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Trim whitespace

pull/1/head
Scott Lahteine 6 years ago
parent
commit
027a901bec
  1. 2
      Marlin/src/feature/power_loss_recovery.cpp
  2. 2
      Marlin/src/lcd/menu/game/invaders.cpp

2
Marlin/src/feature/power_loss_recovery.cpp

@ -135,7 +135,7 @@ void PrintJobRecovery::save(const bool force/*=false*/, const bool save_queue/*=
|| ELAPSED(ms, next_save_ms) || ELAPSED(ms, next_save_ms)
#endif #endif
// Save every time Z is higher than the last call // Save every time Z is higher than the last call
|| current_position[Z_AXIS] > info.current_position[Z_AXIS] || current_position[Z_AXIS] > info.current_position[Z_AXIS]
#endif #endif
) { ) {

2
Marlin/src/lcd/menu/game/invaders.cpp

@ -63,7 +63,7 @@ const unsigned char invader[3][2][16] PROGMEM = {
B01111111,B11110000, B01111111,B11110000,
B00011111,B11000000, B00011111,B11000000,
B00010000,B01000000, B00010000,B01000000,
B00100000,B00100000 B00100000,B00100000
} }
}, { }, {
{ B00001111,B00000000, { B00001111,B00000000,

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