultralcd.cpp @@ -764,42 +764,41 @@ void MarlinUI::update() { // If the action button is pressed... static bool wait_for_unclick; // = 0 - if (touch_buttons) { - if (buttons & EN_C) { - if (!wait_for_unclick) { // If not waiting for a debounce release: + #if ENABLED(TOUCH_BUTTONS) + if (touch_buttons) { + if (!wait_for_unclick && (buttons & EN_C)) { // If not waiting for a debounce release: wait_for_unclick = true; // - Set debounce flag to ignore continous clicks lcd_clicked = !wait_for_user && !no_reentry; // - Keep the click if not waiting for a user-click wait_for_user = false; // - Any click clears wait for user quick_feedback(); // - Always make a click sound } - } - else if (buttons & (EN_A | EN_B)) { // Ignore the encoder if clicked, to prevent "slippage" - const millis_t ms = millis(); - if (ELAPSED(ms, next_button_update_ms)) { - next_button_update_ms = ms + 50; - encoderDiff = (ENCODER_STEPS_PER_MENU_ITEM) * (ENCODER_PULSES_PER_STEP); - if (buttons & EN_A) encoderDiff *= -1; - if (!wait_for_unclick) { - next_button_update_ms += 250; - #if HAS_BUZZER - buzz(LCD_FEEDBACK_FREQUENCY_DURATION_MS, LCD_FEEDBACK_FREQUENCY_HZ); - #endif - wait_for_unclick = true; // - Set debounce flag to ignore continous clicks + else if (buttons & (EN_A | EN_B)) { // Ignore the encoder if clicked, to prevent "slippage" + const millis_t ms = millis(); + if (ELAPSED(ms, next_button_update_ms)) { + next_button_update_ms = ms + 50; + encoderDiff = (ENCODER_STEPS_PER_MENU_ITEM) * (ENCODER_PULSES_PER_STEP); + if (buttons & EN_A) encoderDiff *= -1; + if (!wait_for_unclick) { + next_button_update_ms += 250; + #if HAS_BUZZER + buzz(LCD_FEEDBACK_FREQUENCY_DURATION_MS, LCD_FEEDBACK_FREQUENCY_HZ); + #endif + wait_for_unclick = true; // - Set debounce flag to ignore continous clicks + } } } } - } - else { - // - // Integrated LCD click handling via button_pressed() - // - if (!external_control && button_pressed()) { - if (!wait_for_unclick) { // If not waiting for a debounce release: - wait_for_unclick = true; // - Set debounce flag to ignore continous clicks - lcd_clicked = !wait_for_user && !no_reentry; // - Keep the click if not waiting for a user-click - wait_for_user = false; // - Any click clears wait for user - quick_feedback(); // - Always make a click sound - } + else + #endif //TOUCH_BUTTONS + // + // Integrated LCD click handling via button_pressed() + // + if (!external_control && button_pressed()) { + if (!wait_for_unclick) { // If not waiting for a debounce release: + wait_for_unclick = true; // - Set debounce flag to ignore continous clicks + lcd_clicked = !wait_for_user && !no_reentry; // - Keep the click if not waiting for a user-click + wait_for_user = false; // - Any click clears wait for user + quick_feedback(); // - Always make a click sound } } else wait_for_unclick = false;