Marlin 2.0 for Flying Bear 4S/5
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

82 lines
3.7 KiB

/**
* Marlin 3D Printer Firmware
* Copyright (c) 2019 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
*/
#include "../../inc/MarlinConfig.h"
#if ENABLED(TOUCH_SCREEN_CALIBRATION)
#include "touch_calibration.h"
TouchCalibration touch_calibration;
touch_calibration_t TouchCalibration::calibration;
calibrationState TouchCalibration::calibration_state = CALIBRATION_NONE;
touch_calibration_point_t TouchCalibration::calibration_points[4];
void TouchCalibration::validate_calibration() {
const bool landscape = validate_precision_x(0, 1) && validate_precision_x(2, 3) && validate_precision_y(0, 2) && validate_precision_y(1, 3);
const bool portrait = validate_precision_y(0, 1) && validate_precision_y(2, 3) && validate_precision_x(0, 2) && validate_precision_x(1, 3);
if (landscape || portrait) {
calibration_state = CALIBRATION_SUCCESS;
calibration.x = ((calibration_points[2].x - calibration_points[0].x) << 17) / (calibration_points[3].raw_x + calibration_points[2].raw_x - calibration_points[1].raw_x - calibration_points[0].raw_x);
calibration.y = ((calibration_points[1].y - calibration_points[0].y) << 17) / (calibration_points[3].raw_y - calibration_points[2].raw_y + calibration_points[1].raw_y - calibration_points[0].raw_y);
calibration.offset_x = calibration_points[0].x - int16_t(((calibration_points[0].raw_x + calibration_points[1].raw_x) * calibration.x) >> 17);
calibration.offset_y = calibration_points[0].y - int16_t(((calibration_points[0].raw_y + calibration_points[2].raw_y) * calibration.y) >> 17);
calibration.orientation = landscape ? TOUCH_LANDSCAPE : TOUCH_PORTRAIT;
}
else {
calibration_state = CALIBRATION_FAIL;
calibration_reset();
}
if (calibration_state == CALIBRATION_SUCCESS) {
SERIAL_ECHOLNPGM("Touch screen calibration completed");
SERIAL_ECHOLNPAIR("TOUCH_CALIBRATION_X ", calibration.x);
SERIAL_ECHOLNPAIR("TOUCH_CALIBRATION_Y ", calibration.y);
SERIAL_ECHOLNPAIR("TOUCH_OFFSET_X ", calibration.offset_x);
SERIAL_ECHOLNPAIR("TOUCH_OFFSET_Y ", calibration.offset_y);
SERIAL_ECHOPGM("TOUCH_ORIENTATION "); if (calibration.orientation == TOUCH_LANDSCAPE) SERIAL_ECHOLNPGM("TOUCH_LANDSCAPE"); else SERIAL_ECHOLNPGM("TOUCH_PORTRAIT");
}
}
bool TouchCalibration::handleTouch(uint16_t x, uint16_t y) {
static millis_t next_button_update_ms = 0;
const millis_t now = millis();
if (PENDING(now, next_button_update_ms)) return false;
next_button_update_ms = now + BUTTON_DELAY_MENU;
if (calibration_state < CALIBRATION_SUCCESS) {
calibration_points[calibration_state].raw_x = x;
calibration_points[calibration_state].raw_y = y;
}
switch (calibration_state) {
case CALIBRATION_TOP_LEFT: calibration_state = CALIBRATION_BOTTOM_LEFT; break;
case CALIBRATION_BOTTOM_LEFT: calibration_state = CALIBRATION_TOP_RIGHT; break;
case CALIBRATION_TOP_RIGHT: calibration_state = CALIBRATION_BOTTOM_RIGHT; break;
case CALIBRATION_BOTTOM_RIGHT: validate_calibration(); break;
default: break;
}
return true;
}
#endif // TOUCH_SCREEN_CALIBRATION