Marlin 2.0 for Flying Bear 4S/5
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/**
* Marlin 3D Printer Firmware
* Copyright (c) 2019 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* Based on Sprinter and grbl.
* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/**
* Custom Status Screen bitmap
*
* Place this file in the root with your configuration files
* and enable CUSTOM_STATUS_SCREEN_IMAGE in Configuration.h.
*
* Use the Marlin Bitmap Converter to make your own:
* http://marlinfw.org/tools/u8glib/converter.html
*/
//
// Status Screen Logo bitmap
//
#define STATUS_LOGO_WIDTH 32
const unsigned char status_logo_bmp[] PROGMEM = {
B00001111,B01111100,B00111000,B01110000,
B00010001,B00100010,B01000100,B10001000,
B00100000,B00100010,B01000100,B10001000,
B00100000,B00111100,B00000100,B10001000,
B00100000,B00101000,B00001000,B10001000,
B00100000,B00100100,B00010000,B10001000,
B00100000,B00100100,B00100000,B10001000,
B00010001,B00100010,B01000000,B10001000,
B00001110,B01110011,B01111100,B01110000,
B00000000,B00000000,B00000000,B00000000,
B00000111,B11000000,B00000000,B00000000,
B00000010,B00100000,B00000000,B00000000,
B00000010,B00100000,B00000000,B00000000,
B00000010,B00100110,B11000111,B00000000,
B00000011,B11000011,B00001000,B10000000,
B00000010,B00000010,B00001000,B10000000,
B00000010,B00000010,B00001000,B10000000,
B00000010,B00000010,B00001000,B10000000,
B00000111,B00000111,B10000111,B00000000
};
//
// Use default bitmaps
//
#define STATUS_HOTEND_ANIM
#define STATUS_BED_ANIM
#define STATUS_HEATERS_XSPACE 20
#if HOTENDS < 2
#define STATUS_HEATERS_X 48
#define STATUS_BED_X 72
#else
#define STATUS_HEATERS_X 40
#define STATUS_BED_X 80
#endif